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    Baldur's Gate 3 Conjuration Spells

    Baldurs Gate 3

    Below you will find a Baldur's Gate 3 Conjuration Spells List, and this list will include Level Requirments, Cost, and a description of what they do.We also list every Class and Subclass that can use Conjuration spells in BG3.

    Conjuration Spells BG3

    Baldur's Gate 3 Conjuration Spells List

    A complete Baldur's Gate 3 Conjuration Spells List, and you can view what level is required to learn the spells such as Entangle, Find Familiar: Cat, Find Familiar: Rat and the Cost to use it. We also included what classes can use these Conjuration spells and the description of what it does in-game.

    SpellLevelClassesCostDescription
    Acid SplashCantripSorcerer, Wizard1 Action

    Hurl a bubble of acid that deals 1d6 Acid to each creature it hits. No

    Githyanki Psionics: Mage HandCantripGithyanki1 Cation

    Create an invisible spectral hand that can manipulate and interact with objets. Yes

    Mage HandCantripBard, Sorcerer, Warlock, Wizard1 Action

    Create a spectral hand that can manipulate and interact with objects. No

    Poison SprayCantripDruid, Sorcerer, Warlock, Wizard1 Action

    Project a puff of noxious gas that deals 1d12 Poison. No

    Produce FlameCantripDruid1 Action

    If the spell attack hits, deals 1d8 fire damage [Damage + Level]. Shed bright light in 10 ft and dim light in additional 10 ft. No

    Arms of HadarLevel 1Warlock1 Action

    Call forth tendrils of dark energy. Targets take 2d6 Necrotic and can't take reactions. On a successful save, targets only take half damage. No

    Ensnaring StrikeLevel 1Oath of Ancients, Ranger1 Bonus Action

    Your attacj summons thorny vines, dealing 1d6+3 percing and possibly Ensnaring your target. Ensnared creatures take 1d6 Percing at the start of each turn. The creature or an ally can use its action to try and tear away the vines. Yes

    EntangleLevel 1Druid1 Action

    Creatures in a 20-ft square [difficult terrain] must succeed on a Strength. save or be restrained. Yes

    Find FamiliarLevel 1Wizard1 Hour

    Gain the service of a familiar, a fey spirit that takes an animal from you choose. Find Familiar Spider: Summon a familiar with the form and statistics of a spider. Its deadly bite can poisn enemies. Find Familiar Rave: Summon a familiar with the form and statistics of a raven. It can launch precise attacks. Find Familiar Rat: Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease. Find Familiar Frog: Summon a familiar with the form and statistics of a frog. Its skin is coverd with dizzying toxins. Find Familiar Crab: Summon a familiar with the form and statistics of a Crab. Its sharp pincers can slow enemies. Find Familiar Cat: Summon a familiar with the form and statistics of a cat that can distract your enemies. No

    Find Familiar: CatLevel 1Wizard1 Hour

    Summon a familiar with the form and statistics of a cat that can distract your enemies. No

    Find Familiar: CrabLevel 1Wizard1 Hour

    Summon a familiar with the form and statistics of a Crab. Its sharp pincers can slow enemies. No

    Find Familiar: FrogLevel 1Wizard1 Hour

    Summon a familiar with the form and statistics of a frog. Its skin is coverd with dizzying toxins. No

    Find Familiar: RatLevel 1Wizard1 Hour

    Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease. No

    Find Familiar: RaveLevel 1Wizard1 Hour

    Summon a familiar with the form and statistics of a raven. It can launch precise attacks. No

    Find Familiar: SpiderLevel 1Wizard1 Hour

    Summon a familiar with the form and statistics of a spider. Its deadly bite can poisn enemies. No

    Fog CloudLevel 1Tempest Domain, Druid, Ranger, Sorcerer, Wizard1 Action

    Create a cloud of dense frog. Creatures submerged in the fog are Heavily Obscured and Blinded. Yes

    GreaseLevel 1Wizard1 Action

    Cover the ground in grease. It becomes difficult terrain and creatures within can fall Prone. No

    Hail of ThornsLevel 1Ranger1 Bonus Action

    Shoot a volley of thorns. They deal 1d6+3 Piercing to the target and surrounding creatures. On successful save, creatures only take half damage from the explosion. Yes

    Tenser's Floating DiskLevel 1Wizard1 Action

    Create a floating 3-ft-diameter disk that can support up to 500 pounds and follows the caster. No

    Unseen ServantLevel 1Bard, Warlock, Wizard1 Action

    Create an invisible servant who performs simple tasks. No

    Cloud of DaggersLevel 2Bard, Sorcerer, Warlock, Wizard1 Action

    Creatures in a 5-ft cube take automatically 4d4 slashing damage [Damage + Level]. Yes

    Find SteedLevel 2Paladin10 Minutes

    Summon a spirit that assumes the form a steed [horse, elk, etc] telepathically linked to the caster. No

    Flaming SphereLevel 2Light Domain, Druid, Wizard, Celestial, Undying Light Patron1 Action

    Creatures within 5 ft from a 5-ft-diameter sphere must succeed on a Dexterity. save or take 2d6 fire damage [Damage + Level]. Yes

    Misty StepLevel 2Circle of the Coast, Oath of Ancients, Oath of Vengeance, Sorcerer, Warlock, Wizard1 Bonus Action

    Surrounded by black mist, you telepart to an unoccupied space you can see. No

    WebLevel 2Circle of the Underdark, Sorcerer, Wizard1 Action

    Cover an area in thick, flammeble webbing that can Enweb creatures within. An Enwebbed creature or ally can use its action to try and tear away the webs. Yes

    Call LightningLevel 3Tempest Domain, Druid, Circle of the Forest1 Action

    Creatures in a 5-ft radius must succeed on a Dexterity. save or take 3d10 lightning damage [Damage + Level] on each turn. Yes

    Conjure AnimalsLevel 3Druid, Ranger1 Action

    Summon from 1 beast of CR 2 to 8 beasts of CR 1/4, friendly. Yes

    Conjure BarrageLevel 3Ranger1 Action

    Creatures in a 60-ft cone must succeed on a Dexterity. save or take 3d8 damage from the weapon/ammunition used. No

    Create Food and WaterLevel 3Cleric, Circle of the Desert, Paladin1 Action

    Create 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours. No

    Hunger of HadarLevel 3Warlock1 Action

    Creatures in a 20-ft-radius sphere take 2d6 cold damage et must succeed on a Dexterity. save or take 2d6 acide damage. Yes

    Sleet StormLevel 3Tempest Domain, Druid, Circle of the Arctic, Sorcerer, Wizard1 Action

    Creatures in a 20-ft-radius, 20-ft-tall cylinder [heavily obscured] must succeed on a Dexterity. save or fall prone. Yes

    Spirit GuardiansLevel 3Cleric, War Domain, Oath of Crown1 Action

    Targets in a 15-ft radius must succeed on a Wisdom. save or take 3d8 radiant or necrotic damage [Damage + Level]. Yes

    Stinking CloudLevel 3Bard, Circle of the Swamp, Circle of the Underdark, Sorcerer, The Fiend, Wizard1 Action

    Creatures in a 20-ft-radius sphere must succeed on a Constitution. save or spend their action that turn retching and reeling. Yes

    Conjure Minor ElementalsLevel 4Druid, Wizard1 Minute

    Summon from 1 elemental of CR 2 to 8 elemental of CR 1/4, friendly. Yes

    Conjure Woodland BeingsLevel 4Druid, Ranger1 Action

    Summon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly. Yes

    Dimension DoorLevel 4Bard, Trickery Domain, Oath of Vengeance, Sorcerer, Warlock, Wizard, Ambition Domain1 Action

    The caster and another creature of the same size are teleported to a maximum of 500 feet. No

    Evard's Black TentaclesLevel 4The Great Old One, Wizard1 Action

    Creatures in a 20-ft square must succeed on a Dexterity. save or take 3d6 bludgeoning damage and be restrained. Yes

    Grasping VineLevel 4Nature Domain, Druid, Ranger1 Bonus Action

    The target must succeed on a Dexterity. save or be pulled 20 ft toward the vine. Yes

    Guardian of FaithLevel 4Cleric, Life Domain, Light Domain, Oath of Crown, Oath of Devotion, Protection Domain, Solidarity Domain, Celestial1 Action

    Hostiles creatures within a 10-ft radius of the created guardian must succeed on a Dexterity. save or take 20 radiant damage. No

    Leomund's Secret ChestLevel 4Arcana Domain, Wizard1 Action

    Hide a chest [3 x 2 x 2 ft] and its contents in the Ethereal Plane. No

    Mordenkainen's Faithful HoundLevel 4Wizard1 Action

    Summon an invisible watchdog that barks when a creature approaches and attacks it 4d8 piercing damage. No

    CloudkillLevel 5Death Domain, Circle of the Underdark, Sorcerer, Wizard1 Action

    Creatures in a 20-ft-radius sphere must succeed on a Constitution. save or take 5d8 poison damage [Damage + Level]. Yes

    Conjure ElementalLevel 5Druid, Circle of the Coast, Wizard1 Minute

    Summon 1 elemental of CR 5, friendly [CR +1 + Level]. Yes

    Conjure VolleyLevel 5Ranger1 Action

    Creatures in a 40-ft-radius, 20-ft-high cylinder must succeed on a Dexterity. save or take 8d8 damage from the weapon/ammunition used. No

    Insect PlagueLevel 5Cleric, Nature Domain, Tempest Domain, Druid, Circle of the Desert, Circle of the Grassland, Circle of the Swamp, Circle of the Underdark, Sorcerer, Strength Domain1 Action

    Creatures in a 20-ft-radius sphere must succeed on a Constitution. save or take 4d10 piercing damage [Damage + Level]. Yes

    Teleportation CircleLevel 5Bard, Arcana Domain, Sorcerer, Wizard1 Minute

    Create a circle that allows anyone to be teleported to another teleportation circle known to the caster. No

    Tree StrideLevel 5Nature Domain, Druid, Circle of the Forest, Oath of Ancients, Ranger1 Action

    The caster can move from one tree to another tree of the same kind [500 ft max between both] using 5 ft. Yes

    Arcane GateLevel 6Sorcerer, Warlock, Wizard1 Action

    Create 2 portals [max 500 ft between them] and allow teleport from one to the other. Yes

    Conjure FeyLevel 6Druid, Warlock1 Minute

    Summon 1 fey of CR 6, friendly [CR 1 + Level]. Yes

    Drawmij's Instant SummonsLevel 6Wizard1 Minute

    Mark a 10 pounds or less object and allow to teleport it into the caster hand, wherever it is, if not held. No

    Heroes' FeastLevel 6Cleric, Druid10 Minutes

    Produce a feast for 12 guests that cures diseases, immunizes to poison and increases HP by 2d10 for 24 hours. No

    Planar AllyLevel 6Cleric10 Minutes

    Summon a celestial, elemental, or The Fiend that will help the caster in exchange for payment [1000 gp/h, sacrifice, quest, etc]. No

    Transport via PlantsLevel 6Druid1 Action

    The caster can move from one plant to another plant [Large or larger] using 5 ft. No

    Wall of ThornsLevel 6Druid1 Action

    Create an 60-ft-long, 10-ft-high, 5-ft-thick wall of brush that slows movement and can inflict 7d8 piercing damage [Damage + Level]. Yes

    Word of RecallLevel 6Cleric1 Action

    The caster and up to 5 other creatures are teleported to a previously designated sanctuary. No

    Conjure CelestialLevel 7Cleric1 Minute

    Summon 1 celestial of CR 4, friendly [CR 1 + Level]. Yes

    Mordenkainen's Magnificent MansionLevel 7Bard, Wizard1 Minute

    Create an extradimensional mansion with all the comforts that can shelter the caster and other creatures. No

    Plane ShiftLevel 7Cleric, Druid, Sorcerer, Warlock, Wizard1 Action

    The caster and up to 8 creatures are transported to another plane of existence, or a creature is banished. No

    TeleportLevel 7Bard, Sorcerer, Wizard1 Action

    The caster and 8 creatures are teleported anywhere on the same plane. Risk of failure depending on the destination familiarity. No

    DemiplaneLevel 8Warlock, Wizard1 Action

    Create a door that leads to a demiplane [30-ft cube]. Creatures still in the demiplane at the end of the spell are trapped. No

    Incendiary CloudLevel 8Sorcerer, Wizard1 Action

    Creatures in a 20-ft-radius sphere must succeed on a Dexterity. save or take 10d8 fire damage. Yes

    MazeLevel 8Wizard1 Action

    Banish a creature into a labyrinthine demiplane. Intelligenceelligence check to escape before the end of the spell. Yes

    TsunamiLevel 8Druid1 Minute

    Creatures in a 300-ft-long, 300-ft-high, 50-ft-thick area must succeed on a Strength. save or take 6d10 bludgeoning damage. Yes

    GateLevel 9Cleric, Sorcerer, Wizard1 Action

    Create a portal to another plan. Also allows to summon a creature from another plane. Yes

    Storm of VengeanceLevel 9Druid1 Action

    Creatures in a 360-ft radius must succeed on a Constitution. save or be deafened and suffer various damage and effects. Yes

    WishLevel 9Sorcerer, Wizard1 Action

    Duplicate a 8th level spell or lower without components, or create another effect at the MD discretion. No

    You can view other List of Spells for every Class in BG3 by Clicking the Links below.

    • Ranger
    • Wizard
    • Sorcerer
    • Warlock
    • Bard
    • Druid
    • Cleric
    • Paladin
    • Abjuration
    • Conjuration
    • Divination
    • Enchantment
    • Evocation
    • Illusion
    • Necromancy
    • Transmutation

    • Related
    • List
    • Spells

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