Below you will find a Baldur's Gate 3 Conjuration Spells List, and this list will include Level Requirments, Cost, and a description of what they do.We also list every Class and Subclass that can use Conjuration spells in BG3.
Baldur's Gate 3 Conjuration Spells List
A complete Baldur's Gate 3 Conjuration Spells List, and you can view what level is required to learn the spells such as Entangle, Find Familiar: Cat, Find Familiar: Rat and the Cost to use it. We also included what classes can use these Conjuration spells and the description of what it does in-game.
Spell | Level | Classes | Cost | Description |
---|---|---|---|---|
Acid Splash | Cantrip | Sorcerer, Wizard | 1 Action | Hurl a bubble of acid that deals 1d6 Acid to each creature it hits. |
Githyanki Psionics: Mage Hand | Cantrip | Githyanki | 1 Cation | Create an invisible spectral hand that can manipulate and interact with objets. |
Mage Hand | Cantrip | Bard, Sorcerer, Warlock, Wizard | 1 Action | Create a spectral hand that can manipulate and interact with objects. |
Poison Spray | Cantrip | Druid, Sorcerer, Warlock, Wizard | 1 Action | Project a puff of noxious gas that deals 1d12 Poison. |
Produce Flame | Cantrip | Druid | 1 Action | If the spell attack hits, deals 1d8 fire damage [Damage + Level]. Shed bright light in 10 ft and dim light in additional 10 ft. |
Arms of Hadar | Level 1 | Warlock | 1 Action | Call forth tendrils of dark energy. Targets take 2d6 Necrotic and can't take reactions.
On a successful save, targets only take half damage. |
Ensnaring Strike | Level 1 | Oath of Ancients, Ranger | 1 Bonus Action | Your attacj summons thorny vines, dealing 1d6+3 percing and possibly Ensnaring your target.
Ensnared creatures take 1d6 Percing at the start of each turn. The creature or an ally can use its action to try and tear away the vines. |
Entangle | Level 1 | Druid | 1 Action | Creatures in a 20-ft square [difficult terrain] must succeed on a Strength. save or be restrained. |
Find Familiar | Level 1 | Wizard | 1 Hour | Gain the service of a familiar, a fey spirit that takes an animal from you choose.
Find Familiar Spider: Summon a familiar with the form and statistics of a spider. Its deadly bite can poisn enemies.
Find Familiar Rave: Summon a familiar with the form and statistics of a raven. It can launch precise attacks.
Find Familiar Rat: Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease.
Find Familiar Frog: Summon a familiar with the form and statistics of a frog. Its skin is coverd with dizzying toxins.
Find Familiar Crab: Summon a familiar with the form and statistics of a Crab. Its sharp pincers can slow enemies.
Find Familiar Cat: Summon a familiar with the form and statistics of a cat that can distract your enemies. |
Find Familiar: Cat | Level 1 | Wizard | 1 Hour | Summon a familiar with the form and statistics of a cat that can distract your enemies. |
Find Familiar: Crab | Level 1 | Wizard | 1 Hour | Summon a familiar with the form and statistics of a Crab. Its sharp pincers can slow enemies. |
Find Familiar: Frog | Level 1 | Wizard | 1 Hour | Summon a familiar with the form and statistics of a frog. Its skin is coverd with dizzying toxins. |
Find Familiar: Rat | Level 1 | Wizard | 1 Hour | Summon a familiar with the form and statistics of a rat. Its infectious bite can spread disease. |
Find Familiar: Rave | Level 1 | Wizard | 1 Hour | Summon a familiar with the form and statistics of a raven. It can launch precise attacks. |
Find Familiar: Spider | Level 1 | Wizard | 1 Hour | Summon a familiar with the form and statistics of a spider. Its deadly bite can poisn enemies. |
Fog Cloud | Level 1 | Tempest Domain, Druid, Ranger, Sorcerer, Wizard | 1 Action | Create a cloud of dense frog. Creatures submerged in the fog are Heavily Obscured and Blinded. |
Grease | Level 1 | Wizard | 1 Action | Cover the ground in grease. It becomes difficult terrain and creatures within can fall Prone. |
Hail of Thorns | Level 1 | Ranger | 1 Bonus Action | Shoot a volley of thorns. They deal 1d6+3 Piercing to the target and surrounding creatures.
On successful save, creatures only take half damage from the explosion. |
Tenser's Floating Disk | Level 1 | Wizard | 1 Action | Create a floating 3-ft-diameter disk that can support up to 500 pounds and follows the caster. |
Unseen Servant | Level 1 | Bard, Warlock, Wizard | 1 Action | Create an invisible servant who performs simple tasks. |
Cloud of Daggers | Level 2 | Bard, Sorcerer, Warlock, Wizard | 1 Action | Creatures in a 5-ft cube take automatically 4d4 slashing damage [Damage + Level]. |
Find Steed | Level 2 | Paladin | 10 Minutes | Summon a spirit that assumes the form a steed [horse, elk, etc] telepathically linked to the caster. |
Flaming Sphere | Level 2 | Light Domain, Druid, Wizard, Celestial, Undying Light Patron | 1 Action | Creatures within 5 ft from a 5-ft-diameter sphere must succeed on a Dexterity. save or take 2d6 fire damage [Damage + Level]. |
Misty Step | Level 2 | Circle of the Coast, Oath of Ancients, Oath of Vengeance, Sorcerer, Warlock, Wizard | 1 Bonus Action | Surrounded by black mist, you telepart to an unoccupied space you can see. |
Web | Level 2 | Circle of the Underdark, Sorcerer, Wizard | 1 Action | Cover an area in thick, flammeble webbing that can Enweb creatures within.
An Enwebbed creature or ally can use its action to try and tear away the webs. |
Call Lightning | Level 3 | Tempest Domain, Druid, Circle of the Forest | 1 Action | Creatures in a 5-ft radius must succeed on a Dexterity. save or take 3d10 lightning damage [Damage + Level] on each turn. |
Conjure Animals | Level 3 | Druid, Ranger | 1 Action | Summon from 1 beast of CR 2 to 8 beasts of CR 1/4, friendly. |
Conjure Barrage | Level 3 | Ranger | 1 Action | Creatures in a 60-ft cone must succeed on a Dexterity. save or take 3d8 damage from the weapon/ammunition used. |
Create Food and Water | Level 3 | Cleric, Circle of the Desert, Paladin | 1 Action | Create 45 pounds of food and 30 gallons of water, enough to sustain 15 humanoids for 24 hours. |
Hunger of Hadar | Level 3 | Warlock | 1 Action | Creatures in a 20-ft-radius sphere take 2d6 cold damage et must succeed on a Dexterity. save or take 2d6 acide damage. |
Sleet Storm | Level 3 | Tempest Domain, Druid, Circle of the Arctic, Sorcerer, Wizard | 1 Action | Creatures in a 20-ft-radius, 20-ft-tall cylinder [heavily obscured] must succeed on a Dexterity. save or fall prone. |
Spirit Guardians | Level 3 | Cleric, War Domain, Oath of Crown | 1 Action | Targets in a 15-ft radius must succeed on a Wisdom. save or take 3d8 radiant or necrotic damage [Damage + Level]. |
Stinking Cloud | Level 3 | Bard, Circle of the Swamp, Circle of the Underdark, Sorcerer, The Fiend, Wizard | 1 Action | Creatures in a 20-ft-radius sphere must succeed on a Constitution. save or spend their action that turn retching and reeling. |
Conjure Minor Elementals | Level 4 | Druid, Wizard | 1 Minute | Summon from 1 elemental of CR 2 to 8 elemental of CR 1/4, friendly. |
Conjure Woodland Beings | Level 4 | Druid, Ranger | 1 Action | Summon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly. |
Dimension Door | Level 4 | Bard, Trickery Domain, Oath of Vengeance, Sorcerer, Warlock, Wizard, Ambition Domain | 1 Action | The caster and another creature of the same size are teleported to a maximum of 500 feet. |
Evard's Black Tentacles | Level 4 | The Great Old One, Wizard | 1 Action | Creatures in a 20-ft square must succeed on a Dexterity. save or take 3d6 bludgeoning damage and be restrained. |
Grasping Vine | Level 4 | Nature Domain, Druid, Ranger | 1 Bonus Action | The target must succeed on a Dexterity. save or be pulled 20 ft toward the vine. |
Guardian of Faith | Level 4 | Cleric, Life Domain, Light Domain, Oath of Crown, Oath of Devotion, Protection Domain, Solidarity Domain, Celestial | 1 Action | Hostiles creatures within a 10-ft radius of the created guardian must succeed on a Dexterity. save or take 20 radiant damage. |
Leomund's Secret Chest | Level 4 | Arcana Domain, Wizard | 1 Action | Hide a chest [3 x 2 x 2 ft] and its contents in the Ethereal Plane. |
Mordenkainen's Faithful Hound | Level 4 | Wizard | 1 Action | Summon an invisible watchdog that barks when a creature approaches and attacks it 4d8 piercing damage. |
Cloudkill | Level 5 | Death Domain, Circle of the Underdark, Sorcerer, Wizard | 1 Action | Creatures in a 20-ft-radius sphere must succeed on a Constitution. save or take 5d8 poison damage [Damage + Level]. |
Conjure Elemental | Level 5 | Druid, Circle of the Coast, Wizard | 1 Minute | Summon 1 elemental of CR 5, friendly [CR +1 + Level]. |
Conjure Volley | Level 5 | Ranger | 1 Action | Creatures in a 40-ft-radius, 20-ft-high cylinder must succeed on a Dexterity. save or take 8d8 damage from the weapon/ammunition used. |
Insect Plague | Level 5 | Cleric, Nature Domain, Tempest Domain, Druid, Circle of the Desert, Circle of the Grassland, Circle of the Swamp, Circle of the Underdark, Sorcerer, Strength Domain | 1 Action | Creatures in a 20-ft-radius sphere must succeed on a Constitution. save or take 4d10 piercing damage [Damage + Level]. |
Teleportation Circle | Level 5 | Bard, Arcana Domain, Sorcerer, Wizard | 1 Minute | Create a circle that allows anyone to be teleported to another teleportation circle known to the caster. |
Tree Stride | Level 5 | Nature Domain, Druid, Circle of the Forest, Oath of Ancients, Ranger | 1 Action | The caster can move from one tree to another tree of the same kind [500 ft max between both] using 5 ft. |
Arcane Gate | Level 6 | Sorcerer, Warlock, Wizard | 1 Action | Create 2 portals [max 500 ft between them] and allow teleport from one to the other. |
Conjure Fey | Level 6 | Druid, Warlock | 1 Minute | Summon 1 fey of CR 6, friendly [CR 1 + Level]. |
Drawmij's Instant Summons | Level 6 | Wizard | 1 Minute | Mark a 10 pounds or less object and allow to teleport it into the caster hand, wherever it is, if not held. |
Heroes' Feast | Level 6 | Cleric, Druid | 10 Minutes | Produce a feast for 12 guests that cures diseases, immunizes to poison and increases HP by 2d10 for 24 hours. |
Planar Ally | Level 6 | Cleric | 10 Minutes | Summon a celestial, elemental, or The Fiend that will help the caster in exchange for payment [1000 gp/h, sacrifice, quest, etc]. |
Transport via Plants | Level 6 | Druid | 1 Action | The caster can move from one plant to another plant [Large or larger] using 5 ft. |
Wall of Thorns | Level 6 | Druid | 1 Action | Create an 60-ft-long, 10-ft-high, 5-ft-thick wall of brush that slows movement and can inflict 7d8 piercing damage [Damage + Level]. |
Word of Recall | Level 6 | Cleric | 1 Action | The caster and up to 5 other creatures are teleported to a previously designated sanctuary. |
Conjure Celestial | Level 7 | Cleric | 1 Minute | Summon 1 celestial of CR 4, friendly [CR 1 + Level]. |
Mordenkainen's Magnificent Mansion | Level 7 | Bard, Wizard | 1 Minute | Create an extradimensional mansion with all the comforts that can shelter the caster and other creatures. |
Plane Shift | Level 7 | Cleric, Druid, Sorcerer, Warlock, Wizard | 1 Action | The caster and up to 8 creatures are transported to another plane of existence, or a creature is banished. |
Teleport | Level 7 | Bard, Sorcerer, Wizard | 1 Action | The caster and 8 creatures are teleported anywhere on the same plane. Risk of failure depending on the destination familiarity. |
Demiplane | Level 8 | Warlock, Wizard | 1 Action | Create a door that leads to a demiplane [30-ft cube]. Creatures still in the demiplane at the end of the spell are trapped. |
Incendiary Cloud | Level 8 | Sorcerer, Wizard | 1 Action | Creatures in a 20-ft-radius sphere must succeed on a Dexterity. save or take 10d8 fire damage. |
Maze | Level 8 | Wizard | 1 Action | Banish a creature into a labyrinthine demiplane. Intelligenceelligence check to escape before the end of the spell. |
Tsunami | Level 8 | Druid | 1 Minute | Creatures in a 300-ft-long, 300-ft-high, 50-ft-thick area must succeed on a Strength. save or take 6d10 bludgeoning damage. |
Gate | Level 9 | Cleric, Sorcerer, Wizard | 1 Action | Create a portal to another plan. Also allows to summon a creature from another plane. |
Storm of Vengeance | Level 9 | Druid | 1 Action | Creatures in a 360-ft radius must succeed on a Constitution. save or be deafened and suffer various damage and effects. |
Wish | Level 9 | Sorcerer, Wizard | 1 Action | Duplicate a 8th level spell or lower without components, or create another effect at the MD discretion. |
You can view other List of Spells for every Class in BG3 by Clicking the Links below.