Stats & Training
Nothing fancy in Gloom's spread. It leans mixed with Special out front. And you'll get 2 Special stat exp per KO for it. Follows a 1.06M XP medium-slow curve.
The fluid that oozes from its mouth isn’t drool. It is a nectar that is used to attract prey.
The fluid that oozes from its mouth isn’t drool. It is a nectar that is used to attract prey.
Gloom Weakness
Gloom is weak to Bug, Fire, Ice, Flying, and Psychic. Watch out for Bug attacks, those deal 4x damage. The Grass/Poison typing picks up 4 resistances to work with.
| Damage | Types |
|---|---|
| 4x (Critical) | Bug |
| 2x (Weak) | Fire, Ice, Flying, Psychic |
| 0.5x (Resist) | Water, Electric, Fighting |
| 0.25x (Resist) | Grass |
- Only 15 types exist — Dark, Steel, and Fairy are absent
- Ghost has no effect on Psychic (a known bug, fixed in Gen II)
- Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
Pidgey Normal | D | |
Charmander Fire | D | |
Obtain MethodPallet Town Gift | ||
Charmander Fire | D | |
Obtain MethodPallet Town Gift | ||
Spearow Normal | D | |
Pidgey Normal | D | |
Zubat Poison | D | |
Paras BugGrass | D | |
Charmander Fire | D | |
Obtain MethodPallet Town Gift | ||
Spearow Normal | D | |
Pidgey Normal | D | |
Zubat Poison | D | |
Paras BugGrass | D | |
Paras BugGrass | D | |
Growlithe Fire | D | |
Charmander Fire | D | |
Obtain MethodPallet Town Gift | ||
Vulpix Fire | D | |
Spearow Normal | D | |
Available Moves Moves
Damage vs Gloom View Spearow builds →Drill Peck 2x62-73% Peck 2x30-37% | ||
Paras BugGrass | D | |
Growlithe Fire | D | |
Charmander Fire | D | |
Obtain MethodPallet Town Gift | ||
Vulpix Fire | D | |
Spearow Normal | D | |
Available Moves Moves
Damage vs Gloom View Spearow builds →Drill Peck 2x61-72% Peck 2x29-34% | ||
Venomoth BugPoison | C | |
Available Moves Moves
Damage vs Gloom View Venomoth builds →Psychic 2x55-65% Leech Life 4x133-157%KO | ||
Parasect BugGrass | C | |
Fearow Normal | C | |
Growlithe Fire | D | |
Doduo Normal | D | |
Available Moves Moves
Damage vs Gloom View Doduo builds →Fly 2x91-108%KO Drill Peck 2x79-95% Peck 2x38-46% | ||
Articuno Ice | B | |
Obtain MethodSeafoam Islands Interact Encounter Available Moves Moves
Damage vs Gloom View Articuno builds →Blizzard 2x100-118%KO Ice Beam 2x82-97% Fly 2x86-102%KO Peck 2x35-43% | ||
Venomoth BugPoison | C | |
Available Moves Moves
Damage vs Gloom View Venomoth builds →Psychic 2x52-61% Leech Life 4x128-151%KO Psybeam 2x39-46% | ||
Parasect BugGrass | C | |
Aerodactyl Rock | C | |
Obtain MethodCinnabar Island Gift Available Moves Moves
Damage vs Gloom View Aerodactyl builds →Fire Blast 2x46-55% Fly 2x102-120%KO Wing Attack 2x70-83% | ||
Magmar Fire | C | |
Available Moves Moves
Damage vs Gloom View Magmar builds →Fire Blast 2x104-123%KO Psychic 2x57-68% Fire Punch 2x72-85% Ember 2x40-47% | ||
Zapdos Electric | S | |
Obtain MethodPower Plant Interact Encounter Available Moves Moves
Damage vs Gloom View Zapdos builds →Sky Attack 2x145-171%KO Fly 2x94-111%KO Drill Peck 2x84-100%KO | ||
Articuno Ice | B | |
Obtain MethodSeafoam Islands Interact Encounter Available Moves Moves
Damage vs Gloom View Articuno builds →Sky Attack 2x138-162%KO Blizzard 2x104-122%KO Ice Beam 2x84-100%KO Fly 2x90-107%KO | ||
Venomoth BugPoison | C | |
Available Moves Moves
Damage vs Gloom View Venomoth builds →Psychic 2x54-64% Leech Life 4x132-156%KO Psybeam 2x39-46% | ||
Parasect BugGrass | C | |
Aerodactyl Rock | C | |
Obtain MethodCinnabar Island Gift Available Moves Moves
Damage vs Gloom View Aerodactyl builds →Sky Attack 2x164-193%KO Fire Blast 2x47-56% Fly 2x107-127%KO Wing Attack 2x71-84% | ||
In Red & Blue, Articuno threatens a KO with Blizzard (100-118%). Dragonite deals 71-84% with Hyper Beam.
Slowbro WaterPsychic | B | |
Recommended Build Moves
Damage vs Gloom View Slowbro builds →Surf21-25% | ||
Articuno Ice | B | |
Recommended Build Moves
Damage vs Gloom View Articuno builds →Blizzard 2x100-118%KO Hyper Beam48-57% Ice Beam 2x82-97% | ||
Dragonite Dragon | B | |
Recommended Build Moves
Damage vs Gloom View Dragonite builds →Wrap7-9% Hyper Beam71-84% Blizzard 2x69-82% | ||
Charizard Fire | B | |
Recommended Build Moves
Damage vs Gloom View Charizard builds →Earthquake32-38% Fire Blast 2x112-132%KO Hyper Beam48-57% | ||
Pinsir Bug | B | |
Recommended Build Moves
Damage vs Gloom View Pinsir builds →Hyper Beam67-79% Submission18-21% Bind7-8% | ||
Red & Blue Evolution
Gloom sits between Oddish and Bellossom in this 4-stage chain. A Grass/Poison type at 405 stats that can't breed. Special has grown the most so far (+20), but there's still another 85 stats to gain in the final evolution. View every chain in the Evolution Chart.
How to Evolve
Red & Blue Gloom Best Moveset
Best Build
Gen 1 build content has limited support (no abilities, held items, or natures).
Try selecting a different game/generation filter, or check back later.
Moves
Most of Gloom's flexibility comes from TMs. Same-type output runs through Petal Dance and Solar Beam, but Normal and the rest of the TM pool push it from predictable to genuinely threatening.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
How to Get Gloom in Red & Blue
moderate rates across 4 locations for Gloom in mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Where To Catch Gloom in Red & Blue
The path to Gloom starts with Oddish at Lv. 12-30 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch OddishRoute 5Grass Lv.13-16 Route35%EarlyRoute 6Grass Lv.13-16 Route35%EarlyRoute 24Grass Lv.12-14 Route25%EarlyRoute 25Grass Lv.12-14 Route25%EarlyRoute 12Grass Lv.22-26 Route35%MidRoute 13Grass Lv.22-26 Route35%MidRoute 14Grass Lv.22-26 Route35%MidRoute 15Grass Lv.22-26 Route35%MidRoute 7Grass Lv.19-22 Route30%Mid
Step 2Gloom ✓Route 12Grass Lv.28-30 Route10%MidRoute 13Grass Lv.28-30 Route10%MidRoute 14Grass Lv.30 Route5%MidRoute 15Grass Lv.30 Route5%Midor evolve from Oddish (Step 1)
Gloom Guide
At 405 BST, Gloom is firmly in pre-evolution territory. Evolve it into Vileplume before bringing it to any serious fight.
In Red & Blue, Gloom's biggest threats include Scyther (Bug), Charizard (Fire), and Cloyster (Ice), all carrying super-effective STAB moves. Scyther is the most dangerous since Bug moves deal 4x damage. Flying and Psychic-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 40 Speed, Gloom won't outrun any of these threats so switching to a resist is usually the safer play.
Gloom is a mixed attacker with base 65 Attack and 85 Special. Enough bulk to take a hit or two, too. Speed tells the real story. Base 40 Speed is low. Priority moves or Trick Room are the way to go. Fits the trick room role.
In Red & Blue, For a casual playthrough, Gloom works as a placeholder. Grass/Poison coverage is useful early. The real payoff is Vileplume. That's where the stats start mattering.
Game Availability
Present since Red & Blue, Gloom appears in 21 games spanning 10 generations. Gen 1 originals like Gloom have the longest track record of availability in the series.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RBDebut

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
