Physical
Wallbreaker
500High
85Moderate
BTier

Nothing about Pinsir screams competitive powerhouse, and that's fine. Bug means only weak to Fire, Poison, Flying, and Rock. Sits at a decent but contested Speed tier. Known as the Stag Beetle Pokemon.

Attack and Defense carry most of Pinsir's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 2 Attack EVs. Follows a slow 1.25M XP grind.

Base Stats
500High
HP65
C
Attack125
A
Defense100
B
Sp. Atk55
D
Sp. Def70
C
Speed85
C
Total500
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Pinsir yields +2 Atk
HPAtk+2DefSpASpDSpe
Details
Catch45ChallengingSlow1.25M XP1.5m / 4'11"55kg / 121.3 lbs175Base XP
Pokedex Entries

If it fails to crush the victim in its pincers, it will swing it around and toss it hard.

Red / Blue

Pinsir Weakness

Vulnerable

Pinsir's Bug typing leaves it vulnerable to Fire, Poison, Flying, and Rock moves. Pinsir's physical bulk (base 100 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
¼xResisti
None
0xImmunei
None
STAB (2)i
4Weak
3Resist
0Immune
Scorei-5
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Hyper CutterPrevents Attack from being lowered by other Pokémon.
Mold BreakerBypasses targets' abilities if they could hinder or prevent a move.
MoxieHARaises Attack one stage upon KOing a Pokémon.

You won't breed Pinsir or evolve it further. This Bug type brings 500 total stats right out of the encounter.

How to Evolve

No Evolution
Pinsir
#127Pinsir
Does not evolve
Breeding not available · Introduced in Gen 2

an ability isn't flashy, but it matters. Combined with an item for extra utility and flexible EVs EVs, Pinsir fills the setup attacker slot reliably. A nature nature finishes the spread.

Best Build

Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Best Pinsir Moveset

  • Swords Dance
  • Hyper Beam
  • SubmissionCoverage
  • BindCoverage

Level-up moves are just the starting point for Pinsir. TMs unlock Normal and Fighting coverage and turn a straightforward STAB kit around Bug STAB into something with actual range.

Level-Up Moves

Lv 1
Vise Grip
5510030Normal
Lv 25
Seismic Toss
10020Fighting
Lv 30
Guillotine
305Normal
Lv 36
Focus Energy
30Normal
Lv 43
Harden
30Normal
Lv 49
Slash
7010020Normal
Lv 54
Swords Dance
30Normal

TM Moves

Src
TM34
Bide+1
10Normal
TM08
Body Slam
8510015Normal
HM01
Cut
509530Normal
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
TM15
Hyper Beam
150905Normal
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM44
Rest
10Psychic
TM19
Seismic Toss
10020Fighting
HM04
Strength
8010015Normal
TM17
Submission
808025Fighting
TM50
Substitute
10Normal
TM03
Swords Dance
30Normal
TM09
Take Down
908520Normal
TM06
Toxic
9010Poison

Egg Moves

Pinsir doesn't have any Egg moves

Tutor Moves

Pinsir can't learn any Tutor moves

Finding Pinsir at moderate rates takes patience. 3 spots are available in mid-game routes, but the rate difference between them matters. Lock in the top one from the sorted list below.

Best Locations

Pinsir isn't a quick catch. 3 walking and gift encounters from Lv. 20-28 with slim rates across the board. Commit to one spot instead of jumping between areas.

Safari Zone - Center
GrassLv.23RareMidFacility
CHALLENGING
Safari Zone - East
GrassLv.28RareMidFacility
CHALLENGING
Celadon City - Game Corner
Gift from NPCLv.20LimitedMidCityPurchase: 2,500 coins
MODERATE
  • Mold Breaker changes the entire equation for Pinsir. The 500 BST doesn't tell the full story. Ranked B-Tier as a wallbreaker.

  • Watch for Arcanine (Fire), Gengar (Poison), and Aerodactyl (Flying) when using Pinsir. They all hit it super-effectively with STAB. Rock-type attackers are also a problem.

  • Pinsir doesn't evolve and has no evolutionary line. It's a Bug-type Pokemon with strong stats at 500 BST — no evolution needed.

  • Base 85 Speed is workable — faster than some, slower than many. On offense, Pinsir is a physical attacker with base 125 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.

  • Pinsir appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Since debuting in Red & Blue, Pinsir has appeared in 20 titles over 9 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.