Physical
Wallbreaker
500High
85Moderate
CTier

What separates Pinsir from the pack is Mold Breaker — it ignores opposing abilities when attacking. Combine that with Bug typing and it sits at a decent but contested Speed tier. Only weak to Fire, Flying, and Rock.

Attack and Defense carry most of Pinsir's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 2 Attack EVs. Follows a slow 1.25M XP grind.

Base Stats
500High
HP65
C
Attack125
A
Defense100
B
Sp. Atk55
D
Sp. Def70
C
Speed85
C
Total500
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Pinsir yields +2 Atk
HPAtk+2DefSpASpDSpe
Details
Catch45ChallengingSlow1.25M XP1.5m / 4'11"55kg / 121.3 lbs175Base XP
Pokedex Entries

With its vaunted horns, it can lift an opponent 10 times heavier than itself and fly about with ease.

Lets Go Pikachu / Lets Go Eevee

Pinsir Weakness

Avg

Pinsir's Bug typing leaves it vulnerable to Fire, Flying, and Rock moves. Pinsir's physical bulk (base 100 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

4xCriticali
None
¼xResisti
None
0xImmunei
None
3Weak
3Resist
0Immune
Scorei-3
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Hyper CutterPrevents Attack from being lowered by other Pokémon.
Mold BreakerBypasses targets' abilities if they could hinder or prevent a move.
MoxieHARaises Attack one stage upon KOing a Pokémon.

Pinsir is what you get. No evolutions, but it breeds through one egg group with no compatible partners. Hatching is average hatch time.

How to Evolve

No Evolution
Pinsir
#127Pinsir
Does not evolve
Breeding
Easy

Breed Pinsir easily from the Bug egg group.

Egg Groups
Bug
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body

One guaranteed turn is all Pinsir needs. Focus Sash buys it, max Attack and Speed EVs make it count, and Mold Breaker adds something extra. The goal: get Stealth Rock up and deal damage with Close Combat. Ground coverage gives it play beyond just the lead turn.

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Leveling does the heavy lifting. Pinsir picks up Thrash and Superpower along the way, building toward a complete offensive set. TMs add Normal and Fighting coverage and more, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Focus Energy
30Normal
Lv 1
Vise Grip
5510030Normal
Lv 4
Bind
158520Normal
Lv 8
Seismic Toss
10020Fighting
Lv 12
Harden
30Normal
Lv 16
Brick Break
7510015Fighting
Lv 20
X-Scissor
8010015Bug
Lv 26
Submission
808020Fighting
Lv 32
Swords Dance
20Normal
Lv 38
Thrash
12010010Normal
Lv 44
Superpower
1201005Fighting
Lv 50
Guillotine
305Normal

TM Moves

Src
TM13
Brick Break
7510015Fighting
TM30
Bulk Up
20Fighting
TM10
Dig
8010010Ground
TM41
Earthquake
10010010Ground
TM12
Facade
7010020Normal
TM01
Headbutt
7010015Normal
TM03
Helping Hand+5
20Normal
TM48
Hyper Beam
150905Normal
TM39
Outrage
12010010Dragon
TM07
Protect+4
10Normal
TM05
Rest
10Psychic
TM22
Rock Slide
759010Rock
TM15
Seismic Toss
10020Fighting
TM56
Stealth Rock
20Rock
TM08
Substitute
10Normal
TM49
Superpower
1201005Fighting
TM27
Toxic
9010Poison
TM24
X-Scissor
8010015Bug

Egg Moves

Pinsir doesn't have any Egg moves

Tutor Moves

Pinsir can't learn any Tutor moves

You'll want late-game access before hunting Pinsir. Low spawn rates across 2 encounter spots means the location matters. Sort by Best below and target the top-rated area first.

Best Locations

Route 14
GrassLv.33-381%LateRoute
HARD
Route 15
GrassLv.33-381%LateRoute
HARD
  • Mold Breaker changes the entire equation for Pinsir. The 500 BST doesn't tell the full story. Ranked C-Tier as a wallbreaker.

  • Watch for Arcanine (Fire), Dodrio (Flying), and Aerodactyl (Rock) when using Pinsir. They all hit it super-effectively with STAB.

  • Pinsir doesn't evolve and has no evolutionary line. It's a Bug-type Pokemon with strong stats at 500 BST — no evolution needed.

  • Mold Breaker is what you want on Pinsir. Every competitive set worth running is built with that ability in mind. The alternatives (Hyper Cutter, Moxie) work on paper but Mold Breaker is what makes Pinsir worth using. On wall sets, Mold Breaker pairs with Pinsir's base 100 Defense to absorb physical hits on the switch.

  • Base 85 Speed is workable — faster than some, slower than many. On offense, Pinsir is a physical attacker with base 125 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.

  • Pinsir appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Since debuting in Red & Blue, Pinsir has appeared in 20 titles over 9 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.