Physical
Wallbreaker
500High
85Moderate
CTier

What separates Pinsir from the pack is Mold Breaker — it ignores opposing abilities when attacking. Combine that with Bug typing and it sits at a decent but contested Speed tier. Only weak to Fire, Flying, and Rock.

Attack and Defense carry most of Pinsir's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 2 Attack EVs. Follows a slow 1.25M XP grind.

Base Stats
500High
HP65
C
Attack125
A
Defense100
B
Sp. Atk55
D
Sp. Def70
C
Speed85
C
Total500
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Pinsir yields +2 Atk
HPAtk+2DefSpASpDSpe
Details
Catch45ChallengingSlow1.25M XP1.5m / 4'11"55kg / 121.3 lbs175Base XP
Pokedex Entries

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

Diamond / Pearl

Pinsir Weakness

Avg

Pinsir's Bug typing leaves it vulnerable to Fire, Flying, and Rock moves. Pinsir's physical bulk (base 100 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
¼xResisti
None
0xImmunei
None
3Weak
3Resist
0Immune
Scorei-3
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Hyper CutterPrevents Attack from being lowered by other Pokémon.
Mold BreakerBypasses targets' abilities if they could hinder or prevent a move.
MoxieHARaises Attack one stage upon KOing a Pokémon.

Pinsir is what you get. No evolutions, but it breeds through one egg group with a decent partner pool. Hatching is average hatch time. It's got 7 egg moves worth looking into.

How to Evolve

No Evolution
Pinsir
#127Pinsir
Does not evolve
Breeding
Easy

Breed Pinsir easily with 47 breeding partners from the Bug egg group. Pass egg moves like Close Combat, False Swipe, Feint and 4 more to offspring.

Egg Groups
Bug
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
7moves
Breed With (best first)
flygondrapionmasquerainvolbeatillumiseparasectvibravaskorupiparastrapinchsurskitshuckle

One boost from Swords Dance and Pinsir gets dangerous fast. The Jolly nature targets max Attack and Speed, and Mold Breaker backs the whole approach. Xscissor and Ground coverage handle most of what's left standing.

Best Build

Physical Setup Sweeper
Ability
Mold Breaker
Item
Choice ScarfSPEED
Nature
Jolly+SPE
EVs

Best Pinsir Moveset

  • X ScissorSTAB
  • EarthquakeCoverage
  • Stone Edge
  • Swords Dance

The natural movepool does the job, but Close Combat and False Swipe from the egg pool give Pinsir something extra. Pair those with X-Scissor for STAB and Normal and Fighting coverage and more for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Focus Energy
30Normal
Lv 1
Vise Grip
5510030Normal
Lv 4
Bind
157520Normal
Lv 8
Seismic Toss
10020Fighting
Lv 13
Harden
30Normal
Lv 18
Revenge-4
6010010Fighting
Lv 21
Brick Break
7510015Fighting
Lv 25
Vital Throw-1
7010Fighting
Lv 30
X-Scissor
8010015Bug
Lv 35
Thrash
12010020Normal
Lv 38
Swords Dance
30Normal
Lv 42
Submission
808025Fighting
Lv 47
Guillotine
305Normal
Lv 52
Superpower
1201005Fighting

TM Moves

Src
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM08
Bulk Up
20Fighting
TM78
Captivate
10020Normal
HM01
Cut
509530Normal
TM28
Dig
8010010Ground
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM58
Endure+4
10Normal
TM42
Facade
7010020Normal
TM54
False Swipe
4010040Normal
TM56
Fling
10010Dark
TM52
Focus Blast
120705Fighting
TM01
Focus Punch-3
15010020Fighting
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM83
Natural Gift
10015Normal
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
HM08
Rock Climb
908520Normal
TM80
Rock Slide
759010Rock
HM06
Rock Smash
4010015Fighting
TM39
Rock Tomb
609510Rock
TM43
Secret Power
7010020Normal
TM82
Sleep Talk
10Normal
TM76
Stealth Rock
20Rock
TM71
Stone Edge
100805Rock
HM04
Strength
8010015Normal
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM75
Swords Dance
30Normal
TM46
Thief
6010025Dark
TM06
Toxic
8510Poison
TM81
X-Scissor
8010015Bug

Egg Moves

Src
Egg
Close Combat
1201005Fighting
Egg
False Swipe
4010040Normal
Egg
Feint+2
5010010Normal
Egg
Feint Attack
6020Dark
Egg
Flail
10015Normal
Egg
Fury Attack
158520Normal
Egg
Quick Attack+1
4010030Normal

Tutor Moves

Pinsir can't learn any Tutor moves

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 3
Double-Edge
12010015Normal
Gen 3
Mimic
10Normal

Pinsir tops out at moderate rates across 1 locations in endgame routes. The encounters below are sorted by rate so you can see exactly what you're working with.

Best Locations

Route 229
GrassLv.52RarePostRoute
CHALLENGING
  • Mold Breaker changes the entire equation for Pinsir. The 500 BST doesn't tell the full story. Ranked C-Tier as a wallbreaker.

  • Watch for Arcanine (Fire), Dodrio (Flying), and Aerodactyl (Rock) when using Pinsir. They all hit it super-effectively with STAB.

  • Pinsir doesn't evolve and has no evolutionary line. It's a Bug-type Pokemon with strong stats at 500 BST — no evolution needed.

  • Mold Breaker is what you want on Pinsir. Every competitive set worth running is built with that ability in mind. The alternatives (Hyper Cutter, Moxie) work on paper but Mold Breaker is what makes Pinsir worth using. On wall sets, Mold Breaker pairs with Pinsir's base 100 Defense to absorb physical hits on the switch.

  • Base 85 Speed is workable — faster than some, slower than many. On offense, Pinsir is a physical attacker with base 125 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.

  • Pinsir appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Since debuting in Red & Blue, Pinsir has appeared in 20 titles over 9 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.