Nothing about Pinsir screams competitive powerhouse, and that's fine. Bug means only weak to Fire, Poison, Flying, and Rock. Sits at a decent but contested Speed tier. Known as the Stag Beetle Pokemon.
Attack and Defense carry most of Pinsir's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 2 Attack EVs. Follows a slow 1.25M XP grind.
Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold, so it lives in warm places.
Pinsir Weakness
VulnerablePinsir's Bug typing leaves it vulnerable to Fire, Poison, Flying, and Rock moves. Pinsir's physical bulk (base 100 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
- Only 15 types exist — Dark, Steel, and Fairy are absent
- Ghost has no effect on Psychic (a known bug, fixed in Gen II)
- Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
You won't breed Pinsir or evolve it further. This Bug type brings 500 total stats right out of the encounter.
How to Evolve
an ability isn't flashy, but it matters. Combined with an item for extra utility and flexible EVs EVs, Pinsir fills the setup attacker slot reliably. A nature nature finishes the spread.
Best Build
Best Pinsir Moveset
- Swords Dance
- Hyper Beam
- Submission
- Bind
Recommended Teammates
Level-up moves are just the starting point for Pinsir. TMs unlock Normal and Fighting coverage and turn a straightforward STAB kit around Bug STAB into something with actual range.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
moderate rates is the best you'll get on Pinsir in early-game routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.
Best Locations
Pinsir isn't a quick catch. 3 walking and gift encounters from Lv. 15-30 with slim rates across the board. Commit to one spot instead of jumping between areas.
Mold Breaker changes the entire equation for Pinsir. The 500 BST doesn't tell the full story. Ranked B-Tier as a wallbreaker.
Watch for Arcanine (Fire), Gengar (Poison), and Aerodactyl (Flying) when using Pinsir. They all hit it super-effectively with STAB. Rock-type attackers are also a problem.
Pinsir doesn't evolve and has no evolutionary line. It's a Bug-type Pokemon with strong stats at 500 BST — no evolution needed.
Base 85 Speed is workable — faster than some, slower than many. On offense, Pinsir is a physical attacker with base 125 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.
Pinsir appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.
Since debuting in Red & Blue, Pinsir has appeared in 20 titles over 9 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORASMega

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
