Physical
Balanced
285Low
25Very Slow
DTier

Paras doesn't have much going for it on its own — the stats just aren't there. The payoff is Parasect, and getting there is worth the grind. An original Gen 1 pick. Watch the Fire, Poison, and Flying matchup though — quadruple damage means one hit can end it.

Attack and Defense carry most of Paras's stat budget. Speed's the obvious dump stat. Common in the wild and yields 1 Attack EV. Follows a medium-fast 1M XP curve.

Base Stats
285Below
HP35
F
Attack70
C
Defense55
D
Sp. Atk45
D
Sp. Def55
D
Speed25
F
Total285
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Paras yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch190EasyMedium Fast1M XP0.3m / 1'00"5.4kg / 11.9 lbs57Base XP
Pokedex Entries

Burrows to suck tree roots. The mushrooms on its back grow by drawing nutrients from the bug host.

Red / Blue

Paras Weakness

Fragile

Type-wise, Paras takes extra damage from Fire, Poison, Flying, Ice, Bug, and Rock. Watch out for Fire, Poison, and Flying attacks, those deal 4x damage. 5 resistances help offset the weaknesses.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
2xWeaki
¼xResisti
0xImmunei
None
6Weak
5Resist
0Immune
Scorei-11
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Fire — Flamethrower, Fire Blast, Lava Plume
4x Poison — Sludge Bomb, Sludge Wave, Toxic
4x Flying — Brave Bird, Hurricane, Air Slash
Abilities
Effect SporeHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Dry SkinCauses 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
DampHAPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Dry Skin grants Water immunity

Paras starts a line toward Parasect. Can't breed this Bug/Grass type (285 stats), so keep the evolution path going. Evolving adds up to 120 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Paras
BugGrass
Parasect
BugGrass
HP
35
60+25
ATK
70
95+25
DEF
55
80+25
SP.ATK
45
60+15
SP.DEF
55
80+25
SPE
25
30+5
BST
285D-Tier
405C-Tier+120
ROLE
Balanced
Trick Room
TYPE
Physical
Physical
Breeding not available · Introduced in Gen 2

Best Build

Gen 1 build content has limited support (no abilities, held items, or natures).

Try selecting a different game/generation filter, or check back later.

TMs carry this one. Paras learns Solar Beam and Leech Life naturally for STAB, but the offensive range comes almost entirely from technical machines. Normal and Ground and beyond give it real matchup play.

Level-Up Moves

Lv 1
Scratch
4010035Normal
Lv 13
Stun Spore
7530Grass
Lv 20
Leech Life
2010010Bug
Lv 27
Spore
10015Grass
Lv 34
Slash
7010020Normal
Lv 41
Growth
20Normal

TM Moves

Src
TM34
Bide+1
10Normal
TM08
Body Slam
8510015Normal
HM01
Cut
509530Normal
TM28
Dig
10010010Ground
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
TM21
Mega Drain
4010010Grass
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM40
Skull Bash
10010010Normal
TM22
Solar Beam
12010010Grass
TM50
Substitute
10Normal
TM03
Swords Dance
30Normal
TM09
Take Down
908520Normal
TM06
Toxic
9010Poison

Egg Moves

Paras doesn't have any Egg moves

Tutor Moves

Paras can't learn any Tutor moves

Paras starts showing up in early-game routes at decent spawn rates across 10 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.

Best Locations

You can catch Paras through 10 walking encounters from Lv. 8-23, but availability differs between Blue and Red. Some spots are exclusive to one version.

Mt. Moon - 1F
BlueGrassLv.8UncommonEarlyCave
EASY
Mt. Moon - 1F
RedGrassLv.8UncommonEarlyCave
EASY
Mt. Moon - B1F
BlueGrassLv.10UncommonEarlyCave
EASY
Mt. Moon - B1F
RedGrassLv.10UncommonEarlyCave
EASY
Mt. Moon - B2F
RedGrassLv.10-12UncommonEarlyCave
EASY
Mt. Moon - B2F
BlueGrassLv.10-12UncommonEarlyCave
EASY
Safari Zone - East
RedGrassLv.22UncommonMidFacility
EASY
Safari Zone - East
BlueGrassLv.22UncommonMidFacility
EASY
Safari Zone - North
RedGrassLv.23UncommonMidFacility
EASY
Safari Zone - North
BlueGrassLv.23UncommonMidFacility
EASY
  • Paras is meant to evolve into Parasect. At 285 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Paras's biggest threats include Charizard (Fire), Gengar (Poison), and Dodrio (Flying), all carrying super-effective STAB moves. Charizard is the most dangerous since Fire moves deal 4x damage. Ice, Bug, and Rock-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter. At base 25 Speed, Paras won't outrun any of these threats so switching to a resist is usually the safer play.

  • Paras evolves into Parasect at level 24. Paras is the base form of this evolutionary line.

  • Base 25 Speed is low. Priority moves or Trick Room are the way to go. On offense, Paras is a physical attacker with base 70 Attack. Defensively? Fragile — can't afford to take many hits.

  • Paras appears in 19 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Paras has appeared in 19 games — most mainline games. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.