Physical
Balanced
285Low
25Very Slow
DTier

Paras doesn't have much going for it on its own — the stats just aren't there. The payoff is Parasect, and getting there is worth the grind. An original Gen 1 pick. Watch the Fire and Flying matchup though — quadruple damage means one hit can end it.

Attack and Defense carry most of Paras's stat budget. Speed's the obvious dump stat. Common in the wild and yields 1 Attack EV. Follows a medium-fast 1M XP curve.

Base Stats
285Below
HP35
F
Attack70
C
Defense55
D
Sp. Atk45
D
Sp. Def55
D
Speed25
F
Total285
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Paras yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch190EasyMedium Fast1M XP0.3m / 1'00"5.4kg / 11.9 lbs57Base XP
Pokedex Entries

Whether it’s due to a lack of moisture or a lack of nutrients, in Alola the mushrooms on Paras don’t grow up quite right.

Ultra Sun

The mushrooms, known as tochukaso, are controlling the bug. Even if the bug bugs the mushrooms, they tell it to bug off.

Ultra Moon

Paras Weakness

Fragile

Type-wise, Paras takes extra damage from Fire, Flying, Ice, Poison, Bug, and Rock. Watch out for Fire and Flying attacks, those deal 4x damage. 5 resistances help offset the weaknesses. Dry Skin grants an additional Water immunity, reshaping the matchup chart.

4xCriticali
¼xResisti
0xImmunei
6Weak
5Resist
1Immune
Scorei-9
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Fire — Flamethrower, Fire Blast, Lava Plume
4x Flying — Brave Bird, Hurricane, Air Slash
Abilities
Effect SporeHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Dry SkinCauses 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
DampHAPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Dry Skin grants Water immunity

One evolution ahead. Paras grows into Parasect through a straightforward two-stage chain. No compatible partners for breeding via two egg groups. Eggs are average hatch time. Evolving adds up to 120 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Paras
BugGrass
Parasect
BugGrass
HP
35
60+25
ATK
70
95+25
DEF
55
80+25
SP.ATK
45
60+15
SP.DEF
55
80+25
SPE
25
30+5
BST
285D-Tier
405C-Tier+120
ROLE
Balanced
Trick Room
TYPE
Physical
Physical
Breeding
Very Easy

Breed Paras easily from the Bug and Plant egg groups. Pass egg moves like Agility, Bug Bite, Counter and 14 more to offspring.

Egg Groups
BugPlant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
17moves

Dryskin and Eviolite give Paras staying power beyond its evolution stage. Relaxed nature boosts Defense, max HP and Sp. Def EVs set the spread, and the pre-evolution bulk actually works here.

Best Build

Wall
Ability
Dryskin
Item
EvioliteBULK
Nature
Relaxed+DEF
EVs

Best Paras Moveset

  • SporeUtility
  • Leech LifeSTAB
  • Rage PowderSTAB
  • Wide Guard

Breeding's the move. Agility and Bug Bite give Paras options it can't learn any other way, and coverage across 8 types already covers a decent range on top of Solar Beam and Energy Ball. The egg moves push it further.

Level-Up Moves

Lv 1
Scratch
4010035Normal
Lv 6
Poison Powder
7535Poison
Lv 6
Stun Spore
7530Grass
Lv 11
Absorb
4010025Grass
Lv 17
Fury Cutter
409520Bug
Lv 22
Spore
10015Grass
Lv 27
Slash
7010020Normal
Lv 33
Growth
20Normal
Lv 38
Giga Drain
7510010Grass
Lv 43
Aromatherapy
5Grass
Lv 49
Rage Powder+2
20Bug
Lv 54
X-Scissor
8010015Bug

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM100
Confide
20Normal
TM32
Double Team
15Normal
TM53
Energy Ball
9010010Grass
TM42
Facade
7010020Normal
TM54
False Swipe
4010040Normal
TM21
Frustration
10020Normal
TM86
Grass Knot
10020Grass
TM10
Hidden Power
6010015Normal
TM28
Leech Life
8010010Bug
TM16
Light Screen
30Psychic
TM96
Nature Power
20Normal
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM88
Sleep Talk
10Normal
TM36
Sludge Bomb
9010010Poison
TM22
Solar Beam
20010010Grass
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
8515Normal
TM75
Swords Dance
20Normal
TM46
Thief
6010025Dark
TM06
Toxic
9010Poison
TM09
Venoshock
6510010Poison
TM81
X-Scissor
8010015Bug

Egg Moves

Src
Egg
Agility
30Psychic
Egg
Bug Bite
6010020Bug
Egg
Counter-5
10020Fighting
Egg
Cross Poison
7010020Poison
Egg
Endure+4
10Normal
Egg
Fell Stinger
5010025Bug
Egg
Flail
10015Normal
Egg
Grassy Terrain
10Grass
Egg
Leech Seed
9010Grass
Egg
Metal Claw
509535Steel
Egg
Natural Gift
10015Normal
Egg
Psybeam
6510020Psychic
Egg
Pursuit
4010020Dark
Egg
Rototiller
10Ground
Egg
Screech
8540Normal
Egg
Sweet Scent
10020Normal
Egg
Wide Guard+3
10Rock

Tutor Moves

Src
Tutor
After You
15Normal
Tutor
Bug Bite
6010020Bug
Tutor
Giga Drain
7510010Grass
Tutor
Knock Off
6510020Dark
Tutor
Seed Bomb
8010015Grass
Tutor
Snore
5010015Normal
Tutor
Synthesis
5Grass
Tutor
Worry Seed
10010Grass

Transfer Moves

Src
Gen 1
Bide+1
10Normal
Gen 3
Body Slam
8510015Normal
Gen 4
Bullet Seed
2510030Grass
Gen 4
Captivate
10020Normal
Gen 2
Curse
10Ghost
Gen 6
Cut
509530Normal
Gen 6
Dig
8010010Ground
Gen 3
Double-Edge
12010015Normal
Gen 6
Flash
10020Normal
Gen 6
Hone Claws
15Dark
Gen 1
Mega Drain
7510015Grass
Gen 3
Mimic
10Normal
Gen 1
Rage
2010020Normal
Gen 1
Reflect
20Psychic
Gen 6
Rock Smash
4010015Fighting
Gen 6
Secret Power
7010020Normal
Gen 1
Skull Bash
13010010Normal
Gen 4
String Shot
9540Bug
Gen 6
Struggle Bug
5010020Bug
Gen 1
Take Down
908520Normal

Paras appears at decent spawn rates across 10 spots in early-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Best Locations

Paras's encounter pool splits between Ultra Moon and Ultra Sun. You've got 10 walking spots at Lv. 14-22 total, but your version determines which ones actually show up.

Brooklet Hill - North
Ultra MoonGrassLv.14-1720%EarlyDay
EASY
Brooklet Hill - North
Ultra SunGrassLv.14-1720%EarlyDay
EASY
Brooklet Hill - South
Ultra MoonGrassLv.14-1720%EarlyDay
EASY
Brooklet Hill - South
Ultra SunGrassLv.14-1720%EarlyDay
EASY
Lush Jungle - North
Ultra SunGrassLv.19-2210%MidForestDay
MODERATE
Lush Jungle - North
Ultra MoonGrassLv.19-2210%MidForestDay
MODERATE
Lush Jungle - South
Ultra SunGrassLv.19-2210%MidForestDay
MODERATE
Lush Jungle - South
Ultra MoonGrassLv.19-2210%MidForestDay
MODERATE
Lush Jungle - West
Ultra SunGrassLv.19-2210%MidForestDay
MODERATE
Lush Jungle - West
Ultra MoonGrassLv.19-2210%MidForestDay
MODERATE
  • Paras is meant to evolve into Parasect. At 285 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Paras's biggest threats include Charizard (Fire), Dodrio (Flying), and Lapras (Ice), all carrying super-effective STAB moves. Charizard is the most dangerous since Fire moves deal 4x damage. Poison, Bug, and Rock-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter. At base 25 Speed, Paras won't outrun any of these threats so switching to a resist is usually the safer play.

  • Paras evolves into Parasect at level 24. Paras is the base form of this evolutionary line.

  • Dry Skin is what you want on Paras. Every competitive set worth running is built with that ability in mind. The alternatives (Effect Spore, Damp) work on paper but Dry Skin is what makes Paras worth using.

  • Base 25 Speed is low. Priority moves or Trick Room are the way to go. On offense, Paras is a physical attacker with base 70 Attack. Defensively? Fragile — can't afford to take many hits.

  • Paras appears in 19 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Paras has appeared in 19 games — most mainline games. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.