Mixed
Balanced
285Low
25Very Slow
DTier

Paras doesn't have much going for it on its own — the stats just aren't there. The payoff is Parasect, and getting there is worth the grind. An original Gen 1 pick. Watch the Fire and Flying matchup though — quadruple damage means one hit can end it.

Attack and Defense carry most of Paras's stat budget. Speed's the obvious dump stat. Common in the wild and yields 1 Attack stat exp. Follows a medium-fast 1M XP curve.

Base Stats
285Below
HP35
F
Attack70
C
Defense55
D
Sp. Atk45
D
Sp. Def55
D
Speed25
F
Total285
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Paras yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch190EasyMedium Fast1M XP0.3m / 1'00"5.4kg / 11.9 lbs57Base XP
Pokedex Entries

The tochukaso growing on this POKéMON’s back orders it to extract juice from tree trunks.

Crystal

Paras Weakness

Fragile

Type-wise, Paras takes extra damage from Fire, Flying, Ice, Poison, Bug, and Rock. Watch out for Fire and Flying attacks, those deal 4x damage. 5 resistances help offset the weaknesses.

Gen II Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
  • Special stat split into Sp.Atk and Sp.Def
4xCriticali
¼xResisti
0xImmunei
None
6Weak
5Resist
0Immune
Scorei-9
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Fire — Flamethrower, Fire Blast, Lava Plume
4x Flying — Brave Bird, Hurricane, Air Slash
Abilities
Effect SporeHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Dry SkinCauses 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
DampHAPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Dry Skin grants Water immunity

One evolution ahead. Paras grows into Parasect through a straightforward two-stage chain. A decent partner pool for breeding via two egg groups. Eggs are average hatch time. Evolving adds up to 120 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Paras
BugGrass
Parasect
BugGrass
HP
35
60+25
ATK
70
95+25
DEF
55
80+25
SP.ATK
45
60+15
SP.DEF
55
80+25
SPE
25
30+5
BST
285D-Tier
405C-Tier+120
ROLE
Balanced
Trick Room
TYPE
Physical
Physical
Breeding
Very Easy

Breed Paras easily with 23 breeding partners from the Bug and Plant egg groups. Pass egg moves like Counter, False Swipe, Flail and 4 more to offspring.

Egg Groups
BugPlant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
venusaurmeganiumjumpluffparasectivysaurbayleefskiploombulbasaurchikoritaparashoppipshuckle

Best Build

Gen 2 build content has limited support (no abilities).

Try selecting a different game/generation filter, or check back later.

Breeding's the move. Counter and False Swipe give Paras options it can't learn any other way, and Normal and Ground coverage and more already covers a decent range on top of Solar Beam and Leech Life. The egg moves push it further.

Level-Up Moves

Lv 1
Scratch
4010035Normal
Lv 7
Stun Spore
7530Grass
Lv 13
Poison Powder
7535Poison
Lv 19
Leech Life
2010010Bug
Lv 25
Spore
10015Grass
Lv 31
Slash
7010020Normal
Lv 37
Growth
20Normal
Lv 43
Giga Drain
751005Grass

TM Moves

Src
TM45
Attract
10015Normal
TM03
Curse
10Ghost
HM01
Cut
509530Normal
TM28
Dig
6010010Ground
TM32
Double Team
15Normal
TM20
Endure+4
10Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM49
Fury Cutter
109520Bug
TM19
Giga Drain
751005Grass
TM10
Hidden Power
6010015Normal
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM08
Rock Smash
2010015Fighting
TM35
Sleep Talk
10Normal
TM36
Sludge Bomb
9010010Poison
TM13
Snore
4010015Normal
TM22
Solar Beam
12010010Grass
TM11
Sunny Day
5Fire
TM34
Swagger
8515Normal
TM12
Sweet Scent
10020Normal
TM46
Thief
6010025Dark
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Counter-5
10020Fighting
Egg
False Swipe
4010040Normal
Egg
Flail
10015Normal
Egg
Light Screen
30Psychic
Egg
Psybeam
6510020Psychic
Egg
Pursuit
4010020Dark
Egg
Screech
8540Normal

Tutor Moves

Paras can't learn any Tutor moves

Paras starts showing up in early-game routes at decent spawn rates across 3 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.

Best Locations

Walking encounters at Lv. 6-17 across 3 spots for Paras. Sorted by progression so you can see what's reachable at your current point in the game.

National Park - Bug Catching Contest
GrassLv.10-17UncommonEarlyFacility
EASY
Mt. Moon - 1F
GrassLv.12UncommonEarlyCave
EASY
Ilex Forest
GrassLv.6RareEarlyForest
CHALLENGING
  • Paras is meant to evolve into Parasect. At 285 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Paras's biggest threats include Charizard (Fire), Dodrio (Flying), and Lapras (Ice), all carrying super-effective STAB moves. Charizard is the most dangerous since Fire moves deal 4x damage. Poison, Bug, and Rock-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter. At base 25 Speed, Paras won't outrun any of these threats so switching to a resist is usually the safer play.

  • Paras evolves into Parasect at level 24. Paras is the base form of this evolutionary line.

  • Base 25 Speed is low. Priority moves or Trick Room are the way to go. On offense, Paras is a mixed attacker — base 70 Attack and 45 Sp. Atk. Defensively? Fragile — can't afford to take many hits.

  • Paras appears in 19 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Paras has appeared in 19 games — most mainline games. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.