Physical
Balanced
285Low
25Very Slow
DTier

Paras doesn't have much going for it on its own — the stats just aren't there. The payoff is Parasect, and getting there is worth the grind. An original Gen 1 pick. Watch the Fire and Flying matchup though — quadruple damage means one hit can end it.

Attack and Defense carry most of Paras's stat budget. Speed's the obvious dump stat. Common in the wild and yields 1 Attack EV. Follows a medium-fast 1M XP curve.

Base Stats
285Below
HP35
F
Attack70
C
Defense55
D
Sp. Atk45
D
Sp. Def55
D
Speed25
F
Total285
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Paras yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch190EasyMedium Fast1M XP0.3m / 1'00"5.4kg / 11.9 lbs57Base XP
Pokedex Entries

Burrows under the ground to gnaw on tree roots. The mushrooms on its back absorb most of the nutrition.

Lets Go Pikachu / Lets Go Eevee

Paras Weakness

Fragile

Type-wise, Paras takes extra damage from Fire, Flying, Ice, Poison, Bug, and Rock. Watch out for Fire and Flying attacks, those deal 4x damage. 5 resistances help offset the weaknesses. Dry Skin grants an additional Water immunity, reshaping the matchup chart.

4xCriticali
¼xResisti
0xImmunei
6Weak
5Resist
1Immune
Scorei-9
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Fire — Flamethrower, Fire Blast, Lava Plume
4x Flying — Brave Bird, Hurricane, Air Slash
Abilities
Effect SporeHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Dry SkinCauses 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
DampHAPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Dry Skin grants Water immunity

One evolution ahead. Paras grows into Parasect through a straightforward two-stage chain. No compatible partners for breeding via two egg groups. Eggs are average hatch time. Evolving adds up to 120 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Paras
BugGrass
Parasect
BugGrass
HP
35
60+25
ATK
70
95+25
DEF
55
80+25
SP.ATK
45
60+15
SP.DEF
55
80+25
SPE
25
30+5
BST
285D-Tier
405C-Tier+120
ROLE
Balanced
Trick Room
TYPE
Physical
Physical
Breeding
Very Easy

Breed Paras easily from the Bug and Plant egg groups.

Egg Groups
BugPlant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Dryskin and Eviolite give Paras staying power beyond its evolution stage. Relaxed nature boosts Defense, max HP and Sp. Def EVs set the spread, and the pre-evolution bulk actually works here.

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

TMs carry this one. Paras learns Solar Beam and Leech Life naturally for STAB, but the offensive range comes almost entirely from technical machines. Normal and Fighting and beyond give it real matchup play.

Level-Up Moves

Lv 1
Scratch
4010035Normal
Lv 2
Sleep Powder
7515Grass
Lv 4
Stun Spore
7530Grass
Lv 6
Poison Powder
7535Poison
Lv 9
Absorb
4010025Grass
Lv 12
Growth
20Normal
Lv 15
Fury Swipes
188015Normal
Lv 19
Slash
7010020Normal
Lv 23
Leech Life
8010010Bug
Lv 27
Spore
10015Grass
Lv 31
X-Scissor
8010015Bug

TM Moves

Src
TM13
Brick Break
7510015Fighting
TM10
Dig
8010010Ground
TM12
Facade
7010020Normal
TM01
Headbutt
7010015Normal
TM06
Light Screen
30Psychic
TM53
Mega Drain
7510015Grass
TM07
Protect+4
10Normal
TM09
Reflect
20Psychic
TM05
Rest
10Psychic
TM52
Sludge Bomb
9010010Poison
TM45
Solar Beam
20010010Grass
TM08
Substitute
10Normal
TM27
Toxic
9010Poison
TM24
X-Scissor
8010015Bug

Egg Moves

Paras doesn't have any Egg moves

Tutor Moves

Paras can't learn any Tutor moves

Paras appears at decent spawn rates across 4 spots in early-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Best Locations

walking encounters for Paras across 4 spots at Lv. 5-10. The catch is that Let's Go Eevee and Let's Go Pikachu don't share every location, so compare what's available in your version.

Mt. Moon - 1F
Let's Go EeveeGrassLv.5-1015%EarlyCave
EASY
Mt. Moon - 1F
Let's Go PikachuGrassLv.5-1015%EarlyCave
EASY
Mt. Moon - B1F
Let's Go EeveeGrassLv.5-1015%EarlyCave
EASY
Mt. Moon - B1F
Let's Go PikachuGrassLv.5-1015%EarlyCave
EASY
  • Paras is meant to evolve into Parasect. At 285 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Paras's biggest threats include Charizard (Fire), Dodrio (Flying), and Lapras (Ice), all carrying super-effective STAB moves. Charizard is the most dangerous since Fire moves deal 4x damage. Poison, Bug, and Rock-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter. At base 25 Speed, Paras won't outrun any of these threats so switching to a resist is usually the safer play.

  • Paras evolves into Parasect at level 24. Paras is the base form of this evolutionary line.

  • Dry Skin is what you want on Paras. Every competitive set worth running is built with that ability in mind. The alternatives (Effect Spore, Damp) work on paper but Dry Skin is what makes Paras worth using.

  • Base 25 Speed is low. Priority moves or Trick Room are the way to go. On offense, Paras is a physical attacker with base 70 Attack. Defensively? Fragile — can't afford to take many hits.

  • Paras appears in 19 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Paras has appeared in 19 games — most mainline games. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.