Physical
Balanced
285Low
25Very Slow
DTier

Paras doesn't have much going for it on its own — the stats just aren't there. The payoff is Parasect, and getting there is worth the grind. An original Gen 1 pick. Watch the Fire and Flying matchup though — quadruple damage means one hit can end it.

Attack and Defense carry most of Paras's stat budget. Speed's the obvious dump stat. Common in the wild and yields 1 Attack EV. Follows a medium-fast 1M XP curve.

Base Stats
285Below
HP35
F
Attack70
C
Defense55
D
Sp. Atk45
D
Sp. Def55
D
Speed25
F
Total285
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Paras yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch190EasyMedium Fast1M XP0.3m / 1'00"5.4kg / 11.9 lbs57Base XP
Pokedex Entries

Mushrooms named tochukaso grow on its back. They grow along with the host Paras.

Black / White

Paras Weakness

Fragile

Type-wise, Paras takes extra damage from Fire, Flying, Ice, Poison, Bug, and Rock. Watch out for Fire and Flying attacks, those deal 4x damage. 5 resistances help offset the weaknesses. Dry Skin grants an additional Water immunity, reshaping the matchup chart.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
¼xResisti
0xImmunei
6Weak
5Resist
1Immune
Scorei-9
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Fire — Flamethrower, Fire Blast, Lava Plume
4x Flying — Brave Bird, Hurricane, Air Slash
Abilities
Effect SporeHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Dry SkinCauses 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
DampHAPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Dry Skin grants Water immunity

One evolution ahead. Paras grows into Parasect through a straightforward two-stage chain. Plenty of partners for breeding via two egg groups. Eggs are average hatch time. Evolving adds up to 120 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Paras
BugGrass
Parasect
BugGrass
HP
35
60+25
ATK
70
95+25
DEF
55
80+25
SP.ATK
45
60+15
SP.DEF
55
80+25
SPE
25
30+5
BST
285D-Tier
405C-Tier+120
ROLE
Balanced
Trick Room
TYPE
Physical
Physical
Breeding
Very Easy

Breed Paras easily with 64 breeding partners from the Bug and Plant egg groups. Pass egg moves like Agility, Bug Bite, Counter and 10 more to offspring.

Egg Groups
BugPlant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
13moves
Breed With (best first)
flygondrapionvenusaurmeganiumtorterraroseradeserperiorludicoloshiftryabomasnowwhimsicottjumpluff

Best Build

No build content available for this Pokemon in Gen 5.

Try selecting a different game/generation filter, or check back later.

Breeding's the move. Agility and Bug Bite give Paras options it can't learn any other way, and coverage across 8 types already covers a decent range on top of Solar Beam and Energy Ball. The egg moves push it further.

Level-Up Moves

Lv 1
Scratch
4010035Normal
Lv 6
Poison Powder
7535Poison
Lv 6
Stun Spore
7530Grass
Lv 11
Leech Life
2010010Bug
Lv 17
Fury Cutter
209520Bug
Lv 22
Spore
10015Grass
Lv 27
Slash
7010020Normal
Lv 33
Growth
40Normal
Lv 38
Giga Drain
7510010Grass
Lv 43
Aromatherapy
5Grass
Lv 49
Rage Powder+2
20Bug
Lv 54
X-Scissor
8010015Bug

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
HM01
Cut
509530Normal
TM28
Dig
8010010Ground
TM32
Double Team
15Normal
TM53
Energy Ball
8010010Grass
TM42
Facade
7010020Normal
TM54
False Swipe
4010040Normal
TM70
Flash
10020Normal
TM21
Frustration
10020Normal
TM86
Grass Knot
10020Grass
TM10
Hidden Power
6010015Normal
TM01
Hone Claws
15Dark
TM16
Light Screen
30Psychic
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM94
Rock Smash
4010015Fighting
TM48
Round
6010015Normal
TM36
Sludge Bomb
9010010Poison
TM22
Solar Beam
12010010Grass
TM76
Struggle Bug
3010020Bug
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM75
Swords Dance
30Normal
TM46
Thief
6010010Dark
TM06
Toxic
9010Poison
TM09
Venoshock
6510010Poison
TM81
X-Scissor
8010015Bug

Egg Moves

Src
Egg
Agility
30Psychic
Egg
Bug Bite
6010020Bug
Egg
Counter-5
10020Fighting
Egg
Cross Poison
7010020Poison
Egg
Endure+4
10Normal
Egg
Flail
10015Normal
Egg
Leech Seed
9010Grass
Egg
Metal Claw
509535Steel
Egg
Natural Gift
10015Normal
Egg
Psybeam
6510020Psychic
Egg
Pursuit
4010020Dark
Egg
Screech
8540Normal
Egg
Sweet Scent
10020Normal

Tutor Moves

Paras can't learn any Tutor moves

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 4
Bullet Seed
2510030Grass
Gen 4
Captivate
10020Normal
Gen 3
Double-Edge
12010015Normal
Gen 3
Mimic
10Normal
Gen 4
Secret Power
7010020Normal
Gen 4
String Shot
9540Bug

1 encounter spots for Paras at high spawn rates starting from endgame routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Best Locations

Route 11
GrassLv.47-48CommonPostRouteAnySwarm active
EFFORTLESS
  • Paras is meant to evolve into Parasect. At 285 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Paras's biggest threats include Charizard (Fire), Dodrio (Flying), and Lapras (Ice), all carrying super-effective STAB moves. Charizard is the most dangerous since Fire moves deal 4x damage. Poison, Bug, and Rock-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter. At base 25 Speed, Paras won't outrun any of these threats so switching to a resist is usually the safer play.

  • Paras evolves into Parasect at level 24. Paras is the base form of this evolutionary line.

  • Dry Skin is what you want on Paras. Every competitive set worth running is built with that ability in mind. The alternatives (Effect Spore, Damp) work on paper but Dry Skin is what makes Paras worth using.

  • Base 25 Speed is low. Priority moves or Trick Room are the way to go. On offense, Paras is a physical attacker with base 70 Attack. Defensively? Fragile — can't afford to take many hits.

  • Paras appears in 19 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Paras has appeared in 19 games — most mainline games. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.