Special
Trick Room
395Low
40Very Slow
DTier

Gloom sits in the middle of its evolution line — stronger than Oddish but not yet at full power. Most trainers push through to Vileplume as fast as possible. Known as the Weed Pokemon. Flexible enough to run physical or special sets.

Nothing fancy in Gloom's spread. It leans mixed with Sp. Atk out front. And you'll get 2 Sp. Atk EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
395Avg
HP60
C
Attack65
C
Defense70
C
Sp. Atk85
C
Sp. Def75
C
Speed40
D
Total395
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Gloom yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch120ModerateMedium Slow1.06M XP0.8m / 2'07"8.6kg / 19 lbs138Base XP
Pokedex Entries

The honey it drools from its mouth smells so atrocious, it can curl noses more than a mile away.

Black 2 / White 2

Gloom Weakness

Vulnerable

Gloom is weak to Fire, Ice, Flying, and Psychic-type moves. The Grass/Poison typing picks up 4 resistances to work with.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
¼xResisti
0xImmunei
None
4Weak
4Resist
0Immune
Scorei-3
SpikesGrounded — up to 25%
Toxic SpikesAbsorbs on switch
Abilities
ChlorophyllDoubles Speed during strong sunlight.
StenchHAHas a 10% chance of making target Pokémon flinch with each hit.

Gloom can evolve into Vileplume and Bellossom. Gloom sits before the split, so check the evolution methods below to pick your path. HP has grown the most so far (+15), but there's still another 95 stats to gain in the final evolution.

How to Evolve

4 Forms
Stat Comparison 4 Stages
Oddish
GrassPoison
Gloom
GrassPoison
Vileplume
GrassPoison
HP
45
60+15
75+15
75+15
ATK
50
65+15
80+15
80+15
DEF
55
70+15
85+15
95+25
SP.ATK
75
85+10
110+25
90+5
SP.DEF
65
75+10
90+15
100+25
SPE
30
40+10
50+10
50+10
BST
320D-Tier
395D-Tier+75
490B-Tier+95
490C-Tier+95
ROLE
Balanced
Trick Room
Attacker
Balanced
TYPE
Special
Special
Special
Mixed
Breeding
Very Easy

Breed with Gloom to get Oddish eggs easily from the Plant egg group. Notable egg moves include After You, Charm, Flail and 7 more.

Egg Groups
Plant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
10moves

Best Build

No build content available for this Pokemon in Gen 5.

Try selecting a different game/generation filter, or check back later.

Egg moves make a real difference. Gloom gets After You and Charm exclusively through breeding, filling gaps that TMs and level-up can't touch. Normal and Dark coverage rounds out the picture alongside Petal Dance and Solar Beam.

Level-Up Moves

Lv 1
Absorb
2010025Grass
Lv 1
Acid
4010030Poison
Lv 1
Sweet Scent
10020Normal
Lv 5
Sweet Scent
10020Normal
Lv 9
Acid
4010030Poison
Lv 13
Poison Powder
7535Poison
Lv 15
Stun Spore
7530Grass
Lv 17
Sleep Powder
7515Grass
Lv 23
Mega Drain
4010015Grass
Lv 29
Lucky Chant
30Normal
Lv 35
Natural Gift
10015Normal
Lv 41
Moonlight
5Normal
Lv 47
Giga Drain
7510010Grass
Lv 53
Petal Dance
12010010Grass

TM Moves

Src
TM45
Attract
10015Normal
HM01
Cut
509530Normal
TM32
Double Team
15Normal
TM53
Energy Ball
8010010Grass
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM56
Fling
10010Dark
TM21
Frustration
10020Normal
TM86
Grass Knot
10020Grass
TM10
Hidden Power
6010015Normal
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM36
Sludge Bomb
9010010Poison
TM22
Solar Beam
12010010Grass
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM75
Swords Dance
30Normal
TM06
Toxic
9010Poison
TM09
Venoshock
6510010Poison

Egg Moves

Src
Egg
After You
15Normal
Egg
Charm
10020Normal
Egg
Flail
10015Normal
Egg
Ingrain
20Grass
Egg
Nature Power
20Normal
Egg
Razor Leaf
559525Grass
Egg
Secret Power
7010020Normal
Egg
Synthesis
5Grass
Egg
Teeter Dance
10020Normal
Egg
Tickle
10020Normal

Tutor Moves

Src
Tutor
After You
15Normal
Tutor
Drain Punch
7510010Fighting
Tutor
Gastro Acid
10010Poison
Tutor
Giga Drain
7510010Grass
Tutor
Seed Bomb
8010015Grass
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal
Tutor
Synthesis
5Grass
Tutor
Worry Seed
10010Grass

Transfer Moves

Src
Gen 4
Bullet Seed
2510030Grass
Gen 4
Captivate
10020Normal
Gen 3
Double-Edge
12010015Normal
Gen 4
Endure+4
10Normal
Gen 3
Mimic
10Normal

Gloom can't be caught in Black 2 & White 2. Transfer Oddish from Red, Yellow, or Emerald and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Gloom in Black 2 & White 2

  1. Oddish
    Step 1Obtain Oddish
  2. Gloom
    Step 2Gloom
  • At 395 BST, Gloom is firmly in pre-evolution territory. Evolve it into Vileplume before bringing it to any serious fight.

  • Gloom's biggest threats include Charizard (Fire), Cloyster (Ice), and Dodrio (Flying), all carrying super-effective STAB moves. Psychic-type attackers are also a problem. At base 40 Speed, Gloom won't outrun any of these threats so switching to a resist is usually the safer play.

  • Oddish evolves into Gloom at level 21. Gloom can evolve into Vileplume and Bellossom depending on the method. Gloom is a middle-stage evolution in the Oddish line.

  • Gloom gets Chlorophyll and Stench. But Chlorophyll is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Gloom is a special attacker with base 85 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 40 Speed is low. Priority moves or Trick Room are the way to go. Fits the trick room role.

  • Gloom appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Present since Red & Blue, Gloom appears in 20 games spanning 9 generations. Gen 1 originals like Gloom have the longest track record of availability in the series.