Special
Trick Room
395Low
40Very Slow
DTier

Gloom sits in the middle of its evolution line — stronger than Oddish but not yet at full power. Most trainers push through to Vileplume as fast as possible. Known as the Weed Pokemon. Flexible enough to run physical or special sets.

Nothing fancy in Gloom's spread. It leans mixed with Sp. Atk out front. And you'll get 2 Sp. Atk EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
395Avg
HP60
C
Attack65
C
Defense70
C
Sp. Atk85
C
Sp. Def75
C
Speed40
D
Total395
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Gloom yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch120ModerateMedium Slow1.06M XP0.8m / 2'07"8.6kg / 19 lbs138Base XP
Pokedex Entries

Smells incredibly foul! However, around one out of a thousand people enjoy sniffing its nose-bending stink.

Lets Go Pikachu / Lets Go Eevee

Gloom Weakness

Vulnerable

Gloom is weak to Fire, Ice, Flying, and Psychic-type moves. The Grass/Poison typing picks up 5 resistances to work with.

4xCriticali
None
¼xResisti
0xImmunei
None
4Weak
5Resist
0Immune
Scorei-2
SpikesGrounded — up to 25%
Toxic SpikesAbsorbs on switch
Abilities
ChlorophyllDoubles Speed during strong sunlight.
StenchHAHas a 10% chance of making target Pokémon flinch with each hit.

Gloom can evolve into Vileplume and Bellossom. Gloom sits before the split, so check the evolution methods below to pick your path. HP has grown the most so far (+15), but there's still another 95 stats to gain in the final evolution.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Oddish
GrassPoison
Gloom
GrassPoison
Vileplume
GrassPoison
HP
45
60+15
75+15
ATK
50
65+15
80+15
DEF
55
70+15
85+15
SP.ATK
75
85+10
110+25
SP.DEF
65
75+10
90+15
SPE
30
40+10
50+10
BST
320D-Tier
395D-Tier+75
490B-Tier+95
ROLE
Balanced
Trick Room
Attacker
TYPE
Special
Special
Special
Breeding
Very Easy

Breed with Gloom to get Oddish eggs easily from the Plant egg group.

Egg Groups
Plant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Don't let the NFE status fool you. Gloom with Eviolite hits bulk numbers that compete with final forms. Max HP and Defense EVs and Bold nature maximize that, and Stench handles the rest.

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

The level-up pool tells the story here. Gloom learns Moonblast and Sludge Bomb naturally, plus enough variety that TMs feel like bonuses. Fairy and Normal coverage extends the reach beyond that.

Level-Up Moves

Lv 1
Absorb
4010025Grass
Lv 1
Acid
4010030Poison
Lv 1
Growth
20Normal
Lv 1
Poison Powder
7535Poison
Lv 4
Growth
20Normal
Lv 8
Acid
4010030Poison
Lv 12
Poison Powder
7535Poison
Lv 13
Stun Spore
7530Grass
Lv 14
Sleep Powder
7515Grass
Lv 18
Razor Leaf
559525Grass
Lv 27
Mega Drain
7510015Grass
Lv 36
Toxic
9010Poison
Lv 45
Moonblast
9510015Fairy

TM Moves

Src
TM32
Dazzling Gleam
8010010Fairy
TM12
Facade
7010020Normal
TM01
Headbutt
7010015Normal
TM53
Mega Drain
7510015Grass
TM07
Protect+4
10Normal
TM09
Reflect
20Psychic
TM05
Rest
10Psychic
TM52
Sludge Bomb
9010010Poison
TM45
Solar Beam
20010010Grass
TM08
Substitute
10Normal
TM27
Toxic
9010Poison

Egg Moves

Gloom doesn't have any Egg moves

Tutor Moves

Gloom can't learn any Tutor moves

5 encounter spots for Gloom at decent spawn rates starting from late-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Where To Catch Gloom in Let's Go Pikachu & Eevee

To get Gloom, start by catching Oddish through walking encounters at Lv. 3-42. The chain covers 2 catchable stages before reaching the final form.

  1. Oddish
    Step 1Catch Oddish
    Route 1
    GrassLv.3-430%EarlyRoute
    EFFORTLESS
    Route 2 - Area 1
    GrassLv.3-420%EarlyRoute
    EASY
    Route 2 - Area 2
    GrassLv.3-820%EarlyRoute
    EASY
    Route 24
    GrassLv.7-1220%EarlyRoute
    EASY
    Route 25
    GrassLv.9-1420%EarlyRoute
    EASY
    Viridian Forest
    GrassLv.3-610%EarlyForest
    MODERATE
    Route 12
    GrassLv.31-3615%LateRoute
    EASY
    Route 13
    GrassLv.33-3815%LateRoute
    EASY
    Route 14
    GrassLv.33-3815%LateRoute
    EASY
    Route 15
    GrassLv.33-3815%LateRoute
    EASY
    Route 21
    GrassLv.37-4210%LateRoute
    MODERATE
  2. Gloom
    Step 2Gloom
    Route 12
    GrassLv.31-3615%LateRoute
    EASY
    Route 13
    GrassLv.33-3815%LateRoute
    EASY
    Route 14
    GrassLv.33-3815%LateRoute
    EASY
    Route 15
    GrassLv.33-3815%LateRoute
    EASY
    Route 21
    GrassLv.37-4214%LateRoute
    MODERATE
    or evolve from Oddish (Step 1)
  • At 395 BST, Gloom is firmly in pre-evolution territory. Evolve it into Vileplume before bringing it to any serious fight.

  • Gloom's biggest threats include Charizard (Fire), Cloyster (Ice), and Dodrio (Flying), all carrying super-effective STAB moves. Psychic-type attackers are also a problem. At base 40 Speed, Gloom won't outrun any of these threats so switching to a resist is usually the safer play.

  • Oddish evolves into Gloom at level 21. Gloom can evolve into Vileplume and Bellossom depending on the method. Gloom is a middle-stage evolution in the Oddish line.

  • Gloom gets Chlorophyll and Stench. But Chlorophyll is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Gloom is a special attacker with base 85 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 40 Speed is low. Priority moves or Trick Room are the way to go. Fits the trick room role.

  • Gloom appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Present since Red & Blue, Gloom appears in 20 games spanning 9 generations. Gen 1 originals like Gloom have the longest track record of availability in the series.