Gloom sits in the middle of its evolution line — stronger than Oddish but not yet at full power. Most trainers push through to Vileplume as fast as possible. Known as the Weed Pokemon. Flexible enough to run physical or special sets.
Nothing fancy in Gloom's spread. It leans mixed with Sp. Atk out front. And you'll get 2 Sp. Atk EVs per KO for it. Follows a 1.06M XP medium-slow curve.
GLOOM releases a foul fragrance from the pistil of its flower. When faced with danger, the stench worsens. If this POKéMON is feeling calm and secure, it does not release its usual stinky aroma.
From its mouth GLOOM drips honey that smells absolutely horrible. Apparently, it loves the horrid stench. It sniffs the noxious fumes and then drools even more of its honey.
Gloom Weakness
VulnerableGloom is weak to Fire, Ice, Flying, and Psychic-type moves. The Grass/Poison typing picks up 4 resistances to work with.
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
Gloom can evolve into Vileplume and Bellossom. Gloom sits before the split, so check the evolution methods below to pick your path. HP has grown the most so far (+15), but there's still another 95 stats to gain in the final evolution.
How to Evolve
Breed with Gloom to get Oddish eggs easily using 35 partners from the Plant egg group. Notable egg moves include Charm, Flail, Ingrain and 3 more.
Best Build
No build content available for this Pokemon in Gen 3.
Try selecting a different game/generation filter, or check back later.
Egg moves make a real difference. Gloom gets Charm and Flail exclusively through breeding, filling gaps that TMs and level-up can't touch. Normal coverage rounds out the picture alongside Petal Dance and Solar Beam.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
decent spawn rates for Gloom across 12 locations in mid-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.
Where To Catch Gloom in Ruby & Sapphire
The path to Gloom starts with Oddish at Lv. 13-31 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch OddishEASYRoute 110RubyGrassLv.13UncommonEarlyRouteEASYRoute 110SapphireGrassLv.13UncommonEarlyRouteEASYRoute 117RubyGrassLv.13UncommonEarlyRouteEASYRoute 117SapphireGrassLv.13UncommonEarlyRouteEFFORTLESSRoute 119RubyGrassLv.24-27CommonMidRouteEFFORTLESSRoute 119SapphireGrassLv.24-27CommonMidRouteEFFORTLESSRoute 120RubyGrassLv.25-27CommonMidRouteEFFORTLESSRoute 120SapphireGrassLv.25-27CommonMidRouteEFFORTLESSSafari Zone - SoutheastRubyGrassLv.25-27CommonMidFacilityEFFORTLESSSafari Zone - SoutheastSapphireGrassLv.25-27CommonMidFacilityEFFORTLESSSafari Zone - SouthwestRubyGrassLv.25-27CommonMidFacilityEFFORTLESSSafari Zone - SouthwestSapphireGrassLv.25-27CommonMidFacilityEFFORTLESSSafari Zone - NortheastRubyGrassLv.27-29CommonMidFacilityEFFORTLESSSafari Zone - NortheastSapphireGrassLv.27-29CommonMidFacilityEFFORTLESSSafari Zone - NorthwestRubyGrassLv.27-29CommonMidFacilityEFFORTLESSSafari Zone - NorthwestSapphireGrassLv.27-29CommonMidFacilityEASYRoute 121RubyGrassLv.26-28UncommonMidRouteEASYRoute 121SapphireGrassLv.26-28UncommonMidRouteEASYRoute 123RubyGrassLv.26-28UncommonMidRouteEASYRoute 123SapphireGrassLv.26-28UncommonMidRoute
Step 2Gloom ✓EASYSafari Zone - NortheastSapphireGrassLv.29-31UncommonMidFacilityEASYSafari Zone - NortheastRubyGrassLv.29-31UncommonMidFacilityEASYSafari Zone - NorthwestSapphireGrassLv.29-31UncommonMidFacilityEASYSafari Zone - NorthwestRubyGrassLv.29-31UncommonMidFacilityCHALLENGINGSafari Zone - SoutheastSapphireGrassLv.25RareMidFacilityCHALLENGINGSafari Zone - SoutheastRubyGrassLv.25RareMidFacilityCHALLENGINGSafari Zone - SouthwestSapphireGrassLv.25RareMidFacilityCHALLENGINGSafari Zone - SouthwestRubyGrassLv.25RareMidFacilityCHALLENGINGRoute 121RubyGrassLv.28RareMidRouteCHALLENGINGRoute 121SapphireGrassLv.28RareMidRouteCHALLENGINGRoute 123RubyGrassLv.28RareMidRouteCHALLENGINGRoute 123SapphireGrassLv.28RareMidRouteor evolve from Oddish (Step 1)
At 395 BST, Gloom is firmly in pre-evolution territory. Evolve it into Vileplume before bringing it to any serious fight.
Gloom gets Chlorophyll and Stench. But Chlorophyll is the one that matters — it's the centerpiece of every viable set. Build around that.
Gloom is a special attacker with base 85 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 40 Speed is low. Priority moves or Trick Room are the way to go. Fits the trick room role.
Gloom appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.
Present since Red & Blue, Gloom appears in 20 games spanning 9 generations. Gen 1 originals like Gloom have the longest track record of availability in the series.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A