Physical
Pivot
442Average
100Fast
CTier

Ground and Ghost moves don't affect Fearow at all — that's the advantage of Normal/Flying typing. It clears the crowded base-100 Speed benchmark. Known as the Beak Pokemon. Flexible enough to run physical or special sets.

The stat budget goes to damage. Speed and Attack carry the offense, Special doesn't even come close. A Beak Pokemon on a medium-fast 1M XP curve, worth 2 Speed stat exp per KO.

Base Stats
442Above
HP65
C
Attack90
B
Defense65
C
Sp. Atk61
C
Sp. Def61
C
Speed100
B
Total442
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Fearow yields +2 Spe
HPAtkDefSpASpDSpe+2
Details
Catch90ChallengingMedium Fast1M XP1.2m / 3'11"38kg / 83.8 lbs155Base XP
Pokedex Entries

With its huge and magnificent wings, it can keep aloft without ever having to land for rest.

Red / Blue

Fearow Weakness

Good

Type-wise, Fearow takes extra damage from Electric, Ice, and Rock. Ground and Ghost moves do nothing thanks to a full immunity. At base 100 Speed, Fearow outspeeds most threats and doesn't need to tank what it can outrun.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
3Weak
2Resist
2Immune
Scorei+2
Stealth Rock25% on switch
Abilities
Keen EyePrevents accuracy from being lowered.
SniperHAStrengthens critical hits to inflict 3× damage rather than 2×.

Spearow's chain ends at Fearow (at level 20). Despite 442 base stats, this Normal/Flying type doesn't breed. Defense grew the most through evolution (+35 over Spearow), and Fearow peaks at 442 total stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Spearow
NormalFlying
Fearow
NormalFlying
HP
40
65+25
ATK
60
90+30
DEF
30
65+35
SP.ATK
31
61+30
SP.DEF
31
61+30
SPE
70
100+30
BST
262D-Tier
442C-Tier+180
ROLE
Balanced
Pivot
TYPE
Physical
Physical
Breeding not available · Introduced in Gen 2

Best Build

Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Best Fearow Moveset

  • Drill PeckSTAB
  • Mirror MoveSTAB
  • Hyper BeamSTAB
  • AgilitySetup

TMs carry this one. Fearow learns Hyper Beam and Sky Attack naturally for STAB, but the offensive range comes almost entirely from technical machines. And beyond give it real matchup play.

Level-Up Moves

Lv 1
Growl
10040Normal
Lv 1
Leer
10030Normal
Lv 1
Peck
3510035Flying
Lv 9
Leer
10030Normal
Lv 15
Fury Attack
158520Normal
Lv 25
Mirror Move
20Flying
Lv 34
Drill Peck
8010020Flying
Lv 43
Agility
30Psychic

TM Moves

Src
TM34
Bide+1
10Normal
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
HM02
Fly
709515Flying
TM15
Hyper Beam
150905Normal
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM02
Razor Wind
8010010Normal
TM44
Rest
10Psychic
TM43
Sky Attack
140905Flying
TM50
Substitute
10Normal
TM39
Swift
6020Normal
TM09
Take Down
908520Normal
TM06
Toxic
9010Poison
TM04
Whirlwind-6
20Normal

Egg Moves

Fearow doesn't have any Egg moves

Tutor Moves

Fearow can't learn any Tutor moves

6 encounter spots for Fearow at high spawn rates starting from mid-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Where To Catch Fearow in Red & Blue

To get Fearow, start by catching Spearow through walking encounters at Lv. 3-43. The chain covers 2 catchable stages before reaching the final form.

  1. Spearow
    Step 1Catch Spearow
    Route 3
    BlueGrassLv.5-8CommonEarlyRoute
    EFFORTLESS
    Route 3
    RedGrassLv.5-8CommonEarlyRoute
    EFFORTLESS
    Route 4
    BlueGrassLv.8-12CommonEarlyRoute
    EFFORTLESS
    Route 4
    RedGrassLv.8-12CommonEarlyRoute
    EFFORTLESS
    Route 10
    BlueGrassLv.13-17CommonEarlyRoute
    EFFORTLESS
    Route 10
    RedGrassLv.13-17CommonEarlyRoute
    EFFORTLESS
    Route 11
    BlueGrassLv.13-17CommonEarlyRoute
    EFFORTLESS
    Route 11
    RedGrassLv.13-17CommonEarlyRoute
    EFFORTLESS
    Route 9
    BlueGrassLv.13-17CommonEarlyRoute
    EFFORTLESS
    Route 9
    RedGrassLv.13-17CommonEarlyRoute
    EFFORTLESS
    Route 22
    BlueGrassLv.3-5UncommonEarlyRoute
    EASY
    Route 22
    RedGrassLv.3-5UncommonEarlyRoute
    EASY
    Route 16
    BlueGrassLv.20-22CommonMidRoute
    EFFORTLESS
    Route 16
    RedGrassLv.20-22CommonMidRoute
    EFFORTLESS
    Route 17
    BlueGrassLv.20-22CommonMidRoute
    EFFORTLESS
    Route 17
    RedGrassLv.20-22CommonMidRoute
    EFFORTLESS
    Route 18
    BlueGrassLv.20-22CommonMidRoute
    EFFORTLESS
    Route 18
    RedGrassLv.20-22CommonMidRoute
    EFFORTLESS
    Route 23
    BlueGrassLv.26UncommonMidRoute
    EASY
    Route 23
    RedGrassLv.26UncommonMidRoute
    EASY
  2. Fearow
    Step 2Fearow
    Route 18
    BlueGrassLv.25-29UncommonMidRoute
    EASY
    Route 18
    RedGrassLv.25-29UncommonMidRoute
    EASY
    Route 17
    BlueGrassLv.25-27RareMidRoute
    CHALLENGING
    Route 17
    RedGrassLv.25-27RareMidRoute
    CHALLENGING
    Route 23
    RedGrassLv.38-43CommonLateRoute
    EFFORTLESS
    Route 23
    BlueGrassLv.38-43CommonLateRoute
    EFFORTLESS
    or evolve from Spearow (Step 1)
  • We rate Fearow C-Tier — a situational pick that fills a niche. At 442 BST, it fits the pivot role. Base 100 Speed stands out.

  • Fearow's biggest threats include Jolteon (Electric), Cloyster (Ice), and Golem (Rock), all carrying super-effective STAB moves. Fearow's base 100 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Spearow evolves into Fearow at level 20. Fearow is the fully evolved form. It sits at 442 BST in its evolved form.

  • Base 100 Speed lets it outrun most of the field. On offense, Fearow is a physical attacker with base 90 Attack. Best used as a pivot.

  • Fearow appears in 18 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Fearow has appeared in 18 games — most mainline games. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.