Mixed
Pivot
490Average
105Fast
CTier

While most trainers evolve Electabuzz into Electivire immediately, the unevolved form has a niche with Eviolite boosting its defenses. Only weak to Ground. Can go either physical or special depending on the set. A longtime staple going back to Gen 1.

Everything pushes toward mixed damage here. Electabuzz's Speed does the work, Defense pays the price. But you're still getting 2 Speed EVs per KO. Tough to catch, on a medium-fast 1M XP curve.

Base Stats
490Above
HP65
C
Attack83
C
Defense57
D
Sp. Atk95
B
Sp. Def85
C
Speed105
B
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Electabuzz yields +2 Spe
HPAtkDefSpASpDSpe+2
Details
Catch45ChallengingMedium Fast1M XP1.1m / 3'07"30kg / 66.1 lbs172Base XP
Pokedex Entries

Normally found near power plants, they can wander away and cause major blackouts in cities.

Red / Blue

Electabuzz Weakness

Avg

Ground-type moves hit Electabuzz for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electabuzz's special bulk (base 85 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
2xWeaki
½xResisti
¼xResisti
None
0xImmunei
None
STAB (2)i
1Weak
2Resist
0Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
Vital SpiritHAPrevents sleep.

Partway through Elekid's chain, Electabuzz is a Electric type pushing toward Electivire. No breeding at this stage. So far, Sp.Atk got the biggest boost (+30 from Elekid). The final form adds another 50 stats on top.

How to Evolve

No Evolution
Electabuzz
#125Electabuzz
Does not evolve
Breeding not available · Introduced in Gen 2

Start with flexible EVs EVs. A nature nature gives Electabuzz the right balanced lean, an item adds extra utility, and an ability works in the background. Thunderbolt is the main damage option.

Best Build

Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Best Electabuzz Moveset

  • ThunderboltSTAB
  • Thunder WaveSTAB
  • PsychicCoverage
  • SubmissionCoverage

The level-up pool is slim, so TMs matter here. Electabuzz's Normal and Fighting coverage all comes from technical machines, built on top of Thunder and Thunderbolt for same-type damage. Thunder and Double-Edge are the payoff moves.

Level-Up Moves

Lv 1
Leer
10030Normal
Lv 1
Quick Attack+1
4010030Normal
Lv 34
Thunder Shock
4010030Electric
Lv 37
Screech
8540Normal
Lv 42
Thunder Punch
7510015Electric
Lv 49
Light Screen
30Psychic
Lv 54
Thunder
1107010Electric

TM Moves

Src
TM34
Bide+1
10Normal
TM08
Body Slam
8510015Normal
TM18
Counter-5
10020Fighting
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
HM05
Flash
7020Normal
TM15
Hyper Beam
150905Normal
TM05
Mega Kick
120755Normal
TM01
Mega Punch
808520Normal
TM35
Metronome
10Normal
TM31
Mimic
10Normal
TM29
Psychic
9010010Psychic
TM46
Psywave
10015Psychic
TM20
Rage
2010020Normal
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM19
Seismic Toss
10020Fighting
TM40
Skull Bash
10010010Normal
HM04
Strength
8010015Normal
TM17
Submission
808025Fighting
TM50
Substitute
10Normal
TM39
Swift
6020Normal
TM09
Take Down
908520Normal
TM30
Teleport-6
20Psychic
TM25
Thunder
1107010Electric
TM45
Thunder Wave
10020Electric
TM24
Thunderbolt
9510015Electric
TM06
Toxic
9010Poison

Egg Moves

Electabuzz doesn't have any Egg moves

Tutor Moves

Electabuzz can't learn any Tutor moves

moderate rates across 1 encounter spots for Electabuzz. That's the kind of hunt where you pick one location and settle in. Sort by Best below to see where the odds are highest.

Best Locations

Power Plant
GrassLv.33-36RareLatePower-plant
CHALLENGING
  • At 490 BST, Electabuzz is firmly in pre-evolution territory. Evolve it into Electivire before bringing it to any serious fight.

  • Watch for Rhydon (Ground) when using Electabuzz. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electabuzz's base 105 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Elekid evolves into Electabuzz at level 30. Electabuzz evolves into Electivire while holding a Electirizer. Electabuzz is a middle-stage evolution in the Elekid line.

  • Electabuzz is a mixed attacker — base 83 Attack and 95 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 105 Speed lets it outrun most of the field. Fits the pivot role.

  • Electabuzz appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Present since Red & Blue, Electabuzz appears in 21 games spanning 9 generations. Gen 1 originals like Electabuzz have the longest track record of availability in the series.