Mixed
Pivot
485Average
110Fast
CTier

Raichu doesn't stand out in any single area, but it gets the job done for in-game teams. Only weak to Ground. Been around since Gen 1. It clears the crowded base-100 Speed benchmark. Known as the Mouse Pokemon.

Everything pushes toward mixed damage here. Raichu's Speed does the work, Defense pays the price. But you're still getting 3 Speed EVs per KO. Moderately hard to find, on a medium-fast 1M XP curve.

Base Stats
485Above
HP60
C
Attack90
B
Defense55
D
Sp. Atk90
B
Sp. Def80
C
Speed110
B
Total485
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Raichu yields +3 Spe
HPAtkDefSpASpDSpe+3
Details
Catch75ChallengingMedium Fast1M XP0.8m / 2'07"30kg / 66.1 lbs243Base XP
Pokedex Entries

Its long tail serves as a ground to protect itself from its own high voltage power.

Red / Blue

Raichu Weakness

Avg

Type-wise, Raichu takes extra damage from Ground. Not many exploitable gaps in the Electric typing defensive chart. Raichu's special bulk (base 80 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
2xWeaki
½xResisti
¼xResisti
None
0xImmunei
None
STAB (2)i
1Weak
2Resist
0Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
Lightning RodHARedirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Lightning Rod grants Electric immunity

Pichu's chain ends at Raichu (using a Thunder Stone). Despite 485 base stats, this Electric type doesn't breed. The evolution from Pichu pushed Raichu to 485 total stats. Sp.Atk saw the largest single gain at +55.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Pikachu
Electric
Raichu
Electric
HP
35
60+25
ATK
55
90+35
DEF
40
55+15
SP.ATK
50
90+40
SP.DEF
50
80+30
SPE
90
110+20
BST
320C-Tier
485C-Tier+165
ROLE
Balanced
Pivot
TYPE
Utility
Mixed
Breeding not available · Introduced in Gen 2

Nothing fancy here. Raichu builds around an item for extra utility, a nature nature for the right stat lean, and flexible EVs EVs. An ability does its job quietly.

Best Build

Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Best Raichu Moveset

  • ThunderboltSTAB
  • SurfCoverage
  • Thunder WaveSTAB
  • Body Slam

Most of Raichu's flexibility comes from TMs. Same-type output runs through Thunder and Thunderbolt, but Normal and Fighting and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Growl
10040Normal
Lv 1
Thunder Shock
4010030Electric
Lv 1
Thunder Wave
10020Electric

TM Moves

Src
TM34
Bide+1
10Normal
TM08
Body Slam
8510015Normal
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
HM05
Flash
7020Normal
TM15
Hyper Beam
150905Normal
TM05
Mega Kick
120755Normal
TM01
Mega Punch
808520Normal
TM31
Mimic
10Normal
TM16
Pay Day
4010020Normal
TM20
Rage
2010020Normal
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM19
Seismic Toss
10020Fighting
TM40
Skull Bash
10010010Normal
TM17
Submission
808025Fighting
TM50
Substitute
10Normal
TM39
Swift
6020Normal
TM09
Take Down
908520Normal
TM25
Thunder
1107010Electric
TM45
Thunder Wave
10020Electric
TM24
Thunderbolt
9510015Electric
TM06
Toxic
9010Poison

Egg Moves

Raichu doesn't have any Egg moves

Tutor Moves

Raichu can't learn any Tutor moves

Reminder Moves

Src
Rem
Agility
30Psychic
Rem
Quick Attack+1
4010030Normal
Rem
Swift
6020Normal
Rem
Thunder
1107010Electric

5 encounter spots for Raichu at decent spawn rates starting from late-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Where To Catch Raichu in Red & Blue

To get Raichu, start by catching Pikachu through walking encounters at Lv. 3-64. The chain covers 2 catchable stages before reaching the final form.

  1. Pikachu
    Step 1Catch Pikachu
    Viridian Forest
    BlueGrassLv.3-5RareEarlyForest
    CHALLENGING
    Viridian Forest
    RedGrassLv.3-5RareEarlyForest
    CHALLENGING
    Power Plant
    BlueGrassLv.20-24CommonMidPower-plant
    EFFORTLESS
    Power Plant
    RedGrassLv.20-24CommonMidPower-plant
    EFFORTLESS
  2. Raichu
    Step 2Raichu
    Power Plant
    BlueGrassLv.33-36RareLatePower-plant
    CHALLENGING
    Cerulean Cave - B1F
    BlueGrassLv.64UncommonPostCave
    EASY
    Cerulean Cave - B1F
    RedGrassLv.64UncommonPostCave
    EASY
    Cerulean Cave - 1F
    BlueGrassLv.53RarePostCave
    CHALLENGING
    Cerulean Cave - 1F
    RedGrassLv.53RarePostCave
    CHALLENGING
    or evolve from Pikachu (Step 1)
  • Raichu looks average on paper at 485 BST. But Lightning Rod is why it sees play — build around that and it pulls its weight. C-Tier pivot on our tier list.

  • Raichu's biggest threats include Golem (Ground), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about. Raichu's base 110 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Pikachu evolves into Raichu using a Thunder Stone. Raichu is the final evolution in a 4-stage line starting from Pichu. At 485 BST, it's got solid stats to work with.

  • Raichu is a mixed attacker — base 90 Attack and 90 Sp. Atk. But the speed tells the real story — base 110 Speed lets it outrun most of the field. Fits the pivot role.

  • Raichu appears in 22 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Raichu appears in 22 games spanning 9 generations. Beyond its original form, it gained an Alolan form in Generation 7.