Pokemon Sword and Shield Larvitar is a Rock and Ground Type Rock Skin Pokémon, which makes it weak against Fighting, Ground, Steel, Ice, Water, Grass type moves. You can find and catch Larvitar in Lake of Outrage with a 2% chance to appear during Sandstorm weather. The Max IV Stats of Larvitar are 50 HP, 64 Attack, 45 SP Attack, 50 Defense, 50 SP Defense, and 41 Speed.


List of Larvitar Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 300 | |
HP | 50 | |
Attack | 64 | |
Defense | 50 | |
Special Attack | 45 | |
Special Defense | 50 | |
Speed | 41 |
Based on this pokemon's stats we consider the best nature for Larvitar to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Larvitar Abilities
Ability | Type | Effect |
---|---|---|
Guts | Normal | |
Sand Veil | Hidden |
Sword Pokedex Entry
Born deep underground, it comes aboveground and becomes a pupa once it has finished eating the surrounding soil.
Shield Pokedex Entry
It feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow.
Pokemon Sword and Shield Larvitar Evolutions
How do i get Larvitar's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Larvitar evolves into Pupitar when you reach Level 30. Pupitar then evolves into its final evolution Tyranitar when you reach Level 55.
Larvitar Locations in Pokemon Sword and Shield
Where do i find and how to get Larvitar?
Larvitar does not spawn in the wild. Instead you can catch Pupitar and evolve it into Larvitar. A popular spawn location you can find Pupitar is in the Lake of Outrage area with a 2% chance to spawn during Sandstorm weather.
Larvitar is a Pokemon Shield Exclusive Pokemon and can only be found within the Shield Version of the game.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Larvitar Raids
Where do i find Larvitar Raids?
Larvitar Raid is exclusive and can only be found within the Pokemon Shield Version of the game.
Pokemon Sword and Shield Larvitar Weakness
Larvitar is a Rock and Ground Type pokemon. This will cause it to take More Damage from Fighting, Ground, Steel, Ice, Water, Grass Type Moves and will take Less Damage from Normal, , Fire, Rock, Electric, Poison type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() |
0.25x Damage | ![]() |
Immune to Damage | ![]() |
What pokemon is Larvitar Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Larvitar Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Larvitar Moves List
What moves can Larvitar learn from TMs, TRs, and Leveling?
Larvitar can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Rock and Ground type +50% STAB damage.
Larvitar Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Tackle | ||||||
01 | [] Leer | ||||||
03 | [] Rock Throw | ||||||
06 | [] Payback | ||||||
09 | [] Bite | ||||||
12 | [] Scary Face | ||||||
15 | [] Rock Slide | ||||||
18 | [] Stomping Tantrum | ||||||
21 | [] Screech | ||||||
24 | [] Dark Pulse | ||||||
27 | [] Crunch | ||||||
31 | [] Earthquake | ||||||
33 | [] Stone Edge | ||||||
36 | [] Thrash | ||||||
39 | [] Sandstorm | ||||||
42 | [] Hyper Beam |
TM Moves Larvitar can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Dig | ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 112.5 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM26 | Scary Face | ![]() | Status | — | 100 | 10 | Sharply lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM48 | Rock Tomb | ![]() | Physical | 90 | 95 | 15 | Lowers opponent's Speed. |
TM49 | Sand Tomb | ![]() | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM58 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM79 | Retaliate | ![]() | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
TM81 | Bulldoze | ![]() | Physical | 90 | 100 | 20 | Lowers opponent's Speed. |
TM85 | Snarl | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Special Attack. |
TM98 | Stomping Tantrum | ![]() | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Larvitar TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR24 | Outrage | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR32 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR45 | Muddy Water | ![]() | Special | 90 | 85 | 10 | May lower opponent's Accuracy. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR51 | Dragon Dance | ![]() | Status | — | — | 20 | Raises user's Attack and Speed. |
TR58 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | May cause flinching. |
TR67 | Earth Power | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 150 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
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