Pokemon Sword and Shield Hitmontop is a Fighting Type Handstand Pokémon, which makes it weak against , Psychic, Fairy type moves. You can find and catch Hitmontop in Route 3 with a 2% chance to appear during All Weather weather. The Max IV Stats of Hitmontop are 50 HP, 95 Attack, 35 SP Attack, 95 Defense, 110 SP Defense, and 70 Speed.


List of Hitmontop Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 455 | |
HP | 50 | |
Attack | 95 | |
Defense | 95 | |
Special Attack | 35 | |
Special Defense | 110 | |
Speed | 70 |
Based on this pokemon's stats we consider the best nature for Hitmontop to have is Careful, this will increase it's Sp. Def and decrease it's Sp. Atk stats.
Hitmontop Abilities
Ability | Type | Effect |
---|---|---|
Intimidate | Normal | |
Technician | Normal | |
Steadfast | Hidden |
Sword Pokedex Entry
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
Shield Pokedex Entry
After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.
Pokemon Sword and Shield Hitmontop Evolutions
How do i evolve Hitmontop in Pokemon Sword and Shield?
Pokemon Sword and Shield Tyrogue evolves into Hitmonlee when you reach Level 20, Attack > Defense. This pokemon also has 2 alternative evolutions.
Level 20, Attack < Defense


Hitmontop Locations in Pokemon Sword and Shield
Where do i find and how to get Hitmontop?
Hitmontop does not spawn in the wild. Instead you can catch Tyrogue and evolve it into Hitmontop. A popular spawn location you can find Tyrogue is in the Route 3 area with a 2% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Hitmontop Raids
Where do i find Hitmontop Raids?
You can find Hitmontop raids in the following locations: Rolling Fields, South Lake Miloch, Stony Wilderness.
Pokemon Sword and Shield Hitmontop Weakness
Hitmontop is a Fighting Type pokemon. This will cause it to take More Damage from , Psychic, Fairy Type Moves and will take Less Damage from Rock, Bug, Dark type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Hitmontop Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Hitmontop Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Hitmontop Moves List
What moves can Hitmontop learn from TMs, TRs, and Leveling?
Hitmontop can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fighting type +50% STAB damage.
Hitmontop Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Triple Kick | — | |||||
01 | [] Feint | — | |||||
01 | [] Rapid Spin | — | |||||
01 | [] Tackle | — | |||||
01 | [] Helping Hand | — | |||||
01 | [] Fake Out | — | |||||
01 | [] Focus Energy | — | |||||
04 | [] Quick Attack | — | |||||
08 | [] Gyro Ball | — | |||||
12 | [] Detect | — | |||||
16 | [] Revenge | — | |||||
21 | [] Wide Guard | — | |||||
21 | [] Quick Guard | — | |||||
24 | [] Sucker Punch | — | |||||
28 | [] Agility | — | |||||
32 | [] Dig | — | |||||
36 | [] Close Combat | — | |||||
40 | [] Counter | — | |||||
44 | [] Endeavor | — |
TM Moves Hitmontop can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM42 | Revenge | ![]() | Physical | 90 | 100 | 10 | Power increases if user was hit first. |
TM43 | Brick Break | ![]() | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM75 | Low Sweep | ![]() | Physical | 97.5 | 100 | 20 | Lowers opponent's Speed. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM79 | Retaliate | ![]() | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Hitmontop TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR07 | Low Kick | ![]() | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR12 | Agility | ![]() | Status | — | — | 30 | Sharply raises user's Speed. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR48 | Bulk Up | ![]() | Status | — | — | 20 | Raises user's Attack and Defense. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR53 | Close Combat | ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
TR64 | Focus Blast | ![]() | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR87 | Drill Run | ![]() | Physical | 80 | 95 | 10 | High critical hit ratio. |
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