Pokemon Sword and Shield Hitmonchan is a Fighting Type Punching Pokémon, which makes it weak against , Psychic, Fairy type moves. You can find and catch Hitmonchan in Route 3 with a 2% chance to appear during All Weather weather. The Max IV Stats of Hitmonchan are 50 HP, 105 Attack, 35 SP Attack, 79 Defense, 110 SP Defense, and 76 Speed.
List of Hitmonchan Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 455 | |
HP | 50 | |
Attack | 105 | |
Defense | 79 | |
Special Attack | 35 | |
Special Defense | 110 | |
Speed | 76 |
Based on this pokemon's stats we consider the best nature for Hitmonchan to have is Careful, this will increase it's Sp. Def and decrease it's Sp. Atk stats.
Hitmonchan Abilities
Ability | Type | Effect |
---|---|---|
Keen Eye | Normal | |
Iron Fist | Normal | |
Inner Focus | Hidden |
Sword Pokedex Entry
Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.
Shield Pokedex Entry
Its punches slice the air. However, it seems to need a short break after fighting for three minutes.
Pokemon Sword and Shield Hitmonchan Evolutions
How do i evolve Hitmonchan in Pokemon Sword and Shield?
Pokemon Sword and Shield Tyrogue evolves into Hitmonlee when you reach Level 20, Attack > Defense. This pokemon also has 2 alternative evolutions.
Level 20, Attack < Defense
Hitmonchan Locations in Pokemon Sword and Shield
Where do i find and how to get Hitmonchan?
Hitmonchan does not spawn in the wild. Instead you can catch Tyrogue and evolve it into Hitmonchan. A popular spawn location you can find Tyrogue is in the Route 3 area with a 2% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Hitmonchan Raids
Where do i find Hitmonchan Raids?
You can find Hitmonchan raids in the following locations: Rolling Fields, South Lake Miloch, Stony Wilderness.
Pokemon Sword and Shield Hitmonchan Weakness
Hitmonchan is a Fighting Type pokemon. This will cause it to take More Damage from , Psychic, Fairy Type Moves and will take Less Damage from Rock, Bug, Dark type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Flying Psychic Fairy |
0.5x Damage | Rock Bug Dark |
0.25x Damage | |
Immune to Damage |
What pokemon is Hitmonchan Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Hitmonchan Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Hitmonchan Moves List
What moves can Hitmonchan learn from TMs, TRs, and Leveling?
Hitmonchan can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fighting type +50% STAB damage.
Hitmonchan Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Drain Punch | — | |||||
01 | [] Feint | — | |||||
01 | [] Vacuum Wave | — | |||||
01 | [] Bullet Punch | — | |||||
01 | [] Tackle | — | |||||
01 | [] Helping Hand | — | |||||
01 | [] Fake Out | — | |||||
01 | [] Focus Energy | — | |||||
04 | [] Mach Punch | — | |||||
08 | [] Power-Up Punch | — | |||||
12 | [] Detect | — | |||||
16 | [] Revenge | — | |||||
21 | [] Quick Guard | — | |||||
24 | [] Thunder Punch | — | |||||
24 | [] Ice Punch | — | |||||
24 | [] Fire Punch | — | |||||
28 | [] Agility | — | |||||
32 | [] Mega Punch | — | |||||
36 | [] Close Combat | — | |||||
40 | [] Counter | — | |||||
44 | [] Focus Punch | — |
TM Moves Hitmonchan can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM42 | Revenge | Physical | 90 | 100 | 10 | Power increases if user was hit first. | |
TM43 | Brick Break | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM75 | Low Sweep | Physical | 97.5 | 100 | 20 | Lowers opponent's Speed. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
Hitmonchan TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR14 | Metronome | Status | — | — | 10 | User performs almost any move in the game at random. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR53 | Close Combat | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR56 | Aura Sphere | Special | 120 | — | 20 | Ignores Accuracy and Evasiveness. | |
TR64 | Focus Blast | Special | 180 | 70 | 5 | May lower opponent's Special Defense. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR95 | Throat Chop | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
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