Pokemon Sword and Shield Hitmonlee is a Fighting Type Kicking Pokémon, which makes it weak against , Psychic, Fairy type moves. You can find and catch Hitmonlee in Route 3 with a 2% chance to appear during All Weather weather. The Max IV Stats of Hitmonlee are 50 HP, 120 Attack, 35 SP Attack, 53 Defense, 110 SP Defense, and 87 Speed.


List of Hitmonlee Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 455 | |
HP | 50 | |
Attack | 120 | |
Defense | 53 | |
Special Attack | 35 | |
Special Defense | 110 | |
Speed | 87 |
Based on this pokemon's stats we consider the best nature for Hitmonlee to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Hitmonlee Abilities
Ability | Type | Effect |
---|---|---|
Limber | Normal | |
Reckless | Normal | |
Unburden | Hidden |
Sword Pokedex Entry
This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.
Shield Pokedex Entry
The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
Pokemon Sword and Shield Hitmonlee Evolutions
How do i evolve Hitmonlee in Pokemon Sword and Shield?
Pokemon Sword and Shield Tyrogue evolves into Hitmonlee when you reach Level 20, Attack > Defense. This pokemon also has 2 alternative evolutions.
Level 20, Attack < Defense


Hitmonlee Locations in Pokemon Sword and Shield
Where do i find and how to get Hitmonlee?
Hitmonlee does not spawn in the wild. Instead you can catch Tyrogue and evolve it into Hitmonlee. A popular spawn location you can find Tyrogue is in the Route 3 area with a 2% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Hitmonlee Raids
Where do i find Hitmonlee Raids?
You can find Hitmonlee raids in the following locations: Rolling Fields, South Lake Miloch, Stony Wilderness.
Pokemon Sword and Shield Hitmonlee Weakness
Hitmonlee is a Fighting Type pokemon. This will cause it to take More Damage from , Psychic, Fairy Type Moves and will take Less Damage from Rock, Bug, Dark type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Hitmonlee Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Hitmonlee Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Hitmonlee Moves List
What moves can Hitmonlee learn from TMs, TRs, and Leveling?
Hitmonlee can learn the fighting type move High Jump Kick at level 44. This Physical move If it misses, the user loses half their HP. Bolded Pow numbers are adjusted for this pokemon's Fighting type +50% STAB damage.
Hitmonlee Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | Brick Break | ![]() | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
01 | Feint | ![]() | Physical | 30 | 100 | 10 | Only hits if opponent uses Protect or Detect in the same turn. |
01 | Low Sweep | ![]() | Physical | 97.5 | 100 | 20 | Lowers opponent's Speed. |
01 | Tackle | ![]() | Physical | 40 | 100 | 35 | |
01 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
01 | Fake Out | ![]() | Physical | 40 | 100 | 10 | User attacks first, foe flinches. Only usable on first turn. |
01 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
04 | Double Kick | ![]() | Physical | 45 | 100 | 30 | Hits twice in one turn. |
08 | Low Kick | ![]() | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
12 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
16 | Revenge | ![]() | Physical | 90 | 100 | 10 | Power increases if user was hit first. |
21 | Wide Guard | ![]() | Status | — | — | 10 | Protects the user's team from multi-target attacks. |
24 | Blaze Kick | ![]() | Physical | 85 | 90 | 10 | High critical hit ratio. May burn opponent. |
28 | Mind Reader | ![]() | Status | — | — | 5 | User's next attack is guaranteed to hit. |
32 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
36 | Close Combat | ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
40 | Reversal | ![]() | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. |
44 | High Jump Kick | ![]() | Physical | 195 | 90 | 10 | If it misses, the user loses half their HP. |
TM Moves Hitmonlee can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM42 | Revenge | ![]() | Physical | 90 | 100 | 10 | Power increases if user was hit first. |
TM43 | Brick Break | ![]() | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM52 | Bounce | ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM75 | Low Sweep | ![]() | Physical | 97.5 | 100 | 20 | Lowers opponent's Speed. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM79 | Retaliate | ![]() | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Hitmonlee TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR07 | Low Kick | ![]() | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR14 | Metronome | ![]() | Status | — | — | 10 | User performs almost any move in the game at random. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR21 | Reversal | ![]() | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR39 | Superpower | ![]() | Physical | 180 | 100 | 5 | Lowers user's Attack and Defense. |
TR41 | Blaze Kick | ![]() | Physical | 85 | 90 | 10 | High critical hit ratio. May burn opponent. |
TR48 | Bulk Up | ![]() | Status | — | — | 20 | Raises user's Attack and Defense. |
TR53 | Close Combat | ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
TR56 | Aura Sphere | ![]() | Special | 120 | — | 20 | Ignores Accuracy and Evasiveness. |
TR57 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | May poison the opponent. |
TR64 | Focus Blast | ![]() | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR95 | Throat Chop | ![]() | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
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