Pokemon Sword and Shield Diancie is a Rock and Fairy Type Jewel Pokémon, which makes it weak against Ground, Water, Grass, Steel type moves. You can find and catch Diancie using our guide below on How To Obtain this pokemon. The Max IV Stats of Diancie are 50 HP, 100 Attack, 100 SP Attack, 150 Defense, 150 SP Defense, and 50 Speed.
List of Diancie Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 600 | |
HP | 50 | |
Attack | 100 | |
Defense | 150 | |
Special Attack | 100 | |
Special Defense | 150 | |
Speed | 50 |
Based on this pokemon's stats we consider the best nature for Diancie to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
Diancie Abilities
Ability | Type | Effect |
---|---|---|
Clear Body | Normal |
Pokemon Sword and Shield Diancie Evolutions
How do i evolve Diancie in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Diancie does not have an evolution form in Generation 8.
Diancie Locations in Pokemon Sword and Shield
Where do i find and how to get Diancie?
Diancie does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Diancie Raids
Where do i find Diancie Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Diancie Weakness
Diancie is a Rock and Fairy Type pokemon. This will cause it to take More Damage from Ground, Water, Grass, Steel Type Moves and will take Less Damage from Normal, , Fire, Bug, Dark, Dragon type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground Water Grass |
0.5x Damage | Normal Flying Fire Bug Dark |
0.25x Damage | |
Immune to Damage | Dragon |
What pokemon is Diancie Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Diancie Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Diancie Moves List
What moves can Diancie learn from TMs, TRs, and Leveling?
Diancie can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Rock and Fairy type +50% STAB damage.
Diancie Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Tackle | ||||||
1 | [] Harden | ||||||
7 | [] Guard Split | ||||||
14 | [] Smack Down | ||||||
21 | [] Flail | ||||||
28 | [] Ancient Power | ||||||
35 | [] Rock Polish | ||||||
42 | [] Light Screen | ||||||
49 | [] Rock Slide | ||||||
56 | [] Skill Swap | ||||||
63 | [] Power Gem | ||||||
70 | [] Stealth Rock | ||||||
77 | [] Moonblast | ||||||
84 | [] Stone Edge | ||||||
91 | [] Diamond Storm |
TM Moves Diancie can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 112.5 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM47 | Fake Tears | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. | |
TM48 | Rock Tomb | Physical | 90 | 95 | 15 | Lowers opponent's Speed. | |
TM49 | Sand Tomb | Physical | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM87 | Draining Kiss | Special | 75 | 100 | 10 | User recovers most the HP inflicted on opponent. | |
TM92 | Mystical Fire | Special | 75 | 100 | 10 | Lowers opponent's Special Attack. |
Diancie TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR14 | Metronome | Status | — | — | 10 | User performs almost any move in the game at random. | |
TR17 | Amnesia | Status | — | — | 20 | Sharply raises user's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR29 | Baton Pass | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR63 | Power Gem | Special | 120 | 100 | 20 | ||
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR75 | Stone Edge | Physical | 150 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR82 | Stored Power | Special | 20 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR90 | Play Rough | Physical | 135 | 90 | 10 | May lower opponent's Attack. | |
TR92 | Dazzling Gleam | Special | 120 | 100 | 10 | Hits all adjacent opponents. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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