Pokemon Sword and Shield Pupitar is a Rock and Ground Type Hard Shell Pokémon, which makes it weak against Fighting, Ground, Steel, Ice, Water, Grass type moves. You can find and catch Pupitar in Lake of Outrage with a 2% chance to appear during Sandstorm weather. The Max IV Stats of Pupitar are 70 HP, 84 Attack, 65 SP Attack, 70 Defense, 70 SP Defense, and 51 Speed.


List of Pupitar Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 410 | |
HP | 70 | |
Attack | 84 | |
Defense | 70 | |
Special Attack | 65 | |
Special Defense | 70 | |
Speed | 51 |
Based on this pokemon's stats we consider the best nature for Pupitar to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Pupitar Abilities
Ability | Type | Effect |
---|---|---|
Shed Skin | Normal |
Sword Pokedex Entry
Even sealed in its shell, it can move freely. Hard and fast, it has outstanding destructive power.
Shield Pokedex Entry
It will not stay still, even while it’s a pupa. It already has arms and legs under its solid shell.
Pokemon Sword and Shield Pupitar Evolutions
How do i get Pupitar's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Larvitar evolves into Pupitar when you reach Level 30. Pupitar then evolves into its final evolution Tyranitar when you reach Level 55.
Pupitar Locations in Pokemon Sword and Shield
Where do i find and how to get Pupitar?
A popular spawn location you can find Pupitar is in the Lake of Outrage area with a 2% chance to spawn during Sandstorm weather.
Pupitar is a Pokemon Shield Exclusive Pokemon and can only be found within the Shield Version of the game.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Pupitar Raids
Where do i find Pupitar Raids?
Pupitar Raid is exclusive and can only be found within the Pokemon Shield Version of the game.
Pokemon Sword and Shield Pupitar Weakness
Pupitar is a Rock and Ground Type pokemon. This will cause it to take More Damage from Fighting, Ground, Steel, Ice, Water, Grass Type Moves and will take Less Damage from Normal, , Fire, Rock, Electric, Poison type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() |
0.25x Damage | ![]() |
Immune to Damage | ![]() |
What pokemon is Pupitar Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Pupitar Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Pupitar Moves List
What moves can Pupitar learn from TMs, TRs, and Leveling?
Pupitar can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Rock and Ground type +50% STAB damage.
Pupitar Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Iron Defense | ||||||
01 | [] Tackle | ||||||
01 | [] Leer | ||||||
01 | [] Rock Throw | ||||||
01 | [] Payback | ||||||
09 | [] Bite | ||||||
12 | [] Scary Face | ||||||
15 | [] Rock Slide | ||||||
18 | [] Stomping Tantrum | ||||||
21 | [] Screech | ||||||
24 | [] Dark Pulse | ||||||
27 | [] Crunch | ||||||
33 | [] Earthquake | ||||||
37 | [] Stone Edge | ||||||
42 | [] Thrash | ||||||
47 | [] Sandstorm | ||||||
52 | [] Hyper Beam |
TM Moves Pupitar can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Dig | ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 112.5 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM26 | Scary Face | ![]() | Status | — | 100 | 10 | Sharply lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM48 | Rock Tomb | ![]() | Physical | 90 | 95 | 15 | Lowers opponent's Speed. |
TM49 | Sand Tomb | ![]() | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM58 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM79 | Retaliate | ![]() | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
TM81 | Bulldoze | ![]() | Physical | 90 | 100 | 20 | Lowers opponent's Speed. |
TM85 | Snarl | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Special Attack. |
TM98 | Stomping Tantrum | ![]() | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Pupitar TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR24 | Outrage | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR32 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR45 | Muddy Water | ![]() | Special | 90 | 85 | 10 | May lower opponent's Accuracy. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR51 | Dragon Dance | ![]() | Status | — | — | 20 | Raises user's Attack and Speed. |
TR58 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | May cause flinching. |
TR67 | Earth Power | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 150 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
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