Pokemon Scarlet and Violet Meditite
Pokemon Scarlet and Violet Meditite is a new F Tier Type Meditate Pokémon, with a growth rate and a 1 Speed EV Yield. Meditite has a chance of having as an Ability, and based on 280 Total Base Stats; we recommend a Timid Nature for Meditite in Pokemon SV.
Meditite Stats
Meditite highest IV stat is Speed (60) and the lowest being Attack (40).
Rank | Value | Stat | |
---|---|---|---|
F | 30 | HP | |
F | 40 | Atk | |
F | 55 | Def | |
F | 40 | Sp.Atk | |
F | 55 | Sp.Def | |
E | 60 | Speed | |
F | 280 | Total |
Meditite Abilities
Abilities | Description |
---|---|
Pure Power Ability 1 | Raises the Pokémon's Attack stat. |
Telepathy Hidden Ability | Pokémon with the Telepathy ability will not take damage from teammates in double and triple battles. |
Meditite Guide
Meditite has a 1 Speed EV Yield, which means the best nature to have with Meditite is a Timid nature due to the highest IV stat being Speed.
Meditite | Detail |
---|---|
Wild Held Item | None |
Wild Material Drops |
Meditite Sweat
|
Best Nature |
Timid
↑ +10% Speed↓ -10% Attack |
Weak To | |
Resistance To | |
Catch Rate | 180 (23.5% with PokéBall, full HP) |
EV Yield | 1 Speed |
Breeding Meditite
Meditite can breed with pokemon who share the Human-Like Egg Group.
Meditite | Value |
---|---|
Egg Groups |
Human-Like
|
Gender | 50% male / 50% female |
How To Evolve Meditite in Pokemon Scarlet & Violet
Meditite Regular Evolution requires Level 37 to evolve into Medicham.
-
Meditite#161
-
37Evolves at level 37
-
Medicham#162
The Meditite Regular Evolution biggest stat increase will be the HP stat.
Where To Find Meditite Locations in Pokemon SV
Meditite has 1 spawn locations in pokemon scarlet and violet. You can find Meditite appearing at level 20 - 39, within the South Province (Area Four), South Province (Area Six), West Province (Area Two) location.
Meditite Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
2 Meditite Raid |
Meditite
Lv. 20
|
Very Rare
1 Biome
|
1
Lv. 1
| |
Very Rare
1 Biome
|
1
Lv. 1
|
Meditite Raid Rewards in Pokemon SV
Pokemon SV Meditite has 1 Tera Raids. The Meditite Tera Raid will be a Lv.20 2-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
2 Meditite RaidLv. 20
|
Exp. Candy S
3x
Meditite Sweat
2x
Swift Feather
1x
Exp. Candy M
1x
12.37%
Swift Feather
1x
11.76%
Persim Berry
1x
5.33%
Chesto Berry
2x
5.63%
Aspear Berry
1x
5.97%
Tiny Mushroom
1x
47.62%
|
Fake Out
Confusion
Low Sweep
Psych Up
|
Pokemon SV Meditite Weakness
Meditite is a Fairy, Ghost type moves, and Less Damage from , Rock, Fighting type moves.
Type pokemon. This will cause Meditite to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
A |
+200% | |
A |
+200% |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
A |
-50% | |
B |
-50% |
Best Moves for Meditite in Scarlet and Violet
Meditite Best Moves to use when choosing a Moveset, includes leveling moves such as Confusion and TM Moves like Brick Break, and Drain Punch.
Unlock | Move | Description |
---|---|---|
Lv. 28 |
High Jump Kick
|
Tier: S Tier Power: 130Acc: 90PP: 10 Physical
Effect: The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5 Physical
Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |
Focus Blast
|
Tier: A Tier Power: 120Acc: 70PP: 5 Special
Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Egg |
Dynamic Punch
|
Tier: B Tier Power: 100Acc: 50PP: 5 Physical
Effect: The user attacks by punching the target with full concentrated power. This also confuses the target. |
Brick Break
|
Tier: C Tier Power: 75Acc: 100PP: 15 Physical
Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
List of Meditite Moves in
Meditite can learn 16 Moves from Leveling Up and 48 TM Moves. Moves like Counter which, Meditite will learn by reaching level 44. You can also learn TM tutor moves such as Brick Break, Drain Punch and Psychic.
Meditite Level Up Moves
List of the 16 Moves Meditite can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Confusion
|
Tier: D Tier Power: 50Acc: 100PP: 25 Special
Effect: The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
Lv.1 |
Work Up
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: The user is roused, and its Attack and Sp. Atk stats are boosted. |
Lv.9 |
Detect
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Lv.12 |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
Lv.15 |
Feint
|
Tier: E Tier Power: 30Acc: 100PP: 10 Physical
Effect: This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
Lv.17 |
Force Palm
|
Tier: D Tier Power: 60Acc: 100PP: 10 Physical
Effect: The target is attacked with a shock wave. This may also leave the target with paralysis. |
Lv.20 |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20 Special
Effect: The target is attacked with a peculiar ray. This may also confuse the target. |
Lv.23 |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
Lv.25 |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Lv.28 |
High Jump Kick
|
Tier: S Tier Power: 130Acc: 90PP: 10 Physical
Effect: The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
Lv.31 |
Psych Up
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user hypnotizes itself into copying any stat change made by the target. |
Lv.33 |
Acupressure
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
Lv.36 |
Power Trick
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to switch its Attack stat with its Defense stat. |
Lv.39 |
Reversal
|
Tier: F Tier Power: 1Acc: 100PP: 15 Physical
Effect: An all-out attack that becomes more powerful the less HP the user has. |
Lv.41 |
Recover
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user regenerates its cells, restoring its own HP by up to half its max HP. |
Lv.44 |
Counter
|
Tier: F Tier Power: 1Acc: 100PP: 20 Physical
Effect: A retaliatory attack that counters any physical move, inflicting double the damage taken. |
Meditite TM Moves
List of the 48 Moves Meditite can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Aerial Ace
|
Tier: E Tier Power: 60Acc: 101PP: 20 Physical
Effect: The user confounds the target with speed, then slashes. This attack never misses. | |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40 Status
Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. | |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Brick Break
|
Tier: C Tier Power: 75Acc: 100PP: 15 Physical
Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Bulk Up
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5 Physical
Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |
Drain Punch
|
Tier: C Tier Power: 75Acc: 100PP: 10 Physical
Effect: The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Focus Blast
|
Tier: A Tier Power: 120Acc: 70PP: 5 Special
Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20 Special
Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. | |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an icy punch. This may also leave the target frozen. | |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Low Kick
|
Tier: F Tier Power: 1Acc: 100PP: 20 Physical
Effect: A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Low Sweep
|
Tier: D Tier Power: 65Acc: 100PP: 20 Physical
Effect: The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Night Shade
|
Tier: F Tier Power: 1Acc: 100PP: 15 Special
Effect: The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
Poison Jab
|
Tier: D Tier Power: 80Acc: 100PP: 20 Physical
Effect: The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20 Special
Effect: The target is attacked with a peculiar ray. This may also confuse the target. | |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psychic Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
Psyshock
|
Tier: C Tier Power: 80Acc: 100PP: 10 Special
Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Reversal
|
Tier: F Tier Power: 1Acc: 100PP: 15 Physical
Effect: An all-out attack that becomes more powerful the less HP the user has. | |
Rock Slide
|
Tier: D Tier Power: 75Acc: 90PP: 10 Physical
Effect: Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch. | |
Rock Tomb
|
Tier: E Tier Power: 60Acc: 95PP: 15 Physical
Effect: The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15 Special
Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Stored Power
|
Tier: E Tier Power: 20Acc: 100PP: 10 Special
Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20 Special
Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25 Physical
Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Thunder Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. | |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user catches the target off guard and swaps the target's held item with its own. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. | |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Meditite Egg Moves
List of the 11 Moves Meditite can learn from being hatched from an egg.
Move | Description |
---|---|
Dynamic Punch
|
Tier: B Tier Power: 100Acc: 50PP: 5 Physical
Effect: The user attacks by punching the target with full concentrated power. This also confuses the target. |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an icy punch. This may also leave the target frozen. |
Psycho Cut
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
Thunder Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. |
Bullet Punch
|
Tier: E Tier Power: 40Acc: 100PP: 30 Physical
Effect: The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Fake Out
|
Tier: E Tier Power: 40Acc: 100PP: 10 Physical
Effect: This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40 Status
Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. |
Guard Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
Power Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
Quick Guard
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user protects itself and its allies from priority moves. |
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