Medicham Stats

Medicham highest IV stat is Speed (80) and the lowest being Attack (60).

Rank Value Stat
F
60
HP
E
60
Atk
E
75
Def
D
60
Sp.Atk
E
75
Sp.Def
D
80
Speed
D
410
Total

Medicham Guide

Medicham has a 2 Speed EV Yield, which means the best nature to have with Medicham is a Timid nature due to the highest IV stat being Speed.

Medicham Detail
Wild Held ItemNone
Best Nature
Timid
+10% Speed
-10% Attack
Weak To
2x
2x
2x
Resistance To
1/2
1/2
Catch Rate90 (11.8% with PokéBall, full HP)
EV Yield2 Speed

How To Evolve Medicham in Pokemon Scarlet & Violet

Meditite Regular Evolution requires Level 37 to evolve into Medicham.

    Medicham Regular Evolution
  1. #161
    Meditite
  2. Evolves at level 37
  3. #162
    Medicham

The Medicham Regular Evolution biggest stat increase will be the HP stat.

Evolutions Total HP Atk Def Sp.Atk Sp.Def Speed
Meditite
280
30
40
55
40
55
60
Stat Increase
+130
+30
+20
+20
+20
+20
+20
Medicham
410
60
60
75
60
75
80
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Where To Find Medicham Locations in Pokemon SV

Medicham has 2 spawn locations in pokemon scarlet and violet. You can find the evolved form Meditite appearing at level 40 - 56, within the The Great Crater of Paldea location.

Medicham Locations

Location How To Catch Pokemon Spawns
Very Common
60%
Mountain (60%) Biome
Cave (60%) Biome
Meditite
Lv. 20 - 39
Common
40%
Mountain (20%) Biome
Cave (20%) Biome
Medicham
Lv. 40 - 56
Common
40%
Grass (20%) Biome
Medicham
Lv. 40 - 56

Pokemon SV Medicham Weakness

Medicham is a Fighting Psychic Type pokemon. This will cause Medicham to take More Damage from Flying, Fairy, Ghost type moves, and Less Damage from Rock, Fighting type moves.

Medicham Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Flying
2x
Fairy
2x
Ghost
2x
-50%
Less Damage From
Rock
1/2
Fighting
1/2
-75%
Less Damage From
Immune
to Damage From

What pokemon is Medicham Weak Against?
Increased Damage
Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
A
+200%
A
+200%

What pokemon is Medicham Resistant Against?
Reduced Damage
Tier Pokemon Damage Taken Based on Move Type
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
A
-50%
B
-50%
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Best Moves for Medicham in Scarlet and Violet

Medicham Best Moves to use when choosing a Moveset, includes leveling moves such as Confusion and TM Moves like Giga Impact, and Hyper Beam.

Unlock Move Description
Lv. 28
High Jump Kick
Fighting
Tier:
S Tier
Power:
130
Acc:
90
PP:
10
Physical
Effect:
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
Close Combat
Fighting
Tier:
A Tier
Power:
120
Acc:
100
PP:
5
Physical
Effect:
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Focus Blast
Fighting
Tier:
A Tier
Power:
120
Acc:
70
PP:
5
Special
Effect:
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga Impact
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.

List of Medicham Moves in

Medicham can learn 18 Moves from Leveling Up and 52 TM Moves. Moves like Counter which, Medicham will learn by reaching level 53. You can also learn TM tutor moves such as Giga Impact, Hyper Beam and Aura Sphere.

Medicham Level Up Moves

List of the 18 Moves Medicham can learn from leveling up.

Lv Move Description
Lv.1
Confusion
Psychic
Tier:
D Tier
Power:
50
Acc:
100
PP:
25
Special
Effect:
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Lv.1
Detect
Fighting
Tier:
? Tier
Power:
0
Acc:
101
PP:
5
Status
Effect:
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Lv.1
Fire Punch
Fire
Tier:
D Tier
Power:
75
Acc:
100
PP:
15
Physical
Effect:
The target is attacked with a fiery punch. This may also leave the target with a burn.
Lv.1
Ice Punch
Ice
Tier:
D Tier
Power:
75
Acc:
100
PP:
15
Physical
Effect:
The target is attacked with an icy punch. This may also leave the target frozen.
Lv.1
Thunder Punch
Electric
Tier:
D Tier
Power:
75
Acc:
100
PP:
15
Physical
Effect:
The target is attacked with an electrified punch. This may also leave the target with paralysis.
Lv.1
Work Up
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
30
Status
Effect:
The user is roused, and its Attack and Sp. Atk stats are boosted.
Lv.12
Endure
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Lv.15
Feint
Normal
Tier:
E Tier
Power:
30
Acc:
100
PP:
10
Physical
Effect:
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Lv.17
Force Palm
Fighting
Tier:
D Tier
Power:
60
Acc:
100
PP:
10
Physical
Effect:
The target is attacked with a shock wave. This may also leave the target with paralysis.
Lv.20
Psybeam
Psychic
Tier:
D Tier
Power:
65
Acc:
100
PP:
20
Special
Effect:
The target is attacked with a peculiar ray. This may also confuse the target.
Lv.23
Calm Mind
Psychic
Tier:
? Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Lv.25
Zen Headbutt
Psychic
Tier:
C Tier
Power:
80
Acc:
90
PP:
15
Physical
Effect:
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Lv.28
High Jump Kick
Fighting
Tier:
S Tier
Power:
130
Acc:
90
PP:
10
Physical
Effect:
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
Lv.31
Psych Up
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user hypnotizes itself into copying any stat change made by the target.
Lv.33
Acupressure
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
30
Status
Effect:
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Lv.36
Power Trick
Psychic
Tier:
? Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user employs its psychic power to switch its Attack stat with its Defense stat.
Lv.47
Recover
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
5
Status
Effect:
The user regenerates its cells, restoring its own HP by up to half its max HP.
Lv.53
Counter
Fighting
Tier:
F Tier
Power:
1
Acc:
100
PP:
20
Physical
Effect:
A retaliatory attack that counters any physical move, inflicting double the damage taken.