
Pokemon Scarlet and Violet Medicham
Pokemon Scarlet and Violet Medicham is a new D Tier Type Meditate Pokémon, with a growth rate and a 2 Speed EV Yield. Medicham has a chance of having as an Ability, and based on 410 Total Base Stats; we recommend a Timid Nature for Medicham in Pokemon SV.
Medicham Stats
Medicham highest IV stat is Speed (80) and the lowest being Attack (60).
Rank | Value | Stat | |
---|---|---|---|
F | 60 | HP | |
E | 60 | Atk | |
E | 75 | Def | |
D | 60 | Sp.Atk | |
E | 75 | Sp.Def | |
D | 80 | Speed | |
D | 410 | Total |
Medicham Abilities
Abilities | Description |
---|---|
Pure Power Ability 1 | Raises the Pokémon's Attack stat. |
Telepathy Hidden Ability | Pokémon with the Telepathy ability will not take damage from teammates in double and triple battles. |
Medicham Guide
Medicham has a 2 Speed EV Yield, which means the best nature to have with Medicham is a Timid nature due to the highest IV stat being Speed.
Breeding Medicham
Medicham can breed with pokemon who share the Human-Like Egg Group.
Medicham | Value |
---|---|
Egg Groups |
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Gender | ![]() ![]() |
How To Evolve Medicham in Pokemon Scarlet & Violet
Meditite Regular Evolution requires Level 37 to evolve into Medicham.
- Meditite#161
-
37Evolves at level 37
- Medicham#162
The Medicham Regular Evolution biggest stat increase will be the HP stat.
Where To Find Medicham Locations in Pokemon SV
Medicham has 1 spawn locations in pokemon scarlet and violet. You can find Meditite appearing at level 20 - 39, within the South Province (Area Four), South Province (Area Six), West Province (Area Two) location.

Medicham Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
4 ![]() |
![]() ![]() ![]() Medicham
Lv. 45
|
![]() ![]() ![]() Very Rare
1 Biome
|
![]() ![]() ![]() 1
Lv. 1
| |
![]() ![]() ![]() Very Rare
1 Biome
|
![]() ![]() ![]() 1
Lv. 1
|
Medicham Raid Rewards in Pokemon SV
Pokemon SV Medicham has 1 Tera Raids. The Medicham Tera Raid will be a Lv.45 4-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
4 ![]() Lv. 45
|
![]() 2x
![]() 1x
![]() 4x
![]() 2x
![]() 1x
![]() 2x
![]() 1x
15%
![]() 2x
4.71%
![]() 1x
12.35%
![]() 1x
9.86%
![]() 1x
10.94%
![]() 3x
17.54%
![]() 1x
31.91%
![]() 1x
15.63%
|
![]() ![]() ![]() ![]() Other Moves
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Pokemon SV Medicham Weakness
Medicham is a Fairy, Ghost type moves, and Less Damage from , Rock, Fighting type moves.
Type pokemon. This will cause Medicham to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
A |
![]() | |
A |
![]() |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
A |
![]() | |
B |
![]() |
Best Moves for Medicham in Scarlet and Violet
Medicham Best Moves to use when choosing a Moveset, includes leveling moves such as Confusion and TM Moves like Giga Impact, and Hyper Beam.
Unlock | Move | Description |
---|---|---|
Lv. 28 |
High Jump Kick
|
Tier: S Tier Power: 130Acc: 90PP: 10![]() Effect: The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5![]() Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |
Focus Blast
|
Tier: A Tier Power: 120Acc: 70PP: 5![]() Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. |
List of Medicham Moves in
Medicham can learn 18 Moves from Leveling Up and 52 TM Moves. Moves like Counter which, Medicham will learn by reaching level 53. You can also learn TM tutor moves such as Giga Impact, Hyper Beam and Aura Sphere.
Medicham Level Up Moves
List of the 18 Moves Medicham can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Confusion
|
Tier: D Tier Power: 50Acc: 100PP: 25![]() Effect: The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
Lv.1 |
Detect
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Lv.1 |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. |
Lv.1 |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an icy punch. This may also leave the target frozen. |
Lv.1 |
Thunder Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. |
Lv.1 |
Work Up
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user is roused, and its Attack and Sp. Atk stats are boosted. |
Lv.12 |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
Lv.15 |
Feint
|
Tier: E Tier Power: 30Acc: 100PP: 10![]() Effect: This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
Lv.17 |
Force Palm
|
Tier: D Tier Power: 60Acc: 100PP: 10![]() Effect: The target is attacked with a shock wave. This may also leave the target with paralysis. |
Lv.20 |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20![]() Effect: The target is attacked with a peculiar ray. This may also confuse the target. |
Lv.23 |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
Lv.25 |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15![]() Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Lv.28 |
High Jump Kick
|
Tier: S Tier Power: 130Acc: 90PP: 10![]() Effect: The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
Lv.31 |
Psych Up
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user hypnotizes itself into copying any stat change made by the target. |
Lv.33 |
Acupressure
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
Lv.36 |
Power Trick
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user employs its psychic power to switch its Attack stat with its Defense stat. |
Lv.47 |
Recover
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user regenerates its cells, restoring its own HP by up to half its max HP. |
Lv.53 |
Counter
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: A retaliatory attack that counters any physical move, inflicting double the damage taken. |
Medicham TM Moves
List of the 52 Moves Medicham can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Aerial Ace
|
Tier: E Tier Power: 60Acc: 101PP: 20![]() Effect: The user confounds the target with speed, then slashes. This attack never misses. | |
Aura Sphere
|
Tier: C Tier Power: 80Acc: 101PP: 20![]() Effect: The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40![]() Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. | |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15![]() Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Brick Break
|
Tier: C Tier Power: 75Acc: 100PP: 15![]() Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Bulk Up
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5![]() Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |
Drain Punch
|
Tier: C Tier Power: 75Acc: 100PP: 10![]() Effect: The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Energy Ball
|
Tier: D Tier Power: 90Acc: 100PP: 10![]() Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Focus Blast
|
Tier: A Tier Power: 120Acc: 70PP: 5![]() Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an icy punch. This may also leave the target frozen. | |
Imprison
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: If opposing Pokemon know any move also known by the user, they are prevented from using it. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Low Kick
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Low Sweep
|
Tier: D Tier Power: 65Acc: 100PP: 20![]() Effect: The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Night Shade
|
Tier: F Tier Power: 1Acc: 100PP: 15![]() Effect: The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
Poison Jab
|
Tier: D Tier Power: 80Acc: 100PP: 20![]() Effect: The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20![]() Effect: The target is attacked with a peculiar ray. This may also confuse the target. | |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10![]() Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psychic Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
Psyshock
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Reversal
|
Tier: F Tier Power: 1Acc: 100PP: 15![]() Effect: An all-out attack that becomes more powerful the less HP the user has. | |
Rock Slide
|
Tier: D Tier Power: 75Acc: 90PP: 10![]() Effect: Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch. | |
Rock Tomb
|
Tier: E Tier Power: 60Acc: 95PP: 15![]() Effect: The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15![]() Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Stored Power
|
Tier: E Tier Power: 20Acc: 100PP: 10![]() Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20![]() Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25![]() Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Thunder Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. | |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user catches the target off guard and swaps the target's held item with its own. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. | |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15![]() Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Medicham Egg Moves
List of the 11 Moves Medicham can learn from being hatched from an egg.
Move | Description |
---|---|
Dynamic Punch
|
Tier: B Tier Power: 100Acc: 50PP: 5![]() Effect: The user attacks by punching the target with full concentrated power. This also confuses the target. |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an icy punch. This may also leave the target frozen. |
Psycho Cut
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
Thunder Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. |
Bullet Punch
|
Tier: E Tier Power: 40Acc: 100PP: 30![]() Effect: The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Fake Out
|
Tier: E Tier Power: 40Acc: 100PP: 10![]() Effect: This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40![]() Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. |
Guard Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
Power Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
Quick Guard
|
Tier: F Tier Power: 0Acc: 101PP: 15![]() Effect: The user protects itself and its allies from priority moves. |
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