Utility
Balanced
30Speed · Very Slow

The stat bars tell the story: Defense carries everything and HP's dead weight. But this Compass Pokemon still yields 1 Defense EV per fight on a medium-fast 1M XP curve.

Base Stats
Avg
HP30
F
Attack45
D
Defense135
A
Sp. Atk45
D
Sp. Def90
B
Speed30
F
Total375
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight97.0 kg
Base XP75
Abilities
SturdyPopular
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sand ForceHANiche
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
EV Yield
HPAtkDef+1SpASpDSpe
Defense training source
Pokedex Entries

Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

Legends: Arceus

Nosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Nosepass Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Grass, Fighting, Ground, Steel
0.5x (Resist)Normal, Fire, Poison, Flying
Type ChartFragile
5Weak
4Resist
0Immune
Score-6
4xCritical
None
¼xResist
None
0xImmune
None
How to Beat Nosepass (Best Counters)

Archaludon's Flash Cannon hits Nosepass for 77-91%. Annihilape deals 39-46% with Drain Punch.

Archaludon
Archaludon
SteelDragon
A
Recommended Build
AbilityStamina
ItemAssault Vest
NatureTimid
Moves
  • Electro Shot
  • Flash Cannon
  • Body Press
  • Dragon Pulse
Damage vs Nosepass
Flash Cannon 2x
77-91%
Dragon Pulse
40-48%
View Archaludon builds →

To get Probopass from Nosepass, you need an evolution item. The evolution method matters here. The evolved forms gain up to 150 total stats over Nosepass. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Nosepass
Rock
Probopass
RockSteel
HP
30
60+30
ATK
45
55+10
DEF
135
145+10
SP.ATK
45
75+30
SP.DEF
90
150+60
SPE
30
40+10
BST
375C-Tier
525B-Tier+150
ROLE
Balanced
Support
TYPE
Utility
Special

Breeding

Very Easy

Breed Nosepass easily with 84 breeding partners from the Mineral egg group.

Egg Groups
Mineral
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
glaliefroslasscrustleferrothorndwebblesnoruntferroseedcofagrigusyamaskporygon2claydolbronzong

Stealth Rock is the priority every time Nosepass comes in. Impish nature and spread EVs keep it alive long enough to get layers down, while Eviolite provides a bulk boost that only works before full evolution. Sturdy rounds it out.

Best Build

All 15 games
Experimental
Ability
Sturdy
Item
EvioliteBULK
Best Nature for Nosepass
Impish+DEF

Nosepass best EVs are Defense and Sp. Def

EVs

Wall Moveset

  • Body Press
  • Stealth RockSTAB
  • Iron Defense
  • Thunder Wave

Recommended Teammates

Moves

All 15 games

The level-up pool is slim, so TMs matter here. Nosepass's coverage across 8 types all comes from technical machines, built on top of Meteor Beam and Stone Edge for same-type damage. Earth Power and Stone Edge are the payoff moves.

Level-Up Moves

Lv 1
Tackle
D4010035Normal
Lv 4
Harden
D30Normal
Lv 7
Block
S5Normal
Lv 10
Rock Throw
509015Rock
Lv 13
Thunder Wave
S9020Electric
Lv 16
Rest
C5Psychic
Lv 19
Spark
D6510020Electric
Lv 22
Rock Slide
B759010Rock
Lv 25
Power Gem
D8010020Rock
Lv 28
Rock Blast
D259010Rock
Lv 31
Discharge
D8010015Electric
Lv 34
Sandstorm
S10Rock
Lv 37
Earth Power
D9010010Ground
Lv 40
Stone Edge
D100805Rock
Lv 43
Lock-On
D5Normal
Lv 43
Zap Cannon
D120505Electric

TM Moves

TM
TM89
Body Press
S8010010Fighting
TM66
Body Slam
D8510015Normal
TM28
Bulldoze
D6010020Ground
TM224
Curse
A10Ghost
TM79
Dazzling Gleam
D8010010Fairy
TM204
Double-Edge
D12010015Normal
TM133
Earth Power
D9010010Ground
TM149
Earthquake
B10010010Ground
TM47
Endure+4
S10Normal
TM25
Facade
D7010020Normal
TM67
Fire Punch
D7510015Fire
TM93
Flash Cannon
D8010010Steel
TM178
Gravity
A5Psychic
TM121
Heavy Slam
D10010Steel
TM130
Helping Hand+5
A20Normal
TM186
High Horsepower
D959510Ground
TM69
Ice Punch
D7510015Ice
TM104
Iron Defense
S15Steel
TM220
Meteor Beam
C1209010Rock
TM202
Pain Split
S20Normal
TM101
Power Gem
D8010020Rock
TM07
Protect+4
S10Normal
TM85
Rest
C5Psychic
TM76
Rock Blast
D259010Rock
TM86
Rock Slide
B759010Rock
TM36
Rock Tomb
D609515Rock
TM176
Sand Tomb
S358515Ground
TM51
Sandstorm
S10Rock
TM70
Sleep Talk
C10Normal
TM179
Smack Down
D5010015Rock
TM116
Stealth Rock
S20Rock
TM170
Steel Beam
D140955Steel
TM84
Stomping Tantrum
D7510010Ground
TM150
Stone Edge
D100805Rock
TM103
Substitute
C10Normal
TM49
Sunny Day
C5Fire
TM01
Take Down
A908520Normal
TM87
Taunt
S10020Dark
TM171
Tera Blast
D8010010Normal
TM166
Thunder
D1107010Electric
TM68
Thunder Punch
D7510015Electric
TM82
Thunder Wave
S9020Electric
TM126
Thunderbolt
D9010015Electric
TM48
Volt Switch
A7010020Electric

Egg Moves

Nosepass doesn't have any Egg moves

Tutor Moves

Nosepass can't learn any Tutor moves
All 15 games

Nosepass doesn't appear in Scarlet & Violet. Transfer it from Ruby, Emerald, or Legends: Arceus to add it to your collection. Check the source games below for encounter details.

Nosepass is not available as a wild encounter in this game.

Also found in:

  • At 375 BST, Nosepass is firmly in pre-evolution territory. Evolve it into Probopass before bringing it to any serious fight.

  • Watch for Milotic (Water), Venusaur (Grass), and Hitmonlee (Fighting) when using Nosepass. They all hit it super-effectively with STAB. Ground and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 30 Speed, Nosepass won't outrun any of these threats so switching to a resist is usually the safer play.

  • Sturdy prevents being KOed from full HP, leaving 1 HP instead. That's the one you want on Nosepass. Sand Force is the hidden ability. Niche, but it has its uses. Magnet Pull works too if your team needs something different.

  • Nosepass is leaning toward the physical side (base 45 Attack). Enough bulk to take a hit or two, too. Speed tells the real story. Base 30 Speed is low. Priority moves or Trick Room are the way to go.

  • For a casual playthrough, Nosepass works as a placeholder. Rock coverage is useful early. The real payoff is Probopass. That's where the stats start mattering.

Since Ruby & Sapphire, Nosepass has been in 15 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.

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