Pokemon Sword and Shield Victini is a Psychic and Fire Type Victory Pokémon, which makes it weak against Ghost, Dark, Ground, Rock, Water type moves. You can find and catch Victini using our guide below on How To Obtain this pokemon. The Max IV Stats of Victini are 100 HP, 100 Attack, 100 SP Attack, 100 Defense, 100 SP Defense, and 100 Speed.
List of Victini Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 600 | |
HP | 100 | |
Attack | 100 | |
Defense | 100 | |
Special Attack | 100 | |
Special Defense | 100 | |
Speed | 100 |
Based on this pokemon's stats we consider the best nature for Victini to have is Timid, this will increase it's Speed and decrease it's Attack stats.
Victini Abilities
Ability | Type | Effect |
---|---|---|
Victory Star | Normal |
Pokemon Sword and Shield Victini Evolutions
How do i evolve Victini in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Victini does not have an evolution form in Generation 8.
Victini Locations in Pokemon Sword and Shield
Where do i find and how to get Victini?
Victini does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Victini Raids
Where do i find Victini Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Victini Weakness
Victini is a Psychic and Fire Type pokemon. This will cause it to take More Damage from Ghost, Dark, Ground, Rock, Water Type Moves and will take Less Damage from Fighting, Psychic, Steel, Fire, Grass, Ice, Fairy type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ghost Dark Ground Rock Water |
0.5x Damage | Fighting Psychic Steel Fire Grass Ice Fairy |
0.25x Damage | |
Immune to Damage |
What pokemon is Victini Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Victini Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Victini Moves List
What moves can Victini learn from TMs, TRs, and Leveling?
Victini can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic and Fire type +50% STAB damage.
Victini Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] V-create | ||||||
1 | [] Quick Attack | ||||||
1 | [] Flame Charge | ||||||
1 | [] Confusion | ||||||
1 | [] Focus Energy | ||||||
7 | [] Work Up | ||||||
14 | [] Incinerate | ||||||
21 | [] Stored Power | ||||||
28 | [] Headbutt | ||||||
35 | [] Endure | ||||||
42 | [] Zen Headbutt | ||||||
49 | [] Inferno | ||||||
56 | [] Reversal | ||||||
63 | [] Searing Shot | ||||||
70 | [] Double-Edge | ||||||
77 | [] Flare Blitz | ||||||
84 | [] Overheat | ||||||
91 | [] Final Gambit |
TM Moves Victini can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 112.5 | 100 | 15 | May burn opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM13 | Fire Spin | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM52 | Bounce | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM62 | Speed Swap | Status | — | — | 10 | The user exchanges Speed stats with the target. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM92 | Mystical Fire | Special | 112.5 | 100 | 10 | Lowers opponent's Special Attack. |
Victini TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | Special | 135 | 100 | 15 | May burn opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR15 | Fire Blast | Special | 165 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR29 | Baton Pass | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR36 | Heat Wave | Special | 142.5 | 90 | 10 | May burn opponent. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR41 | Blaze Kick | Physical | 127.5 | 90 | 10 | High critical hit ratio. May burn opponent. | |
TR43 | Overheat | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR55 | Flare Blitz | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR86 | Wild Charge | Physical | 90 | 100 | 15 | User receives recoil damage. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
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