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Pokemon Sword and Shield Oranguru

Pokemon Sword and Shield Oranguru is a Normal and Psychic Type Sage Pokémon, which makes it weak against Bug, Dark type moves. You can find and catch Oranguru in Glimwood Tangle with a 9% chance to encounter during All Weather weather when walking through tall grass. The Max IV Stats of Oranguru are 90 HP, 60 Attack, 90 SP Attack, 80 Defense, 110 SP Defense, and 60 Speed.

Pokemon Sword and Shield Oranguru
Regular
Shiny
Oranguru Galar Pokedex ID: 342

List of Oranguru Max IV Stats in Pokemon SW SH.

StatAmountBar Graph
Total490
HP90
Attack60
Defense80
Special Attack90
Special Defense110
Speed60

Based on this pokemon's stats we consider the best nature for Oranguru to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.

Oranguru Abilities

Ability Type Effect
Inner FocusNormal
TelepathyNormal
SymbiosisHidden

Sword Pokedex Entry

With waves of its fan made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.

Shield Pokedex Entry

It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.

Pokemon Sword and Shield Oranguru Evolutions

How do i evolve Oranguru in Pokemon Sword and Shield?

Currently Pokemon Sword and Shield Oranguru does not have an evolution form in Generation 8.

Oranguru Locations in Pokemon Sword and Shield

Where do i find and how to get Oranguru?

Spawn locations you can find Oranguru are in the Glimwood Tangle area, with a 9% chance to spawn during All Weather weather.

Oranguru is a Pokemon Shield Exclusive Pokemon and can only be found within the Shield Version of the game.

Non Overworld Spawns (NOT Visible - Randomly found in tall grass)

Pokemon Location Weather Spawn Lvl
Glimwood Tangle
9%34 - 36
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Pokemon Sword and Shield Oranguru Raids

Where do i find Oranguru Raids?

You can Click/Tap the links below to view where to find Oranguru Raid Spawn Locations in Pokemon Sw and Sh.

Oranguru Raid is exclusive and can only be found within the Pokemon Shield Version of the game.

Pokemon Sword and Shield Oranguru Weakness

Oranguru is a Normal and Psychic Type pokemon. This will cause it to take More Damage from Bug, Dark Type Moves and will take Less Damage from Psychic type moves.

Damage Types
4.0x
Damage
2.0x
Damage
Bug
Dark
0.5x
Damage
Psychic
0.25x
Damage
Immune to Damage

What pokemon is Oranguru Weak Against?

Pokemon Type 1 Type 2 CP

What pokemon is Oranguru Strong Against?

Pokemon Type 1 Type 2 CP
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Pokemon SW and SH Oranguru Moves List

What moves can Oranguru learn from TMs, TRs, and Leveling?

Oranguru can learn the psychic type move Future Sight at level 60. This Special move Damage occurs 2 turns later. Bolded Pow numbers are adjusted for this pokemon's Normal and Psychic type +50% STAB damage.

Oranguru Level Up Moves

Lvl Move Type Class Pow Acc PP Effect
01ConfusionSpecial7510025May confuse opponent.
01TauntStatus10020Opponent can only use moves that attack.
05After YouStatus15Gives target priority in the next turn.
10Calm MindStatus20Raises user's Special Attack and Special Defense.
15Stored PowerSpecial3010010Power increases when user's stats have been raised.
20Psych UpStatus10Copies the opponent's stat changes.
25QuashStatus10015Makes the target act last this turn.
30Nasty PlotStatus20Sharply raises user's Special Attack.
35Zen HeadbuttPhysical1209015May cause flinching.
40Trick RoomStatus5Slower Pokémon move first in the turn for 5 turns.
45PsychicSpecial13510010May lower opponent's Special Defense.
50InstructStatus15Allows an ally to use a move instead.
55Foul PlayPhysical9510015Uses the opponent's Attack stat.
60Future SightSpecial18010010Damage occurs 2 turns later.

TM Moves Oranguru can learn

TM Move Type Class Pow Acc PP Effect
TM00Mega PunchPhysical1208520
TM01Mega KickPhysical180755
TM08Hyper BeamSpecial225905User must recharge next turn.
TM09Giga ImpactPhysical225905User must recharge next turn.
TM17Light ScreenStatus30Halves damage from Special attacks for 5 turns.
TM18ReflectStatus20Halves damage from Physical attacks for 5 turns.
TM19SafeguardStatus25The user's party is protected from status conditions.
TM21RestStatus10User sleeps for 2 turns, but user is fully healed.
TM22Rock SlidePhysical759010May cause flinching.
TM24SnoreSpecial7510015Can only be used if asleep. May cause flinching.
TM25ProtectStatus10Protects the user, but may fail if used consecutively.
TM31AttractStatus10015If opponent is the opposite gender, it's less likely to attack.
TM33Rain DanceStatus5Makes it rain for 5 turns.
TM34Sunny DayStatus5Makes it sunny for 5 turns.
TM39FacadePhysical10510020Power doubles if user is burned, poisoned, or paralyzed.
TM43Brick BreakPhysical7510015Breaks through Reflect and Light Screen barriers.
TM44ImprisonStatus10Opponent is unable to use moves that the user also knows.
TM57PaybackPhysical5010010Power doubles if the user was attacked first.
TM59FlingPhysical10010Power depends on held item.
TM70Trick RoomStatus5Slower Pokémon move first in the turn for 5 turns.
TM71Wonder RoomStatus10Swaps every Pokémon's Defense and Special Defense for 5 turns.
TM72Magic RoomStatus10Suppresses the effects of held items for five turns.
TM76RoundSpecial9010015Power increases if teammates use it in the same turn.
TM81BulldozePhysical6010020Lowers opponent's Speed.
TM91Psychic TerrainStatus10Prevents priority moves from being used for 5 turns.
TM97Brutal SwingPhysical6010020The user swings its body around violently to inflict damage on everything in its vicinity.

Oranguru TR Moves

TR Move Type Class Pow Acc PP Effect
TR08ThunderboltSpecial9010015May paralyze opponent.
TR09ThunderSpecial1107010May paralyze opponent.
TR10EarthquakePhysical10010010Power is doubled if opponent is underground from using Dig.
TR11PsychicSpecial13510010May lower opponent's Special Defense.
TR20SubstituteStatus10Uses HP to creates a decoy that takes hits.
TR25PsyshockSpecial12010010Inflicts damage based on the target's Defense, not Special Defense.
TR26EndureStatus10Always left with at least 1 HP, but may fail if used consecutively.
TR27Sleep TalkStatus10User performs one of its own moves while sleeping.
TR30EncoreStatus1005Forces opponent to keep using its last move for 3 turns.
TR33Shadow BallSpecial8010015May lower opponent's Special Defense.
TR34Future SightSpecial18010010Damage occurs 2 turns later.
TR37TauntStatus10020Opponent can only use moves that attack.
TR38TrickStatus10010Swaps held items with the opponent.
TR49Calm MindStatus20Raises user's Special Attack and Special Defense.
TR64Focus BlastSpecial120705May lower opponent's Special Defense.
TR65Energy BallSpecial9010010May lower opponent's Special Defense.
TR68Nasty PlotStatus20Sharply raises user's Special Attack.
TR69Zen HeadbuttPhysical1209015May cause flinching.
TR81Foul PlayPhysical9510015Uses the opponent's Attack stat.
TR82Stored PowerSpecial3010010Power increases when user's stats have been raised.
TR83Ally SwitchStatus15User switches with opposite teammate.
TR85Work UpStatus30Raises user's Attack and Special Attack.

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