Pokemon Sword and Shield Stunky is a Poison and Dark Type Skunk Pokémon, which makes it weak against Ground type moves. You can find and catch Stunky in Route 3 with a 10% chance to appear during All Weather weather. The Max IV Stats of Stunky are 63 HP, 63 Attack, 41 SP Attack, 47 Defense, 41 SP Defense, and 74 Speed.
List of Stunky Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 329 | |
HP | 63 | |
Attack | 63 | |
Defense | 47 | |
Special Attack | 41 | |
Special Defense | 41 | |
Speed | 74 |
Based on this pokemon's stats we consider the best nature for Stunky to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
Stunky Abilities
Ability | Type | Effect |
---|---|---|
Stench | Normal | |
Aftermath | Normal | |
Keen Eye | Hidden |
Sword Pokedex Entry
From its rear, it sprays a foul-smelling liquid at opponents. It aims for their faces, and it can hit them from over 16 feet away.
Shield Pokedex Entry
If it lifts its tail and points its rear at you, beware. It’s about to spray you with a fluid stinky enough to make you faint.
Stunky Locations in Pokemon Sword and Shield
Where do i find and how to get Stunky?
A popular spawn location you can find Stunky is in the Route 3 area with a 10% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn | Lvl |
---|---|---|---|---|
10% | 10 - 14 | |||
50% | 26 - 28 | |||
55% | 26 - 28 | |||
60% | 26 - 28 | |||
25% | 26 - 28 | |||
28% | 26 - 28 | |||
15% | 14 - 16 | |||
35% | 14 - 16 | |||
25% | 14 - 16 | |||
35% | 14 - 16 | |||
25% | 14 - 16 | |||
25% | 14 - 16 | |||
5% | 14 - 16 | |||
5% | 14 - 16 |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Stunky Raids
Where do i find Stunky Raids?
You can find Stunky raids in the following locations: East Lake Axewell, Giant's Cap, Motostoke Riverbank, North Lake Miloch, Stony Wilderness, West Lake Axewell.
Pokemon Sword and Shield Stunky Weakness
Stunky is a Poison and Dark Type pokemon. This will cause it to take More Damage from Ground Type Moves and will take Less Damage from Poison, Grass, Ghost, Dark, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground |
0.5x Damage | Poison Grass Ghost Dark |
0.25x Damage | |
Immune to Damage | Psychic |
What pokemon is Stunky Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Stunky Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Stunky Moves List
What moves can Stunky learn from TMs, TRs, and Leveling?
Stunky can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Poison and Dark type +50% STAB damage.
Stunky Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Poison Gas | ||||||
01 | [] Scratch | ||||||
03 | [] Feint | ||||||
06 | [] Smokescreen | ||||||
09 | [] Acid Spray | ||||||
12 | [] Fury Swipes | ||||||
15 | [] Focus Energy | ||||||
18 | [] Bite | ||||||
21 | [] Venoshock | ||||||
24 | [] Screech | ||||||
27 | [] Toxic | ||||||
30 | [] Sucker Punch | ||||||
33 | [] Memento | ||||||
36 | [] Night Slash | ||||||
39 | [] Belch | ||||||
42 | [] Venom Drench | ||||||
45 | [] Explosion |
TM Moves Stunky can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 90 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM57 | Payback | Physical | 75 | 100 | 10 | Power doubles if the user was attacked first. | |
TM58 | Assurance | Physical | 90 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM74 | Venoshock | Special | 97.5 | 100 | 10 | Inflicts double damage if the target is poisoned. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM77 | Hex | Special | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. | |
TM84 | Tail Slap | Physical | 25 | 85 | 10 | Hits 2-5 times in one turn. | |
TM85 | Snarl | Special | 82.5 | 95 | 15 | Lowers opponent's Special Attack. |
Stunky TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR22 | Sludge Bomb | Special | 135 | 100 | 10 | May poison opponent. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 120 | 100 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR58 | Dark Pulse | Special | 120 | 100 | 15 | May cause flinching. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR81 | Foul Play | Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. | |
TR90 | Play Rough | Physical | 90 | 90 | 10 | May lower opponent's Attack. | |
TR91 | Venom Drench | Status | — | 100 | 20 | Lowers poisoned opponent's Special Attack and Speed. | |
TR95 | Throat Chop | Physical | 120 | 100 | 15 | Prevents use of sound moves for two turns. |
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