Pokemon Sword and Shield Mamoswine is a Ice and Ground Type Twin Tusk Pokémon, which makes it weak against Fighting, Steel, Fire, Water, Grass type moves. You can find and catch Mamoswine in Giant's Mirror with a 30% chance to encounter during Snowing weather when walking through tall grass. The Max IV Stats of Mamoswine are 110 HP, 130 Attack, 70 SP Attack, 80 Defense, 60 SP Defense, and 80 Speed.


List of Mamoswine Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 530 | |
HP | 110 | |
Attack | 130 | |
Defense | 80 | |
Special Attack | 70 | |
Special Defense | 60 | |
Speed | 80 |
Based on this pokemon's stats we consider the best nature for Mamoswine to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.
Mamoswine Abilities
Ability | Type | Effect |
---|---|---|
Oblivious | Normal | |
Snow Cloak | Normal | |
Thick Fat | Hidden |
Sword Pokedex Entry
This Pokémon can be spotted in wall paintings from as far back as 10,000 years ago. For a while, it was thought to have gone extinct.
Shield Pokedex Entry
It looks strong, and that’s exactly what it is. As the weather grows colder, its ice tusks grow longer, thicker, and more impressive.
Pokemon Sword and Shield Mamoswine Evolutions
How do i get Mamoswine's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Swinub evolves into Piloswine when you reach Level 33. Piloswine then evolves into its final evolution Mamoswine with a after Ancient Power learned.
Mamoswine Locations in Pokemon Sword and Shield
Where do i find and how to get Mamoswine?
Spawn locations you can find Swinub are in the Giant's Mirror area, with a 30% chance to spawn during Snowing weather.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Mamoswine Raids
Where do i find Mamoswine Raids?
You can find Mamoswine raids in the following locations: Stony Wilderness.
Pokemon Sword and Shield Mamoswine Weakness
Mamoswine is a Ice and Ground Type pokemon. This will cause it to take More Damage from Fighting, Steel, Fire, Water, Grass Type Moves and will take Less Damage from Poison, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Mamoswine Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Mamoswine Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Mamoswine Moves List
What moves can Mamoswine learn from TMs, TRs, and Leveling?
Mamoswine can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ice and Ground type +50% STAB damage.
Mamoswine Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Double Hit | ||||||
01 | [] Ice Fang | ||||||
01 | [] Ancient Power | ||||||
01 | [] Tackle | ||||||
01 | [] Mud-Slap | ||||||
01 | [] Powder Snow | ||||||
01 | [] Flail | ||||||
15 | [] Ice Shard | ||||||
20 | [] Mist | ||||||
25 | [] Endure | ||||||
30 | [] Icy Wind | ||||||
37 | [] Amnesia | ||||||
44 | [] Take Down | ||||||
51 | [] Earthquake | ||||||
58 | [] Blizzard | ||||||
65 | [] Thrash |
TM Moves Mamoswine can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Dig | ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM26 | Scary Face | ![]() | Status | — | 100 | 10 | Sharply lowers opponent's Speed. |
TM27 | Icy Wind | ![]() | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM49 | Sand Tomb | ![]() | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM51 | Icicle Spear | ![]() | Physical | 37.5 | 100 | 30 | Hits 2-5 times in one turn. |
TM53 | Mud Shot | ![]() | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. |
TM54 | Rock Blast | ![]() | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. |
TM64 | Avalanche | ![]() | Physical | 90 | 100 | 10 | Power doubles if user took damage first. |
TM67 | Ice Fang | ![]() | Physical | 97.5 | 95 | 15 | May cause flinching and/or freeze opponent. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 90 | 100 | 20 | Lowers opponent's Speed. |
TM98 | Stomping Tantrum | ![]() | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Mamoswine TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR05 | Ice Beam | ![]() | Special | 135 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
TR10 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR17 | Amnesia | ![]() | Status | — | — | 20 | Sharply raises user's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR67 | Earth Power | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR79 | Heavy Slam | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR94 | High Horsepower | ![]() | Physical | 142.5 | 95 | 10 | The user fiercely attacks the target using its entire body. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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