Pokemon Sword and Shield Gallade is a Psychic and Fighting Type Blade Pokémon, which makes it weak against Ghost, , Fairy type moves. You can find and catch Gallade in Dappled Grove with a 25% chance to appear during Fog weather. The Max IV Stats of Gallade are 68 HP, 125 Attack, 65 SP Attack, 65 Defense, 115 SP Defense, and 80 Speed.


List of Gallade Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 518 | |
HP | 68 | |
Attack | 125 | |
Defense | 65 | |
Special Attack | 65 | |
Special Defense | 115 | |
Speed | 80 |
Based on this pokemon's stats we consider the best nature for Gallade to have is Lonely, this will increase it's Attack and decrease it's Defense stats.
Gallade Abilities
Ability | Type | Effect |
---|---|---|
Steadfast | Normal | |
Justified | Hidden |
Sword Pokedex Entry
True to its honorable-warrior image, it uses the blades on its elbows only in defense of something or someone.
Shield Pokedex Entry
Sharply attuned to others’ wishes for help, this Pokémon seeks out those in need and aids them in battle.
Pokemon Sword and Shield Gallade Evolutions
How do i get Gallade's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Ralts evolves into Kirlia when you reach Level 20. Kirlia then evolves into its final evolution Gardevoir when you reach Level 30. This pokemon also has 1 alternative evolutions.
Gallade Locations in Pokemon Sword and Shield
Where do i find and how to get Gallade?
Gallade does not spawn in the wild. Instead you can catch Ralts and evolve it into Gallade. A popular spawn location you can find Ralts is in the Dappled Grove area with a 25% chance to spawn during Fog weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn | Lvl |
---|---|---|---|---|
![]() | 25% | 13 - 15 | ||
![]() | 2% | 26 - 28 | ||
![]() | 2% | 7 - 10 | ||
![]() | 25% | 7 - 10 | ||
![]() | 2% | 7 - 10 | ||
![]() | 60% | 7 - 10 | ||
![]() | 5% | 14 - 16 | ||
![]() | 10% | 26 - 29 | ||
![]() | 10% | 10 - 15 | ||
![]() | 10% | 10 - 15 |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Gallade Raids
Where do i find Gallade Raids?
You can find Gallade raids in the following locations: Dusty Bowl, North Lake Miloch, Rolling Fields, Stony Wilderness.
Pokemon Sword and Shield Gallade Weakness
Gallade is a Psychic and Fighting Type pokemon. This will cause it to take More Damage from Ghost, , Fairy Type Moves and will take Less Damage from Fighting, Rock type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Gallade Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Gallade Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Gallade Moves List
What moves can Gallade learn from TMs, TRs, and Leveling?
Gallade can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic and Fighting type +50% STAB damage.
Gallade Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Slash | ||||||
01 | [] Night Slash | ||||||
01 | [] Growl | ||||||
01 | [] Disarming Voice | ||||||
01 | [] Hypnosis | ||||||
01 | [] Draining Kiss | ||||||
01 | [] Imprison | ||||||
01 | [] Psybeam | ||||||
01 | [] Life Dew | ||||||
01 | [] Charm | ||||||
01 | [] Calm Mind | ||||||
01 | [] Psychic | ||||||
01 | [] Dream Eater | ||||||
01 | [] Future Sight | ||||||
01 | [] Leer | ||||||
01 | [] Fury Cutter | ||||||
01 | [] Double Team | ||||||
01 | [] Confusion | ||||||
09 | [] Helping Hand | ||||||
12 | [] Feint | ||||||
15 | [] Teleport | ||||||
18 | [] Aerial Ace | ||||||
23 | [] False Swipe | ||||||
28 | [] Protect | ||||||
35 | [] Swords Dance | ||||||
42 | [] Psycho Cut | ||||||
49 | [] Heal Pulse | ||||||
56 | [] Quick Guard | ||||||
56 | [] Wide Guard | ||||||
63 | [] Close Combat |
TM Moves Gallade can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM03 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | May burn opponent. |
TM04 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | May freeze opponent. |
TM05 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | May paralyze opponent. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM10 | Magical Leaf | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM12 | Solar Blade | ![]() | Physical | 125 | 100 | 10 | Charges on first turn, attacks on second. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM29 | Charm | ![]() | Status | — | 100 | 20 | Sharply lowers opponent's Attack. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM38 | Will-O-Wisp | ![]() | Status | — | 85 | 15 | Burns opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM42 | Revenge | ![]() | Physical | 90 | 100 | 10 | Power increases if user was hit first. |
TM43 | Brick Break | ![]() | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM44 | Imprison | ![]() | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM63 | Drain Punch | ![]() | Physical | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM69 | Psycho Cut | ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
TM70 | Trick Room | ![]() | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. |
TM71 | Wonder Room | ![]() | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
TM72 | Magic Room | ![]() | Status | — | — | 10 | Suppresses the effects of held items for five turns. |
TM75 | Low Sweep | ![]() | Physical | 97.5 | 100 | 20 | Lowers opponent's Speed. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM79 | Retaliate | ![]() | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM87 | Draining Kiss | ![]() | Special | 50 | 100 | 10 | User recovers most the HP inflicted on opponent. |
TM89 | Misty Terrain | ![]() | Status | — | — | 10 | Protects the field from status conditions for 5 turns. |
TM94 | False Swipe | ![]() | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
TM95 | Air Slash | ![]() | Special | 75 | 95 | 20 | May cause flinching. |
Gallade TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | ![]() | Status | — | — | 20 | Sharply raises user's Attack. |
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR07 | Low Kick | ![]() | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR11 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR21 | Reversal | ![]() | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. |
TR25 | Psyshock | ![]() | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR30 | Encore | ![]() | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR34 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR38 | Trick | ![]() | Status | — | 100 | 10 | Swaps held items with the opponent. |
TR40 | Skill Swap | ![]() | Status | — | — | 10 | The user swaps Abilities with the opponent. |
TR42 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | |
TR48 | Bulk Up | ![]() | Status | — | — | 20 | Raises user's Attack and Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR50 | Leaf Blade | ![]() | Physical | 90 | 100 | 15 | High critical hit ratio. |
TR53 | Close Combat | ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
TR56 | Aura Sphere | ![]() | Special | 120 | — | 20 | Ignores Accuracy and Evasiveness. |
TR57 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | May poison the opponent. |
TR60 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | |
TR64 | Focus Blast | ![]() | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 120 | 90 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR82 | Stored Power | ![]() | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR92 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
TR95 | Throat Chop | ![]() | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
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