Pokemon Sword and Shield Gardevoir is a Psychic and Fairy Type Embrace Pokémon, which makes it weak against Ghost, Poison, Steel type moves. You can find and catch Gardevoir in Dappled Grove with a 25% chance to appear during Fog weather. The Max IV Stats of Gardevoir are 68 HP, 65 Attack, 125 SP Attack, 65 Defense, 115 SP Defense, and 80 Speed.
List of Gardevoir Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 518 | |
HP | 68 | |
Attack | 65 | |
Defense | 65 | |
Special Attack | 125 | |
Special Defense | 115 | |
Speed | 80 |
Based on this pokemon's stats we consider the best nature for Gardevoir to have is Modest, this will increase it's Sp. Atk and decrease it's Attack stats.
Gardevoir Abilities
Ability | Type | Effect |
---|---|---|
Synchronize | Normal | |
Trace | Normal | |
Telepathy | Hidden |
Sword Pokedex Entry
It has the power to predict the future. Its power peaks when it is protecting its Trainer.
Shield Pokedex Entry
To protect its Trainer, it will expend all its psychic power to create a small black hole.
Pokemon Sword and Shield Gardevoir Evolutions
How do i get Gardevoir's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Ralts evolves into Kirlia when you reach Level 20. Kirlia then evolves into its final evolution Gardevoir when you reach Level 30. This pokemon also has 1 alternative evolutions.
Gardevoir Locations in Pokemon Sword and Shield
Where do i find and how to get Gardevoir?
Gardevoir does not spawn in the wild. Instead you can catch Ralts and evolve it into Gardevoir. A popular spawn location you can find Ralts is in the Dappled Grove area with a 25% chance to spawn during Fog weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn | Lvl |
---|---|---|---|---|
25% | 13 - 15 | |||
2% | 26 - 28 | |||
2% | 7 - 10 | |||
25% | 7 - 10 | |||
2% | 7 - 10 | |||
60% | 7 - 10 | |||
5% | 14 - 16 | |||
10% | 26 - 29 | |||
10% | 10 - 15 | |||
10% | 10 - 15 |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Gardevoir Raids
Where do i find Gardevoir Raids?
You can find Gardevoir raids in the following locations: Bridge Field, Hammerlocke Hills, Lake of Outrage, Motostoke Riverbank, Rolling Fields, Stony Wilderness, Watchtower Ruins.
Pokemon Sword and Shield Gardevoir Weakness
Gardevoir is a Psychic and Fairy Type pokemon. This will cause it to take More Damage from Ghost, Poison, Steel Type Moves and will take Less Damage from Psychic, Dragon, Fighting type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ghost Poison Steel |
0.5x Damage | Psychic |
0.25x Damage | Fighting |
Immune to Damage | Dragon |
What pokemon is Gardevoir Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Gardevoir Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Gardevoir Moves List
What moves can Gardevoir learn from TMs, TRs, and Leveling?
Gardevoir can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic and Fairy type +50% STAB damage.
Gardevoir Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Dazzling Gleam | ||||||
01 | [] Moonblast | ||||||
01 | [] Misty Terrain | ||||||
01 | [] Healing Wish | ||||||
01 | [] Charm | ||||||
01 | [] Growl | ||||||
01 | [] Disarming Voice | ||||||
01 | [] Double Team | ||||||
01 | [] Confusion | ||||||
09 | [] Hypnosis | ||||||
12 | [] Draining Kiss | ||||||
15 | [] Teleport | ||||||
18 | [] Psybeam | ||||||
23 | [] Life Dew | ||||||
28 | [] Wish | ||||||
35 | [] Calm Mind | ||||||
42 | [] Psychic | ||||||
49 | [] Heal Pulse | ||||||
56 | [] Dream Eater | ||||||
63 | [] Future Sight |
TM Moves Gardevoir can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM10 | Magical Leaf | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM72 | Magic Room | Status | — | — | 10 | Suppresses the effects of held items for five turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM87 | Draining Kiss | Special | 75 | 100 | 10 | User recovers most the HP inflicted on opponent. | |
TM89 | Misty Terrain | Status | — | — | 10 | Protects the field from status conditions for 5 turns. | |
TM91 | Psychic Terrain | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. | |
TM92 | Mystical Fire | Special | 75 | 100 | 10 | Lowers opponent's Special Attack. |
Gardevoir TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR92 | Dazzling Gleam | Special | 120 | 100 | 10 | Hits all adjacent opponents. |
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