Pokemon Sword and Shield Piloswine is a Ice and Ground Type Swine Pokémon, which makes it weak against Fighting, Steel, Fire, Water, Grass type moves. You can find and catch Piloswine in Giant's Mirror with a 30% chance to encounter during Snowing weather when walking through tall grass. The Max IV Stats of Piloswine are 100 HP, 100 Attack, 60 SP Attack, 80 Defense, 60 SP Defense, and 50 Speed.


List of Piloswine Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 450 | |
HP | 100 | |
Attack | 100 | |
Defense | 80 | |
Special Attack | 60 | |
Special Defense | 60 | |
Speed | 50 |
Based on this pokemon's stats we consider the best nature for Piloswine to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Piloswine Abilities
Ability | Type | Effect |
---|---|---|
Oblivious | Normal | |
Snow Cloak | Normal | |
Thick Fat | Hidden |
Sword Pokedex Entry
If it charges at an enemy, the hairs on its back stand up straight. It is very sensitive to sound.
Shield Pokedex Entry
Although its legs are short, its rugged hooves prevent it from slipping, even on icy ground.
Pokemon Sword and Shield Piloswine Evolutions
How do i get Piloswine's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Swinub evolves into Piloswine when you reach Level 33. Piloswine then evolves into its final evolution Mamoswine with a after Ancient Power learned.
Piloswine Locations in Pokemon Sword and Shield
Where do i find and how to get Piloswine?
Spawn locations you can find Swinub are in the Giant's Mirror area, with a 30% chance to spawn during Snowing weather.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Piloswine Raids
Where do i find Piloswine Raids?
You can find Piloswine raids in the following locations: Dusty Bowl, Stony Wilderness.
Pokemon Sword and Shield Piloswine Weakness
Piloswine is a Ice and Ground Type pokemon. This will cause it to take More Damage from Fighting, Steel, Fire, Water, Grass Type Moves and will take Less Damage from Poison, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Piloswine Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Piloswine Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Piloswine Moves List
What moves can Piloswine learn from TMs, TRs, and Leveling?
Piloswine can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ice and Ground type +50% STAB damage.
Piloswine Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Ice Fang | ||||||
01 | [] Ancient Power | ||||||
01 | [] Tackle | ||||||
01 | [] Mud-Slap | ||||||
01 | [] Powder Snow | ||||||
01 | [] Flail | ||||||
15 | [] Ice Shard | ||||||
20 | [] Mist | ||||||
25 | [] Endure | ||||||
30 | [] Icy Wind | ||||||
37 | [] Amnesia | ||||||
44 | [] Take Down | ||||||
51 | [] Earthquake | ||||||
58 | [] Blizzard | ||||||
65 | [] Thrash |
TM Moves Piloswine can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Dig | ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM26 | Scary Face | ![]() | Status | — | 100 | 10 | Sharply lowers opponent's Speed. |
TM27 | Icy Wind | ![]() | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM49 | Sand Tomb | ![]() | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM51 | Icicle Spear | ![]() | Physical | 37.5 | 100 | 30 | Hits 2-5 times in one turn. |
TM53 | Mud Shot | ![]() | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. |
TM64 | Avalanche | ![]() | Physical | 90 | 100 | 10 | Power doubles if user took damage first. |
TM67 | Ice Fang | ![]() | Physical | 97.5 | 95 | 15 | May cause flinching and/or freeze opponent. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 90 | 100 | 20 | Lowers opponent's Speed. |
TM98 | Stomping Tantrum | ![]() | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Piloswine TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR05 | Ice Beam | ![]() | Special | 135 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
TR10 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR17 | Amnesia | ![]() | Status | — | — | 20 | Sharply raises user's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR67 | Earth Power | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR94 | High Horsepower | ![]() | Physical | 142.5 | 95 | 10 | The user fiercely attacks the target using its entire body. |
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