Pokemon Sword and Shield Swinub is a Ice and Ground Type Pig Pokémon, which makes it weak against Fighting, Steel, Fire, Water, Grass type moves. You can find and catch Swinub in Giant's Mirror with a 30% chance to encounter during Snowing weather when walking through tall grass. The Max IV Stats of Swinub are 50 HP, 50 Attack, 30 SP Attack, 40 Defense, 30 SP Defense, and 50 Speed.
List of Swinub Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Swinub to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
Sword Pokedex Entry
It rubs its snout on the ground to find and dig up food. It sometimes discovers hot springs.
Shield Pokedex Entry
If it smells something enticing, it dashes off headlong to find the source of the aroma.
Pokemon Sword and Shield Swinub Evolutions
How do i get Swinub's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Swinub evolves into Piloswine when you reach Level 33. Piloswine then evolves into its final evolution Mamoswine with a after Ancient Power learned.
Swinub Locations in Pokemon Sword and Shield
Where do i find and how to get Swinub?
Spawn locations you can find Swinub are in the Giant's Mirror area, with a 30% chance to spawn during Snowing weather.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Swinub Weakness
Swinub is a Ice and Ground Type pokemon. This will cause it to take More Damage from Fighting, Steel, Fire, Water, Grass Type Moves and will take Less Damage from Poison, Electric type moves.
|Immune to Damage|
What pokemon is Swinub Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Swinub Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Swinub Moves List
What moves can Swinub learn from TMs, TRs, and Leveling?
Swinub can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ice and Ground type +50% STAB damage.
Swinub Level Up Moves
|05|| Powder Snow|
|15|| Ice Shard|
|30|| Icy Wind|
|40|| Take Down|
TM Moves Swinub can learn
|TM15||Dig||Physical||120||100||10||Digs underground on first turn, attacks on second. Can also escape from caves.|
|TM17||Light Screen||Status||—||—||30||Halves damage from Special attacks for 5 turns.|
|TM18||Reflect||Status||—||—||20||Halves damage from Physical attacks for 5 turns.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM22||Rock Slide||Physical||75||90||10||May cause flinching.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM26||Scary Face||Status||—||100||10||Sharply lowers opponent's Speed.|
|TM27||Icy Wind||Special||82.5||95||15||Lowers opponent's Speed.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM32||Sandstorm||Status||—||—||10||Creates a sandstorm for 5 turns.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM35||Hail||Status||—||—||10||Non-Ice types are damaged for 5 turns.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM48||Rock Tomb||Physical||60||95||15||Lowers opponent's Speed.|
|TM49||Sand Tomb||Physical||52.5||85||15||Traps opponent, damaging them for 4-5 turns.|
|TM51||Icicle Spear||Physical||37.5||100||30||Hits 2-5 times in one turn.|
|TM53||Mud Shot||Special||82.5||95||15||Lowers opponent's Speed.|
|TM64||Avalanche||Physical||90||100||10||Power doubles if user took damage first.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM81||Bulldoze||Physical||90||100||20||Lowers opponent's Speed.|
Swinub TR Moves
|TR01||Body Slam||Physical||85||100||15||May paralyze opponent.|
|TR05||Ice Beam||Special||135||100||10||May freeze opponent.|
|TR06||Blizzard||Special||165||70||5||May freeze opponent.|
|TR10||Earthquake||Physical||150||100||10||Power is doubled if opponent is underground from using Dig.|
|TR17||Amnesia||Status||—||—||20||Sharply raises user's Special Defense.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR39||Superpower||Physical||120||100||5||Lowers user's Attack and Defense.|
|TR67||Earth Power||Special||135||100||10||May lower opponent's Special Defense.|
|TR76||Stealth Rock||Status||—||—||20||Damages opponent switching into battle.|