Pokemon Sword and Shield Sneasel is a Dark and Ice Type Sharp Claw Pokémon, which makes it weak against Bug, Fairy, Rock, Steel, Fire, Fighting type moves. You can find and catch Sneasel in Route 8 - Steamdrift Way with a 20% chance to appear during All Weather weather. The Max IV Stats of Sneasel are 55 HP, 95 Attack, 35 SP Attack, 55 Defense, 75 SP Defense, and 115 Speed.
List of Sneasel Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 430 | |
HP | 55 | |
Attack | 95 | |
Defense | 55 | |
Special Attack | 35 | |
Special Defense | 75 | |
Speed | 115 |
Based on this pokemon's stats we consider the best nature for Sneasel to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
Sneasel Abilities
Ability | Type | Effect |
---|---|---|
Inner Focus | Normal | |
Keen Eye | Normal | |
Pickpocket | Hidden |
Sword Pokedex Entry
Its paws conceal sharp claws. If attacked, it suddenly extends the claws and startles its enemy.
Shield Pokedex Entry
It has a cunning yet savage disposition. It waits for parents to leave their nests, and then it sneaks in to steal their eggs.
Pokemon Sword and Shield Sneasel Evolutions
How do i evolve Sneasel in Pokemon Sword and Shield?
Pokemon Sword and Shield Sneasel evolves into Weavile with a hold Razor Claw, Nighttime.
Sneasel Locations in Pokemon Sword and Shield
Where do i find and how to get Sneasel?
A popular spawn location you can find Sneasel is in the Route 8 - Steamdrift Way area with a 20% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Sneasel Raids
Where do i find Sneasel Raids?
You can find Sneasel raids in the following locations: Bridge Field, Giant's Cap, Hammerlocke Hills, Stony Wilderness, West Lake Axewell.
Pokemon Sword and Shield Sneasel Weakness
Sneasel is a Dark and Ice Type pokemon. This will cause it to take More Damage from Bug, Fairy, Rock, Steel, Fire, Fighting Type Moves and will take Less Damage from Ghost, Dark, Ice, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Bug Fairy Rock Steel Fire |
0.5x Damage | Ghost Dark Ice |
0.25x Damage | |
Immune to Damage | Psychic |
What pokemon is Sneasel Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Sneasel Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Sneasel Moves List
What moves can Sneasel learn from TMs, TRs, and Leveling?
Sneasel can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Dark and Ice type +50% STAB damage.
Sneasel Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Scratch | ||||||
01 | [] Leer | ||||||
06 | [] Taunt | ||||||
12 | [] Quick Attack | ||||||
18 | [] Metal Claw | ||||||
24 | [] Icy Wind | ||||||
30 | [] Fury Swipes | ||||||
36 | [] Hone Claws | ||||||
42 | [] Beat Up | ||||||
48 | [] Agility | ||||||
54 | [] Screech | ||||||
60 | [] Slash |
TM Moves Sneasel can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM04 | Ice Punch | Physical | 112.5 | 100 | 15 | May freeze opponent. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 90 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM36 | Whirlpool | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM37 | Beat Up | Physical | — | 100 | 30 | Each Pokémon in your party attacks. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM47 | Fake Tears | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. | |
TM57 | Payback | Physical | 75 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM64 | Avalanche | Physical | 90 | 100 | 10 | Power doubles if user took damage first. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM69 | Psycho Cut | Physical | 70 | 100 | 20 | High critical hit ratio. | |
TM75 | Low Sweep | Physical | 65 | 100 | 20 | Lowers opponent's Speed. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM85 | Snarl | Special | 82.5 | 95 | 15 | Lowers opponent's Special Attack. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
Sneasel TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR04 | Surf | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. | |
TR05 | Ice Beam | Special | 135 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 165 | 70 | 5 | May freeze opponent. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR57 | Poison Jab | Physical | 80 | 100 | 20 | May poison the opponent. | |
TR58 | Dark Pulse | Special | 120 | 100 | 15 | May cause flinching. | |
TR60 | X-Scissor | Physical | 80 | 100 | 15 | ||
TR81 | Foul Play | Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. | |
TR95 | Throat Chop | Physical | 120 | 100 | 15 | Prevents use of sound moves for two turns. |
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