Pokemon Sword and Shield Weavile is a Dark and Ice Type Sharp Claw Pokémon, which makes it weak against Bug, Fairy, Rock, Steel, Fire, Fighting type moves. You can find and catch Weavile in Route 8 - Steamdrift Way with a 20% chance to appear during All Weather weather. The Max IV Stats of Weavile are 70 HP, 120 Attack, 45 SP Attack, 65 Defense, 85 SP Defense, and 125 Speed.
List of Weavile Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 510 | |
HP | 70 | |
Attack | 120 | |
Defense | 65 | |
Special Attack | 45 | |
Special Defense | 85 | |
Speed | 125 |
Based on this pokemon's stats we consider the best nature for Weavile to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
Weavile Abilities
Ability | Type | Effect |
---|---|---|
Pressure | Normal | |
Pickpocket | Hidden |
Sword Pokedex Entry
They attack their quarry in packs. Prey as large as Mamoswine easily fall to the teamwork of a group of Weavile.
Shield Pokedex Entry
With its claws, it leaves behind signs for its friends to find. The number of distinct signs is said to be over 500.
Pokemon Sword and Shield Weavile Evolutions
How do i evolve Weavile in Pokemon Sword and Shield?
Pokemon Sword and Shield Sneasel evolves into Weavile with a hold Razor Claw, Nighttime.
Weavile Locations in Pokemon Sword and Shield
Where do i find and how to get Weavile?
Weavile does not spawn in the wild. Instead you can catch Sneasel and evolve it into Weavile. A popular spawn location you can find Sneasel is in the Route 8 - Steamdrift Way area with a 20% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Weavile Raids
Where do i find Weavile Raids?
You can find Weavile raids in the following locations: Bridge Field, Stony Wilderness, West Lake Axewell.
Pokemon Sword and Shield Weavile Weakness
Weavile is a Dark and Ice Type pokemon. This will cause it to take More Damage from Bug, Fairy, Rock, Steel, Fire, Fighting Type Moves and will take Less Damage from Ghost, Dark, Ice, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Bug Fairy Rock Steel Fire |
0.5x Damage | Ghost Dark Ice |
0.25x Damage | |
Immune to Damage | Psychic |
What pokemon is Weavile Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Weavile Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Weavile Moves List
What moves can Weavile learn from TMs, TRs, and Leveling?
Weavile can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Dark and Ice type +50% STAB damage.
Weavile Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Revenge | ||||||
01 | [] Assurance | ||||||
01 | [] Quick Attack | ||||||
01 | [] Beat Up | ||||||
01 | [] Agility | ||||||
01 | [] Slash | ||||||
01 | [] Scratch | ||||||
01 | [] Leer | ||||||
01 | [] Taunt | ||||||
01 | [] Ice Shard | ||||||
18 | [] Metal Claw | ||||||
24 | [] Icy Wind | ||||||
30 | [] Fury Swipes | ||||||
36 | [] Hone Claws | ||||||
42 | [] Fling | ||||||
48 | [] Nasty Plot | ||||||
54 | [] Screech | ||||||
60 | [] Night Slash | ||||||
66 | [] Dark Pulse |
TM Moves Weavile can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM04 | Ice Punch | Physical | 112.5 | 100 | 15 | May freeze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 90 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM36 | Whirlpool | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM37 | Beat Up | Physical | — | 100 | 30 | Each Pokémon in your party attacks. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM42 | Revenge | Physical | 60 | 100 | 10 | Power increases if user was hit first. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM47 | Fake Tears | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. | |
TM51 | Icicle Spear | Physical | 37.5 | 100 | 30 | Hits 2-5 times in one turn. | |
TM57 | Payback | Physical | 75 | 100 | 10 | Power doubles if the user was attacked first. | |
TM58 | Assurance | Physical | 90 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM64 | Avalanche | Physical | 90 | 100 | 10 | Power doubles if user took damage first. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM69 | Psycho Cut | Physical | 70 | 100 | 20 | High critical hit ratio. | |
TM75 | Low Sweep | Physical | 65 | 100 | 20 | Lowers opponent's Speed. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM85 | Snarl | Special | 82.5 | 95 | 15 | Lowers opponent's Special Attack. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
Weavile TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR04 | Surf | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. | |
TR05 | Ice Beam | Special | 135 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 165 | 70 | 5 | May freeze opponent. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR57 | Poison Jab | Physical | 80 | 100 | 20 | May poison the opponent. | |
TR58 | Dark Pulse | Special | 120 | 100 | 15 | May cause flinching. | |
TR60 | X-Scissor | Physical | 80 | 100 | 15 | ||
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR81 | Foul Play | Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. | |
TR95 | Throat Chop | Physical | 120 | 100 | 15 | Prevents use of sound moves for two turns. |
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