Pokemon Sword and Shield Rhyperior is a Ground and Rock Type Drill Pokémon, which makes it weak against Ice, Fighting, Ground, Steel, Water, Grass type moves. You can find and catch Rhyperior in Giant's Cap with a 30% chance to appear during Normal Weather weather. The Max IV Stats of Rhyperior are 115 HP, 140 Attack, 55 SP Attack, 130 Defense, 55 SP Defense, and 40 Speed.
List of Rhyperior Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 535 | |
HP | 115 | |
Attack | 140 | |
Defense | 130 | |
Special Attack | 55 | |
Special Defense | 55 | |
Speed | 40 |
Based on this pokemon's stats we consider the best nature for Rhyperior to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Rhyperior Abilities
Ability | Type | Effect |
---|---|---|
Lightning Rod | Normal | |
Solid Rock | Normal | |
Reckless | Hidden |
Sword Pokedex Entry
It can load up to three projectiles per arm into the holes in its hands. What launches out of those holes could be either rocks or Roggenrola.
Shield Pokedex Entry
It relies on its carapace to deflect incoming attacks and throw its enemy off balance. As soon as that happens, it drives its drill into the foe.
Pokemon Sword and Shield Rhyperior Evolutions
How do i get Rhyperior's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Rhyhorn evolves into Rhydon when you reach Level 42. Rhydon then evolves into its final evolution Rhyperior with a trade holding Protector.
Rhyperior Locations in Pokemon Sword and Shield
Where do i find and how to get Rhyperior?
Rhyperior does not spawn in the wild. Instead you can catch Rhyhorn and evolve it into Rhyperior. A popular spawn location you can find Rhyhorn is in the Giant's Cap area with a 30% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Rhyperior Raids
Where do i find Rhyperior Raids?
You can find Rhyperior raids in the following locations: Bridge Field, Dusty Bowl, Giant's Seat, Rolling Fields.
Pokemon Sword and Shield Rhyperior Weakness
Rhyperior is a Ground and Rock Type pokemon. This will cause it to take More Damage from Ice, Fighting, Ground, Steel, Water, Grass Type Moves and will take Less Damage from Rock, Normal, , Fire, Electric, Poison type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ice Fighting Ground Steel |
0.5x Damage | Rock Normal Flying Fire |
0.25x Damage | Poison |
Immune to Damage | Electric |
What pokemon is Rhyperior Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Rhyperior Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Rhyperior Moves List
What moves can Rhyperior learn from TMs, TRs, and Leveling?
Rhyperior can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ground and Rock type +50% STAB damage.
Rhyperior Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Hammer Arm | ||||||
01 | [] Tackle | ||||||
01 | [] Tail Whip | ||||||
01 | [] Smack Down | ||||||
01 | [] Bulldoze | ||||||
15 | [] Horn Attack | ||||||
20 | [] Scary Face | ||||||
25 | [] Stomp | ||||||
30 | [] Rock Blast | ||||||
35 | [] Drill Run | ||||||
40 | [] Take Down | ||||||
47 | [] Earthquake | ||||||
54 | [] Stone Edge | ||||||
61 | [] Megahorn | ||||||
68 | [] Horn Drill | ||||||
75 | [] Rock Wrecker |
TM Moves Rhyperior can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM02 | Pay Day | Physical | 40 | 100 | 20 | A small amount of money is gained after the battle resolves. | |
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 112.5 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM36 | Whirlpool | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 90 | 95 | 15 | Lowers opponent's Speed. | |
TM53 | Mud Shot | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM54 | Rock Blast | Physical | 37.5 | 90 | 10 | Hits 2-5 times in one turn. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM64 | Avalanche | Physical | 60 | 100 | 10 | Power doubles if user took damage first. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM66 | Thunder Fang | Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | |
TM67 | Ice Fang | Physical | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | |
TM68 | Fire Fang | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 90 | 100 | 20 | Lowers opponent's Speed. | |
TM96 | Smart Strike | Physical | 70 | — | 10 | The user stabs the target with a sharp horn. This attack never misses. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM98 | Stomping Tantrum | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
TM99 | Breaking Swipe | Physical | 60 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Rhyperior TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR03 | Hydro Pump | Special | 110 | 80 | 5 | ||
TR04 | Surf | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. | |
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR10 | Earthquake | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR24 | Outrage | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR28 | Megahorn | Physical | 120 | 85 | 10 | ||
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR39 | Superpower | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR57 | Poison Jab | Physical | 80 | 100 | 20 | May poison the opponent. | |
TR62 | Dragon Pulse | Special | 85 | 100 | 10 | ||
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR67 | Earth Power | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR70 | Flash Cannon | Special | 80 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 150 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR79 | Heavy Slam | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR87 | Drill Run | Physical | 120 | 95 | 10 | High critical hit ratio. | |
TR88 | Heat Crash | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR94 | High Horsepower | Physical | 142.5 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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