Pokemon Sword and Shield Espeon is a Psychic Type Sun Pokémon, which makes it weak against Bug, Ghost, Dark type moves. You can find and catch Espeon in Route 4 with a 1% chance to appear during All Weather weather. The Max IV Stats of Espeon are 65 HP, 65 Attack, 130 SP Attack, 60 Defense, 95 SP Defense, and 110 Speed.
58.4lbs 26.5kg |
Weight |
---|
Sun Pokémon |
Category |
---|
2'11" 0.9m |
Height |
---|
Field |
Exp Group |
---|
8,960 |
Egg Steps |
---|
35 |
Hatch Cycle |
---|
2 Sp. Attack Point(s) |
Ev Yield |
---|
MediumFast |
Exp Group |
---|
11.86% | 88.14%
Gender |
---|
List of Espeon Max IV Stats in Pokemon SW SH.
Total | 525 | |
HP | 65 | |
Attack | 65 | |
Defense | 60 | |
Special Attack | 130 | |
Special Defense | 95 | |
Speed | 110 |
Based on this pokemon's stats we consider the best nature for Espeon to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Espeon Abilities
Ability | Type | Effect |
Synchronize | Normal | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. |
Magic Bounce | Hidden | Reflects status moves instead of getting hit by them. |
Sword Pokedex Entry
By reading air currents, it can predict things such as the weather or its foe's next move.
Shield Pokedex Entry
It unleashes psychic power from the orb on its forehead. When its power is exhausted, the orb grows dull and dark.
Pokemon Sword and Shield Espeon Evolutions
How do i evolve Espeon in Pokemon Sword and Shield?
Pokemon Sword and Shield Eevee evolves into Vaporeon with a Water Stone. This pokemon also has 7 alternative evolutions.
Espeon Locations in Pokemon Sword and Shield
Where do i find and how to get Espeon?
Espeon does not spawn in the wild. Instead you can catch Eevee and evolve it into Espeon. A popular spawn location you can find Eevee is in the Route 4 area with a 1% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Espeon Raids
Where do i find Espeon Raids?
You can find Espeon raids in the following locations: Hammerlocke Hills.
- 5-Star Espeon
- Lv. 55-60
- Gender: Random
- Ability: Any
- Selection Probabilities:
- 5-Star Desired: 05%
- Drops:
- 100% TR11 Psychic
- 100% TR12 Agility
- 100% TR25 Psyshock
- 100% TR34 Future Sight
- 80% Figy Berry
- 80% Kelpsy Berry
- 50% Balm Mushroom
- 50% Big Mushroom
- 25% Rare Candy
- 3% Bottle Cap
- Bonus Drops:
- 3% Dynamax Candy
- 3% Exp. Candy L
- 3% Exp. Candy XL
Pokemon Sword and Shield Espeon Weakness
Espeon is a Psychic Type pokemon. This will cause it to take More Damage from Bug, Ghost, Dark Type Moves and will take Less Damage from Fighting, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Espeon Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
600 | |||
530 | |||
525 | |||
525 |
What pokemon is Espeon Strong Against?
Pokemon SW and SH Espeon Moves List
What moves can Espeon learn from TMs, TRs, and Leveling?
Espeon can learn the normal type move Last Resort at level 55. This Physical move Can only be used after all other moves are used. Bolded Pow numbers are adjusted for this pokemon's Psychic type +50% STAB damage.
Espeon Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | Confusion | Special | 75 | 100 | 25 | May confuse opponent. | |
01 | Covet | Physical | 60 | 100 | 25 | Opponent's item is stolen by the user. | |
01 | Bite | Physical | 60 | 100 | 25 | May cause flinching. | |
01 | Copycat | Status | — | — | 20 | Copies opponent's last move. | |
01 | Baton Pass | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
01 | Take Down | Physical | 90 | 85 | 20 | User receives recoil damage. | |
01 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
01 | Double-Edge | Physical | 120 | 100 | 15 | User receives recoil damage. | |
01 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
01 | Tackle | Physical | 40 | 100 | 35 | ||
01 | Growl | Status | — | 100 | 40 | Lowers opponent's Attack. | |
01 | Tail Whip | Status | — | 100 | 30 | Lowers opponent's Defense. | |
05 | Sand Attack | Status | — | 100 | 15 | Lowers opponent's Accuracy. | |
10 | Quick Attack | Physical | 40 | 100 | 30 | User attacks first. | |
15 | Baby-Doll Eyes | Status | — | 100 | 30 | Always goes first. Lowers the target's attack. | |
20 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
25 | Psybeam | Special | 97.5 | 100 | 20 | May confuse opponent. | |
30 | Morning Sun | Status | — | — | 5 | User recovers HP. Amount varies with the weather. | |
35 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
40 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
45 | Psych Up | Status | — | — | 10 | Copies the opponent's stat changes. | |
50 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
55 | Last Resort | Physical | 140 | 100 | 5 | Can only be used after all other moves are used. |
TM Moves Espeon can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM02 | Pay Day | Physical | 40 | 100 | 20 | A small amount of money is gained after the battle resolves. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM47 | Fake Tears | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM72 | Magic Room | Status | — | — | 10 | Suppresses the effects of held items for five turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
Espeon TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR29 | Baton Pass | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. | |
TR97 | Psychic Fangs | Physical | 127.5 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
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