Pokemon Sword and Shield Quagsire is a Water and Ground Type Water Fish Pokémon, which makes it weak against Grass type moves. You can find and catch Quagsire in Giant's Cap - Area 2 with a 35% chance to appear during Raining weather. The Max IV Stats of Quagsire are 95 HP, 85 Attack, 65 SP Attack, 85 Defense, 65 SP Defense, and 35 Speed.
List of Quagsire Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 430 | |
HP | 95 | |
Attack | 85 | |
Defense | 85 | |
Special Attack | 65 | |
Special Defense | 65 | |
Speed | 35 |
Based on this pokemon's stats we consider the best nature for Quagsire to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Quagsire Abilities
Ability | Type | Effect |
---|---|---|
Damp | Normal | |
Water Absorb | Normal | |
Unaware | Hidden |
Sword Pokedex Entry
It has an easygoing nature. It doesn’t care if it bumps its head on boats and boulders while swimming.
Shield Pokedex Entry
Its body is always slimy. It often bangs its head on the river bottom as it swims but seems not to care.
Quagsire Locations in Pokemon Sword and Shield
Where do i find and how to get Quagsire?
Quagsire does not spawn in the wild. Instead you can catch Wooper and evolve it into Quagsire. A popular spawn location you can find Wooper is in the Giant's Cap - Area 2 area with a 35% chance to spawn during Raining weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Quagsire Raids
Where do i find Quagsire Raids?
You can find Quagsire raids in the following locations: Bridge Field, Dusty Bowl, Rolling Fields, West Lake Axewell.
Pokemon Sword and Shield Quagsire Weakness
Quagsire is a Water and Ground Type pokemon. This will cause it to take More Damage from Grass Type Moves and will take Less Damage from Steel, Fire, Poison, Rock, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | Steel Fire Poison Rock |
0.25x Damage | |
Immune to Damage | Electric |
What pokemon is Quagsire Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Quagsire Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Quagsire Moves List
What moves can Quagsire learn from TMs, TRs, and Leveling?
Quagsire can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Water and Ground type +50% STAB damage.
Quagsire Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Water Gun | ||||||
01 | [] Tail Whip | ||||||
01 | [] Rain Dance | ||||||
01 | [] Mud Shot | ||||||
12 | [] Mist | ||||||
12 | [] Haze | ||||||
16 | [] Slam | ||||||
23 | [] Yawn | ||||||
28 | [] Aqua Tail | ||||||
34 | [] Muddy Water | ||||||
40 | [] Amnesia | ||||||
46 | [] Toxic | ||||||
52 | [] Earthquake |
TM Moves Quagsire can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM36 | Whirlpool | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM45 | Dive | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM53 | Mud Shot | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 90 | 100 | 20 | Lowers opponent's Speed. | |
TM93 | Eerie Impulse | Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. | |
TM98 | Stomping Tantrum | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Quagsire TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR03 | Hydro Pump | Special | 165 | 80 | 5 | ||
TR04 | Surf | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. | |
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR10 | Earthquake | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR16 | Waterfall | Physical | 120 | 100 | 15 | May cause flinching. | |
TR17 | Amnesia | Status | — | — | 20 | Sharply raises user's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR22 | Sludge Bomb | Special | 90 | 100 | 10 | May poison opponent. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR45 | Muddy Water | Special | 135 | 85 | 10 | May lower opponent's Accuracy. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR67 | Earth Power | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR78 | Sludge Wave | Special | 95 | 100 | 10 | May poison opponent. | |
TR84 | Scald | Special | 120 | 100 | 15 | May burn opponent. | |
TR94 | High Horsepower | Physical | 142.5 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
TR98 | Liquidation | Physical | 127.5 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
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