Pokemon Sword and Shield Wooper is a Water and Ground Type Water Fish Pokémon, which makes it weak against Grass type moves. You can find and catch Wooper in Giant's Cap - Area 2 with a 35% chance to appear during Raining weather. The Max IV Stats of Wooper are 55 HP, 45 Attack, 25 SP Attack, 45 Defense, 25 SP Defense, and 15 Speed.
18.7lbs 8.5kg |
Weight |
---|
Water Fish Pokémon |
Category |
---|
1'04" 0.4m |
Height |
---|
Water1 / Field |
Exp Group |
---|
5,120 |
Egg Steps |
---|
20 |
Hatch Cycle |
---|
1 HP Point(s) |
Ev Yield |
---|
MediumFast |
Exp Group |
---|
49.8% | 50.2%
Gender |
---|
List of Wooper Max IV Stats in Pokemon SW SH.
Total | 210 | |
HP | 55 | |
Attack | 45 | |
Defense | 45 | |
Special Attack | 25 | |
Special Defense | 25 | |
Speed | 15 |
Based on this pokemon's stats we consider the best nature for Wooper to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Wooper Abilities
Ability | Type | Effect |
Damp | Normal | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
Water Absorb | Normal | Restores HP if hit by a Water-type move instead of taking damage. |
Unaware | Hidden | When attacking, the Pokémon ignores the target Pokémon’s stat changes. |
Sword Pokedex Entry
This Pokémon lives in cold water. It will leave the water to search for food when it gets cold outside.
Shield Pokedex Entry
When walking on land, it covers its body with a poisonous film that keeps its skin from dehydrating.
Wooper Locations in Pokemon Sword and Shield
Where do i find and how to get Wooper?
A popular spawn location you can find Wooper is in the Giant's Cap - Area 2 area with a 35% chance to spawn during Raining weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Wooper Raids
Where do i find Wooper Raids?
You can find Wooper raids in the following locations: Bridge Field, Dusty Bowl, Rolling Fields, West Lake Axewell.
- 2-Star Wooper
- Lv. 25-30
- Gender: Random
- Ability: Hidden
- Selection Probabilities:
- 1-Star Desired: 35%
- Drops:
- 100% TR16 Waterfall
- 100% TR84 Scald
- 25% Big Pearl
- 25% Pearl
- 25% Rare Candy
- Bonus Drops:
- 5% Exp. Candy S
- 1% Dynamax Candy
- 1% Exp. Candy M
- 2-Star Wooper
- Lv. 25-30
- Gender: Random
- Ability: Hidden
- Selection Probabilities:
- 1-Star Desired: 35%
- Drops:
- 100% TR63 Power Gem
- 100% TR67 Earth Power
- 80% Lum Berry
- 80% Qualot Berry
- 25% Rare Candy
- 25% Star Piece
- 25% Stardust
- Bonus Drops:
- 7% Exp. Candy S
- 2% Dynamax Candy
- 2% Exp. Candy M
- 2-Star Wooper
- Lv. 25-30
- Gender: Random
- Ability: Hidden
- Selection Probabilities:
- 1-Star Desired: 20%
- 2-Star Desired: 30%
- Drops:
- 100% TR16 Waterfall
- 100% TR84 Scald
- 25% Big Pearl
- 25% Pearl
- 25% Rare Candy
- Bonus Drops:
- 7% Exp. Candy S
- 2% Dynamax Candy
- 2% Exp. Candy M
- 2-Star Wooper
- Lv. 25-30
- Gender: Random
- Ability: Hidden
- Selection Probabilities:
- 1-Star Desired: 35%
- Drops:
- 100% TR63 Power Gem
- 100% TR67 Earth Power
- 80% Lum Berry
- 80% Qualot Berry
- 25% Rare Candy
- 25% Star Piece
- 25% Stardust
- Bonus Drops:
- 7% Exp. Candy S
- 2% Dynamax Candy
- 2% Exp. Candy M
Pokemon Sword and Shield Wooper Weakness
Wooper is a Water and Ground Type pokemon. This will cause it to take More Damage from Grass Type Moves and will take Less Damage from Steel, Fire, Poison, Rock, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Wooper Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
525 | |||
517 | |||
510 | |||
494 | |||
490 |
What pokemon is Wooper Strong Against?
Pokemon SW and SH Wooper Moves List
What moves can Wooper learn from TMs, TRs, and Leveling?
Wooper can learn the ground type move Earthquake at level 40. This Physical move Power is doubled if opponent is underground from using Dig. Bolded Pow numbers are adjusted for this pokemon's Water and Ground type +50% STAB damage.
Wooper Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | Water Gun | Special | 60 | 100 | 25 | ||
01 | Tail Whip | Status | — | 100 | 30 | Lowers opponent's Defense. | |
04 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
08 | Mud Shot | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
12 | Mist | Status | — | — | 30 | User's stats cannot be changed for a period of time. | |
12 | Haze | Status | — | — | 30 | Resets all stat changes. | |
16 | Slam | Physical | 80 | 75 | 20 | ||
21 | Yawn | Status | — | — | 10 | Puts opponent to sleep in the next turn. | |
24 | Aqua Tail | Physical | 135 | 90 | 10 | ||
28 | Muddy Water | Special | 135 | 85 | 10 | May lower opponent's Accuracy. | |
32 | Amnesia | Status | — | — | 20 | Sharply raises user's Special Defense. | |
36 | Toxic | Status | — | 90 | 10 | Badly poisons opponent. | |
40 | Earthquake | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM Moves Wooper can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM15 | Dig | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM36 | Whirlpool | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM45 | Dive | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | |
TM53 | Mud Shot | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 90 | 100 | 20 | Lowers opponent's Speed. | |
TM93 | Eerie Impulse | Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. | |
TM98 | Stomping Tantrum | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Wooper TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR03 | Hydro Pump | Special | 165 | 80 | 5 | ||
TR04 | Surf | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. | |
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR10 | Earthquake | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR16 | Waterfall | Physical | 120 | 100 | 15 | May cause flinching. | |
TR17 | Amnesia | Status | — | — | 20 | Sharply raises user's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR22 | Sludge Bomb | Special | 90 | 100 | 10 | May poison opponent. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR45 | Muddy Water | Special | 135 | 85 | 10 | May lower opponent's Accuracy. | |
TR67 | Earth Power | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR78 | Sludge Wave | Special | 95 | 100 | 10 | May poison opponent. | |
TR84 | Scald | Special | 120 | 100 | 15 | May burn opponent. |
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