Pokemon Scarlet and Violet Marill
Pokemon Scarlet and Violet Marill is a new F Tier Type Aqua Mouse Pokémon, with a growth rate and a 2 HP EV Yield. Marill has a chance of having as an Ability, and based on 250 Total Base Stats; we recommend a Bold Nature for Marill in Pokemon SV.
Marill Stats
Marill highest IV stat is Def (50) and the lowest being Attack (20).
Rank | Value | Stat | |
---|---|---|---|
F | 70 | HP | |
F | 20 | Atk | |
F | 50 | Def | |
F | 20 | Sp.Atk | |
F | 50 | Sp.Def | |
F | 40 | Speed | |
F | 250 | Total |
Marill Abilities
Abilities | Description |
---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Sap Sipper Hidden Ability | Boosts Attack when hit by a Grass-type move. |
How To Evolve Marill in Pokemon Scarlet & Violet
Azurill Regular Evolution requires high Friendship to evolve into Marill and Level 18 to evolve into Azumarill.
-
Azurill#046
-
high Friendship
-
Marill#047
-
18Evolves at level 18
-
Azumarill#048
Marill Regular Evolution's most significant stat increase will be its SpAtk stat.
Where To Find Marill Locations in Pokemon SV
Marill has 2 spawn locations in pokemon scarlet and violet. You can find the evolved form Azumarill appearing at level 28 - 50, within the West Province (Area Two), West Province (Area Three), Casseroya Lake location.
Marill Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
3 Marill Raid |
Marill
Lv. 35
|
Very Rare
1 Biome
|
1
Lv. 1
| |
Very Rare
1 Biome
|
1
Lv. 1
|
Marill Raid Rewards in Pokemon SV
Pokemon SV Marill has 1 Tera Raids. The Marill Tera Raid will be a Lv.35 3-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
3 Marill RaidLv. 35
|
Exp. Candy S
1x
Exp. Candy M
2x
Hoppip Leaf
3x
Clever Feather
2x
Current Type Tera Shard
1x
Current Type Tera Shard
1x
Exp. Candy M
1x
13.86%
Exp. Candy M
2x
5.75%
Clever Feather
1x
12.2%
Wiki Berry
1x
9.72%
Lum Berry
1x
12.31%
Pearl
1x
43.86%
Big Pearl
1x
37.5%
|
Aqua Jet
Play Rough
Tail Whip
Other Moves
Rain Dance
|
Pokemon SV Marill Weakness
Marill is a Grass, Electric, Poison type moves, and Less Damage from Fire, Water, Ice, Fighting, Bug, Dark, Dragon type moves.
Type pokemon. This will cause Marill to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+200% | |
S |
+200% | |
A |
+200% | |
A |
+200% | |
B |
+200% | |
B |
+200% | |
B |
+200% | |
B |
+200% |
Best Moves for Marill in Scarlet and Violet
Marill Best Moves to use when choosing a Moveset, includes leveling moves such as Double-Edge and TM Moves like Play Rough, and Surf.
Unlock | Move | Description |
---|---|---|
Hydro Pump
|
Tier: B Tier Power: 110Acc: 80PP: 5 Special
Effect: The target is blasted by a huge volume of water launched under great pressure. | |
Blizzard
|
Tier: C Tier Power: 110Acc: 70PP: 5 Special
Effect: A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen. | |
Play Rough
|
Tier: C Tier Power: 90Acc: 90PP: 10 Physical
Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. | |
Surf
|
Tier: C Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks everything around it by swamping its surroundings with a giant wave. | |
Waterfall
|
Tier: C Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user charges at the target and may make it flinch. |
List of Marill Moves in
Marill can learn 17 Moves from Leveling Up and 37 TM Moves. Moves like Superpower which, Marill will learn by reaching level 36. You can also learn TM tutor moves such as Play Rough, Surf and Waterfall.
Marill Level Up Moves
List of the 17 Moves Marill can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Defense Curl
|
Tier: F Tier Power: 0Acc: 101PP: 40 Status
Effect: The user curls up and boosts its Defense stat. |
Lv.1 |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. |
Lv.1 |
Rollout
|
Tier: E Tier Power: 30Acc: 90PP: 20 Physical
Effect: The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
Lv.1 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35 Physical
Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.1 |
Tail Whip
|
Tier: F Tier Power: 0Acc: 100PP: 30 Status
Effect: The user wags its tail cutely, making opposing Pokemon less wary. This lowers their Defense stats. |
Lv.1 |
Water Gun
|
Tier: E Tier Power: 40Acc: 100PP: 25 Special
Effect: The target is blasted with a forceful shot of water. |
Lv.6 |
Bubble Beam
|
Tier: D Tier Power: 65Acc: 100PP: 20 Special
Effect: A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
Lv.9 |
Charm
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
Lv.12 |
Slam
|
Tier: D Tier Power: 80Acc: 75PP: 20 Physical
Effect: The target is slammed with a long tail, vines, or the like to inflict damage. |
Lv.15 |
Bounce
|
Tier: D Tier Power: 85Acc: 85PP: 5 Physical
Effect: The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
Lv.19 |
Aqua Tail
|
Tier: C Tier Power: 90Acc: 90PP: 10 Physical
Effect: The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Lv.21 |
Play Rough
|
Tier: C Tier Power: 90Acc: 90PP: 10 Physical
Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
Lv.24 |
Aqua Ring
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user envelops itself in a veil made of water. It regains some HP every turn. |
Lv.27 |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
Lv.30 |
Hydro Pump
|
Tier: B Tier Power: 110Acc: 80PP: 5 Special
Effect: The target is blasted by a huge volume of water launched under great pressure. |
Lv.33 |
Double-Edge
|
Tier: C Tier Power: 120Acc: 100PP: 15 Physical
Effect: A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Lv.36 |
Superpower
|
Tier: C Tier Power: 120Acc: 100PP: 5 Physical
Effect: The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
Marill TM Moves
List of the 37 Moves Marill can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Amnesia
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |
Blizzard
|
Tier: C Tier Power: 110Acc: 70PP: 5 Special
Effect: A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen. | |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Brick Break
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Bulldoze
|
Tier: E Tier Power: 60Acc: 100PP: 20 Physical
Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Charm
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
Dig
|
Tier: D Tier Power: 80Acc: 100PP: 10 Physical
Effect: The user burrows into the ground on the first turn, then attacks on the next turn. | |
Disarming Voice
|
Tier: E Tier Power: 40Acc: 101PP: 15 Special
Effect: Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses. | |
Draining Kiss
|
Tier: D Tier Power: 50Acc: 100PP: 10 Special
Effect: The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | |
Encore
|
Tier: F Tier Power: 0Acc: 100PP: 5 Status
Effect: The user compels the target to keep using the move it encored for three turns. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fake Tears
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20 Special
Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hydro Pump
|
Tier: B Tier Power: 110Acc: 80PP: 5 Special
Effect: The target is blasted by a huge volume of water launched under great pressure. | |
Hyper Voice
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The user attacks by letting loose a horribly loud, resounding cry. | |
Ice Beam
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an icy punch. This may also leave the target frozen. | |
Icy Wind
|
Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Misty Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |
Mud Shot
|
Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
Mud-Slap
|
Tier: F Tier Power: 20Acc: 100PP: 10 Special
Effect: The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
Play Rough
|
Tier: C Tier Power: 90Acc: 90PP: 10 Physical
Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Surf
|
Tier: C Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks everything around it by swamping its surroundings with a giant wave. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20 Special
Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Water Pulse
|
Tier: D Tier Power: 60Acc: 100PP: 20 Special
Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
Waterfall
|
Tier: C Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user charges at the target and may make it flinch. |
Marill Egg Moves
List of the 6 Moves Marill can learn from being hatched from an egg.
Move | Description |
---|---|
Electroweb
|
Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user captures opposing Pokemon in an electric net to inflict damage. This also lowers their Speed stats. |
After You
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user helps the target and makes it use its move right after the user. |
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
Eerie Impulse
|
Tier: F Tier Power: 0Acc: 100PP: 15 Status
Effect: The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. |
Flatter
|
Tier: F Tier Power: 0Acc: 100PP: 15 Status
Effect: Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
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