Azumarill Stats

Azumarill highest IV stat is Def (80) and the lowest being Attack (50).

Rank Value Stat
E
100
HP
E
50
Atk
D
80
Def
D
60
Sp.Atk
D
80
Sp.Def
F
50
Speed
D
420
Total

Azumarill Guide

Azumarill has a 3 HP EV Yield, which means the best nature to have with Azumarill is a Bold nature due to the highest IV stat being Defense.

Azumarill Detail
Wild Held ItemNone
Best Nature
Bold
+10% Defense
-10% Attack
Weak To
2x
2x
2x
Resistance To
1/2
1/2
1/2
1/2
1/2
1/2
0
Catch Rate75 (9.8% with PokéBall, full HP)
EV Yield3 HP

How To Evolve Azumarill in Pokemon Scarlet & Violet

Azurill Regular Evolution requires high Friendship to evolve into Marill and Level 18 to evolve into Azumarill.

    Azumarill Regular Evolution
  1. #046
    Azurill
  2. high Friendship
  3. #047
    Marill
  4. Evolves at level 18
  5. #048
    Azumarill

Azumarill Regular Evolution's most significant stat increase will be its SpAtk stat.

Evolutions Total HP Atk Def Sp.Atk Sp.Def Speed
Azurill
190
50
20
40
20
40
20
Stat Increase
+60
+20
+0
+10
+0
+10
+20
Marill
250
70
20
50
20
50
40
Stat Increase
+170
+30
+30
+30
+40
+30
+10
Azumarill
420
100
50
80
60
80
50
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Where To Find Azumarill Locations in Pokemon SV

Azumarill has 2 spawn locations in pokemon scarlet and violet. You can find the evolved form Marill appearing at level 28 - 50, within the West Province (Area Two), West Province (Area Three), Casseroya Lake location.

Azumarill Locations

Location How To Catch Pokemon Spawns
Tera Raid Spawn
Azumarill
Lv. 45
Very Rare
1
1 Biome
1
Lv. 1
Very Rare
1
1 Biome
1
Lv. 1

Wild Azumarill Tera Type Location

Azumarill Raid Rewards in Pokemon SV

Pokemon SV Azumarill has 1 Tera Raids. The Azumarill Tera Raid will be a Lv.45 4-Star Raid.

Raid Rewards Raid Moves
Lv. 45
15%
4.71%
12.35%
9.86%
10.94%
17.54%
31.91%
15.63%
Aqua Tail
Ice Punch
Double-Edge
Encore
Other Moves
Rain Dance

Pokemon SV Azumarill Weakness

Azumarill is a Water Fairy Type pokemon. This will cause Azumarill to take More Damage from Grass, Electric, Poison type moves, and Less Damage from Fire, Water, Ice, Fighting, Bug, Dark, Dragon type moves.

Azumarill Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Grass
2x
Electric
2x
Poison
2x
-50%
Less Damage From
Fire
1/2
Water
1/2
Ice
1/2
Fighting
1/2
Bug
1/2
Dark
1/2
-75%
Less Damage From
Immune
to Damage From
Dragon
0

What pokemon is Azumarill Weak Against?
Increased Damage

Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
A
+200%
A
+200%
B
+200%
B
+200%
B
+200%
B
+200%

What pokemon is Azumarill Resistant Against?
Reduced Damage

Tier Pokemon Damage Taken Based on Move Type
S
Immune
S
Immune
S
Immune
S
Immune
S
Immune
S
Immune
S
Immune
S
-50%
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Best Moves for Azumarill in Scarlet and Violet

Azumarill Best Moves to use when choosing a Moveset, includes leveling moves such as Double-Edge and TM Moves like Hyper Beam, and Blizzard.

Unlock Move Description
Giga Impact
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hydro Pump
Water
Tier:
B Tier
Power:
110
Acc:
80
PP:
5
Special
Effect:
The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.
Blizzard
Ice
Tier:
C Tier
Power:
110
Acc:
70
PP:
5
Special
Effect:
A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
Focus Blast
Fighting
Tier:
C Tier
Power:
120
Acc:
70
PP:
5
Special
Effect:
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

List of Azumarill Moves in

Azumarill can learn 17 Moves from Leveling Up and 40 TM Moves. Moves like Superpower which, Azumarill will learn by reaching level 50. You can also learn TM tutor moves such as Hyper Beam, Blizzard and Focus Blast.

Azumarill Level Up Moves

List of the 17 Moves Azumarill can learn from leveling up.

Lv Move Description
Lv.1
Defense Curl
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
40
Status
Effect:
The user curls up and boosts its Defense stat.
Lv.1
Helping Hand
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user assists an ally by boosting the power of that ally's attack.
Lv.1
Rollout
Rock
Tier:
E Tier
Power:
30
Acc:
90
PP:
20
Physical
Effect:
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Lv.1
Tackle
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
35
Physical
Effect:
A physical attack in which the user charges and slams into the target with its whole body.
Lv.1
Tail Whip
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
30
Status
Effect:
The user wags its tail cutely, making opposing Pokemon less wary. This lowers their Defense stats.
Lv.1
Water Gun
Water
Tier:
E Tier
Power:
40
Acc:
100
PP:
25
Special
Effect:
The target is blasted with a forceful shot of water.
Lv.6
Bubble Beam
Water
Tier:
D Tier
Power:
65
Acc:
100
PP:
20
Special
Effect:
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Lv.9
Charm
Fairy
Tier:
F Tier
Power:
0
Acc:
100
PP:
20
Status
Effect:
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Lv.12
Slam
Normal
Tier:
D Tier
Power:
80
Acc:
75
PP:
20
Physical
Effect:
The target is slammed with a long tail, vines, or the like to inflict damage.
Lv.15
Bounce
Flying
Tier:
D Tier
Power:
85
Acc:
85
PP:
5
Physical
Effect:
The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Lv.21
Aqua Tail
Water
Tier:
C Tier
Power:
90
Acc:
90
PP:
10
Physical
Effect:
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Lv.25
Play Rough
Fairy
Tier:
C Tier
Power:
90
Acc:
90
PP:
10
Physical
Effect:
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Lv.30
Aqua Ring
Water
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user envelops itself in a veil made of water. It regains some HP every turn.
Lv.35
Rain Dance
Water
Tier:
F Tier
Power:
0
Acc:
101
PP:
5
Status
Effect:
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Lv.40
Hydro Pump
Water
Tier:
B Tier
Power:
110
Acc:
80
PP:
5
Special
Effect:
The target is blasted by a huge volume of water launched under great pressure.
Lv.45
Double-Edge
Normal
Tier:
C Tier
Power:
120
Acc:
100
PP:
15
Physical
Effect:
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Lv.50
Superpower
Fighting
Tier:
C Tier
Power:
120
Acc:
100
PP:
5
Physical
Effect:
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.