Pokemon Scarlet and Violet Chespin
Pokemon Scarlet and Violet Chespin is a new F Tier Type Spiny Nut Pokémon, with a growth rate and a 1 Defense EV Yield. Chespin has a chance of having as an Ability, and based on 313 Total Base Stats; we recommend a Relaxed Nature for Chespin in Pokemon SV.
Chespin Stats
Chespin highest IV stat is Def (65) and the lowest being Speed (38).
Rank | Value | Stat | |
---|---|---|---|
F | 56 | HP | |
E | 61 | Atk | |
E | 65 | Def | |
E | 48 | Sp.Atk | |
F | 45 | Sp.Def | |
F | 38 | Speed | |
F | 313 | Total |
Chespin Abilities
Abilities | Description |
---|---|
Overgrow Ability 1 | Overgrow increases the power of Grass-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Bulletproof Hidden Ability | Bulletproof makes the Pokémon immune to ball and bomb moves. |
Breeding Chespin
Chespin can breed with pokemon who share the Field Egg Group.
Chespin | Value |
---|---|
Egg Groups |
Field
|
Gender | 87.5% male / 12.5% female |
How To Evolve Chespin in Pokemon Scarlet & Violet
Chespin Regular Evolution requires Level 16 to evolve into Quilladin and Level 36 to evolve into Chesnaught.
-
Chespin
-
16Evolves at level 16
-
Quilladin
-
36Evolves at level 36
-
Chesnaught
Chespin Regular Evolution's most significant stat increase will be its Atk stat.
Evolutions | Total | HP | Atk | Def | Sp.Atk | Sp.Def | Speed |
---|---|---|---|---|---|---|---|
Chespin
| 313 | 56 | 61 | 65 | 48 | 45 | 38 |
Stat Increase | +92 | +5 | +17 | +30 | +8 | +13 | +19 |
Quilladin
| 405 | 61 | 78 | 95 | 56 | 58 | 57 |
Stat Increase | +125 | +27 | +29 | +27 | +18 | +17 | +7 |
Chesnaught
| 530 | 88 | 107 | 122 | 74 | 75 | 64 |
Where To Find Chespin Locations in Pokemon SV
Chespin Locations
Location | How To Catch | Pokemon Spawns |
---|
Pokemon SV Chespin Weakness
Chespin is a Poison, Bug, Fire, Ice type moves, and Less Damage from , Ground, Water, Grass, Electric type moves.
Type pokemon. This will cause Chespin to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% |
Best Moves for Chespin in Scarlet and Violet
Chespin Best Moves to use when choosing a Moveset, includes leveling moves such as Body Slam and TM Moves like Energy Ball, and Giga Drain.
Unlock | Move | Description |
---|---|---|
Leaf Storm
|
Tier: S Tier Power: 130Acc: 90PP: 5 Special
Effect: The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
Solar Beam
|
Tier: A Tier Power: 120Acc: 100PP: 10 Special
Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Lv. 48 |
Wood Hammer
|
Tier: A Tier Power: 120Acc: 100PP: 15 Physical
Effect: The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
Energy Ball
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Giga Drain
|
Tier: C Tier Power: 75Acc: 100PP: 10 Special
Effect: A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
List of Chespin Moves in
Chespin can learn 12 Moves from Leveling Up and 40 TM Moves. Moves like Pain Split which, Chespin will learn by reaching level 45. You can also learn TM tutor moves such as Energy Ball, Giga Drain and Grass Pledge.
Chespin Level Up Moves
List of the 12 Moves Chespin can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Growl
|
Tier: F Tier Power: 0Acc: 100PP: 40 Status
Effect: The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats. |
Lv.1 |
Vine Whip
|
Tier: E Tier Power: 45Acc: 100PP: 25 Physical
Effect: The target is struck with slender, whiplike vines to inflict damage. |
Lv.8 |
Rollout
|
Tier: E Tier Power: 30Acc: 90PP: 20 Physical
Effect: The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
Lv.11 |
Bite
|
Tier: E Tier Power: 60Acc: 100PP: 25 Physical
Effect: The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Lv.15 |
Leech Seed
|
Tier: F Tier Power: 0Acc: 90PP: 10 Status
Effect: A seed is planted on the target. It steals some HP from the target every turn. |
Lv.18 |
Pin Missile
|
Tier: F Tier Power: 25Acc: 95PP: 20 Physical
Effect: The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
Lv.27 |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
Lv.32 |
Seed Bomb
|
Tier: C Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
Lv.35 |
Mud Shot
|
Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
Lv.42 |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
Lv.45 |
Pain Split
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
Lv.48 |
Wood Hammer
|
Tier: A Tier Power: 120Acc: 100PP: 15 Physical
Effect: The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
Chespin TM Moves
List of the 40 Moves Chespin can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Aerial Ace
|
Tier: E Tier Power: 60Acc: 101PP: 20 Physical
Effect: The user confounds the target with speed, then slashes. This attack never misses. | |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15 Physical
Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Brick Break
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Bulldoze
|
Tier: E Tier Power: 60Acc: 100PP: 20 Physical
Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Bullet Seed
|
Tier: E Tier Power: 25Acc: 100PP: 30 Physical
Effect: The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | |
Dig
|
Tier: D Tier Power: 80Acc: 100PP: 10 Physical
Effect: The user burrows into the ground on the first turn, then attacks on the next turn. | |
Drain Punch
|
Tier: D Tier Power: 75Acc: 100PP: 10 Physical
Effect: The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Energy Ball
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Giga Drain
|
Tier: C Tier Power: 75Acc: 100PP: 10 Special
Effect: A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20 Special
Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Grass Pledge
|
Tier: C Tier Power: 80Acc: 100PP: 10 Special
Effect: A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. | |
Grassy Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. | |
Iron Head
|
Tier: D Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user slams the target with its steel-hard head. This may also make the target flinch. | |
Leaf Storm
|
Tier: S Tier Power: 130Acc: 90PP: 5 Special
Effect: The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
Low Kick
|
Tier: F Tier Power: 1Acc: 100PP: 20 Physical
Effect: A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Magical Leaf
|
Tier: D Tier Power: 60Acc: 101PP: 20 Special
Effect: The user scatters curious leaves that chase the target. This attack never misses. | |
Metal Claw
|
Tier: E Tier Power: 50Acc: 95PP: 35 Physical
Effect: The target is raked with steel claws. This may also boost the user's Attack stat. | |
Mud Shot
|
Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
Poison Jab
|
Tier: D Tier Power: 80Acc: 100PP: 20 Physical
Effect: The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Rock Slide
|
Tier: D Tier Power: 75Acc: 90PP: 10 Physical
Effect: Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch. | |
Rock Tomb
|
Tier: E Tier Power: 60Acc: 95PP: 15 Physical
Effect: The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
Seed Bomb
|
Tier: C Tier Power: 80Acc: 100PP: 15 Physical
Effect: The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | |
Shadow Claw
|
Tier: D Tier Power: 70Acc: 100PP: 15 Physical
Effect: The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Solar Beam
|
Tier: A Tier Power: 120Acc: 100PP: 10 Special
Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Spikes
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokemon that switch into battle. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20 Special
Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thunder Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. | |
Zen Headbutt
|
Tier: D Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Chespin Egg Moves
List of the 7 Moves Chespin can learn from being hatched from an egg.
Move | Description |
---|---|
Belly Drum
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user maximizes its Attack stat but loses HP equal to half its max HP. |
Curse
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: A move that has different effects depending on whether the user is a Ghost type or not. |
Quick Guard
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user protects itself and its allies from priority moves. |
Spikes
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokemon that switch into battle. |
Super Fang
|
Tier: F Tier Power: 1Acc: 90PP: 10 Physical
Effect: The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
Synthesis
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user restores its own HP. The amount of HP regained varies with the weather. |
Wide Guard
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user and its allies are protected from wide-ranging attacks for one turn. |
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