Ice Type Weakness
Ice type weakness: Fire, Fighting, Rock and Steel moves deal 2× damage to the Ice type. Aurorus (Rock/Ice) has 4× weaknesses to both Fighting and Steel, and Articuno (Ice/Flying) has a 4× Rock weakness. Water/Ice Pokémon like Lapras and Cloyster take normal damage from Fire and Steel instead.
What is Ice type weak to?
This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.
Pokémon strong against Ice
The best counters to Ice. These Pokémon win both ways: they take half damage or less from Ice attacks, and their own type hits Ice for 2× damage. Ranked by that move, the stat behind it, bulk and speed.
- 1USES
Steel RollerPHYSICAL130 PWR100 ACC
Meteor MashPHYSICAL90 PWR90 ACC
Iron HeadPHYSICAL80 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
Flash CannonSPECIAL80 PWR100 ACC
- Total
- 600
- HP
- 80
- Atk
- 135
- Def
- 130
- SpA
- 95
- SpD
- 90
- Spe
- 70
- 2USES
Make It RainSPECIAL120 PWR100 ACC
Flash CannonSPECIAL80 PWR100 ACC
Power GemSPECIAL80 PWR100 ACC
Focus BlastSPECIAL120 PWR70 ACC
Iron HeadPHYSICAL80 PWR100 ACC
- Total
- 550
- HP
- 87
- Atk
- 60
- Def
- 95
- SpA
- 133
- SpD
- 91
- Spe
- 84
- 3USES
Flare BlitzPHYSICAL120 PWR100 ACC
Fire PunchPHYSICAL75 PWR100 ACC
SuperpowerPHYSICAL120 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
Stone EdgePHYSICAL100 PWR80 ACC
- Total
- 480
- HP
- 105
- Atk
- 140
- Def
- 55
- SpA
- 30
- SpD
- 55
- Spe
- 95
- 4USES
SuperpowerPHYSICAL120 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Cross ChopPHYSICAL100 PWR80 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
- Total
- 474
- HP
- 144
- Atk
- 120
- Def
- 60
- SpA
- 40
- SpD
- 60
- Spe
- 50
- 5USES
Steel RollerPHYSICAL130 PWR100 ACC
Iron HeadPHYSICAL80 PWR100 ACC
SuperpowerPHYSICAL120 PWR100 ACC
Stone EdgePHYSICAL100 PWR80 ACC
Brick BreakPHYSICAL75 PWR100 ACC
- Total
- 500
- HP
- 122
- Atk
- 130
- Def
- 69
- SpA
- 80
- SpD
- 69
- Spe
- 30
- 6USES
FlamethrowerSPECIAL90 PWR100 ACC
OverheatSPECIAL130 PWR90 ACC
Heat WaveSPECIAL95 PWR90 ACC
Fire BlastSPECIAL110 PWR85 ACC
Fiery DanceSPECIAL80 PWR100 ACC
- Total
- 550
- HP
- 85
- Atk
- 60
- Def
- 65
- SpA
- 135
- SpD
- 105
- Spe
- 100
- 7USES
Armor CannonSPECIAL120 PWR100 ACC
OverheatSPECIAL130 PWR90 ACC
FlamethrowerSPECIAL90 PWR100 ACC
Heat WaveSPECIAL95 PWR90 ACC
Fire BlastSPECIAL110 PWR85 ACC
- Total
- 525
- HP
- 85
- Atk
- 60
- Def
- 100
- SpA
- 125
- SpD
- 80
- Spe
- 75
- 8USES
Flare BlitzPHYSICAL120 PWR100 ACC
Bitter BladePHYSICAL90 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Stone EdgePHYSICAL100 PWR80 ACC
Iron HeadPHYSICAL80 PWR100 ACC
- Total
- 525
- HP
- 75
- Atk
- 125
- Def
- 80
- SpA
- 60
- SpD
- 100
- Spe
- 85
Legendary, Mythical, Paradox and Ultra Beast picks
- 1USES
Sunsteel StrikePHYSICAL100 PWR100 ACC
Steel RollerPHYSICAL130 PWR100 ACC
Iron HeadPHYSICAL80 PWR100 ACC
Iron TailPHYSICAL100 PWR75 ACC
SuperpowerPHYSICAL120 PWR100 ACC
- Total
- 680
- HP
- 137
- Atk
- 137
- Def
- 107
- SpA
- 113
- SpD
- 89
- Spe
- 97
- 2USES
Steel RollerPHYSICAL130 PWR100 ACC
Iron HeadPHYSICAL80 PWR100 ACC
SuperpowerPHYSICAL120 PWR100 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Rock SlidePHYSICAL75 PWR90 ACC
- Total
- 600
- HP
- 135
- Atk
- 143
- Def
- 143
- SpA
- 80
- SpD
- 65
- Spe
- 34
- 3USES
FlamethrowerSPECIAL90 PWR100 ACC
OverheatSPECIAL130 PWR90 ACC
Heat WaveSPECIAL95 PWR90 ACC
Fire BlastSPECIAL110 PWR85 ACC
Flash CannonSPECIAL80 PWR100 ACC
- Total
- 600
- HP
- 91
- Atk
- 90
- Def
- 106
- SpA
- 130
- SpD
- 106
- Spe
- 77
- 4USES
Steel RollerPHYSICAL130 PWR100 ACC
Stone EdgePHYSICAL100 PWR80 ACC
Iron HeadPHYSICAL80 PWR100 ACC
Rock SlidePHYSICAL75 PWR90 ACC
SuperpowerPHYSICAL120 PWR100 ACC
- Total
- 570
- HP
- 61
- Atk
- 131
- Def
- 211
- SpA
- 53
- SpD
- 101
- Spe
- 13
Abilities and items that change Ice matchups
Some abilities and held items change how much damage Ice deals or takes, on top of the chart.
Abilities that resist or block Ice attacks
- Thick FatLESS DAMAGEHalves the attacker's attacking stat for Ice moves, so Ice hits deal about half damage.
Abilities that cover Ice’s weaknesses
Carried by Ice Pokémon themselves.
- Thick FatLESS DAMAGEVSHalves the attacker's attacking stat for Fire moves, so Fire hits deal about half damage.
FIRE
Resist berries
- Halves one super effective Ice hit on the holder, then is used up.
Yache BerryVS
ICE - Halves one super effective Fire hit on a Ice Pokémon, then is used up.
Occa BerryVS
FIRE - Halves one super effective Fighting hit on a Ice Pokémon, then is used up.
Chople BerryVS
FIGHTING - Halves one super effective Rock hit on a Ice Pokémon, then is used up.
Charti BerryVS
ROCK - Halves one super effective Steel hit on a Ice Pokémon, then is used up.
Babiri BerryVS
STEEL
Super effective moves against Ice
Moves that deal 2× damage to Ice, from every type it is weak to.
Up to 10 moves of each type that hit Ice for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.
| MOVE | CATEGORY | ||||
|---|---|---|---|---|---|
| PHYSICAL | 75 | ACC 90% | PP 10 | LEARNED BY 376 | |
| PHYSICAL | 75 | ACC 100% | PP 15 | LEARNED BY 347 | |
| PHYSICAL | 100 | ACC 75% | PP 15 | LEARNED BY 317 | |
| PHYSICAL | 100 | ACC 80% | PP 5 | LEARNED BY 234 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 230 | |
| SPECIAL | 120 | ACC 70% | PP 5 | LEARNED BY 228 | |
| PHYSICAL | 150 | ACC 100% | PP 20 | LEARNED BY 226 | |
| SPECIAL | 90 | ACC 100% | PP 15 | LEARNED BY 204 | |
| PHYSICAL | 120 | ACC 100% | PP 5 | LEARNED BY 186 | |
| SPECIAL | 110 | ACC 85% | PP 5 | LEARNED BY 183 | |
| PHYSICAL | 75 | ACC 100% | PP 15 | LEARNED BY 168 | |
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 155 | |
| SPECIAL | 95 | ACC 90% | PP 10 | LEARNED BY 153 | |
| PHYSICAL | 100 | ACC 50% | PP 5 | LEARNED BY 150 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 150 | |
| PHYSICAL | 75 | ACC 100% | PP 10 | LEARNED BY 150 | |
| PHYSICAL | 120 | ACC 100% | PP 5 | LEARNED BY 135 | |
| SPECIAL | 130 | ACC 90% | PP 5 | LEARNED BY 102 | |
| SPECIAL | 120 | ACC 90% | PP 10 | LEARNED BY 89 | |
| PHYSICAL | 120 | ACC 100% | PP 15 | LEARNED BY 85 | |
| SPECIAL | 80 | ACC 100% | PP 20 | LEARNED BY 78 | |
| PHYSICAL | 75 | ACC 100% | PP 10 | LEARNED BY 70 | |
| SPECIAL | 140 | ACC 95% | PP 5 | LEARNED BY 68 | |
| PHYSICAL | 80 | ACC 80% | PP 20 | LEARNED BY 65 | |
| PHYSICAL | 100 | ACC 90% | PP 10 | LEARNED BY 59 | |
| PHYSICAL | 130 | ACC 100% | PP 5 | LEARNED BY 54 | |
| SPECIAL | 75 | ACC 100% | PP 10 | LEARNED BY 53 | |
| PHYSICAL | 150 | ACC 80% | PP 5 | LEARNED BY 41 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 31 | |
| PHYSICAL | 85 | ACC 90% | PP 10 | LEARNED BY 25 |
Ice type rules beyond the chart
Battle effects tied to the Ice type, and what was different in older games.
Beyond the chart
- Can’t be frozenFrom Gen 3 on, Ice types can’t be frozen.
- Hail and snowIce types take no hail damage. In Gen 9, snow raises their Defense by 50%.
- Blizzard in bad weatherFrom Gen 4, Blizzard skips its accuracy check during hail or snow.
- Immune to Sheer ColdFrom Gen 7, Sheer Cold fails on Ice types.
- Stealth Rock: 25% on switch-inIce is weak to Rock, so Stealth Rock takes twice the usual 12.5% of max HP. Heavy-Duty Boots (Gen 8+) block it.
How Ice changed across generations
- GEN2Gold & SilverIce moves now do ½ damage to Fire. In Gen 1 they did normal damage.
- GEN4Diamond & PearlSince Gen 4, each Ice move is physical or special based on the move itself. Before that, every Ice move was special.
