Type weaknesscurrent chartGen 1–9Updated OCT 18, 2026

Ice Type Weakness

Ice type weakness: Fire, Fighting, Rock and Steel moves deal 2× damage to the Ice type. Aurorus (Rock/Ice) has 4× weaknesses to both Fighting and Steel, and Articuno (Ice/Flying) has a 4× Rock weakness. Water/Ice Pokémon like Lapras and Cloyster take normal damage from Fire and Steel instead.

Weakness chart

What is Ice type weak to?

This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.

Ice weaknesses and resistances

2×Weak to (takes double damage)
½×Resists (takes half damage)

What Ice is strong against

2×Super effective on
½×Not very effective on
Counters

Pokémon strong against Ice

The best counters to Ice. These Pokémon win both ways: they take half damage or less from Ice attacks, and their own type hits Ice for 2× damage. Ranked by that move, the stat behind it, bulk and speed.

  1. 1
    MetagrossSteelPsychic1/2×damage from Ice2×damage to Ice
    USESSteelSteel RollerPHYSICAL130 PWR100 ACC
    Total
    600
    HP
    80
    Atk
    135
    Def
    130
    SpA
    95
    SpD
    90
    Spe
    70
  2. 2
    GholdengoSteelGhost1/2×damage from Ice2×damage to Ice
    USESSteelMake It RainSPECIAL120 PWR100 ACC
    Total
    550
    HP
    87
    Atk
    60
    Def
    95
    SpA
    133
    SpD
    91
    Spe
    84
  3. 3
    DarmanitanFire1/2×damage from Ice2×damage to Ice
    USESFireFlare BlitzPHYSICAL120 PWR100 ACC
    Total
    480
    HP
    105
    Atk
    140
    Def
    55
    SpA
    30
    SpD
    55
    Spe
    95
  4. 4
    HariyamaFighting1/2×damage from Icewith Thick Fat2×damage to Ice
    USESFightingSuperpowerPHYSICAL120 PWR100 ACC
    Total
    474
    HP
    144
    Atk
    120
    Def
    60
    SpA
    40
    SpD
    60
    Spe
    50
  5. 5
    CopperajahSteel1/2×damage from Ice2×damage to Ice
    USESSteelSteel RollerPHYSICAL130 PWR100 ACC
    Total
    500
    HP
    122
    Atk
    130
    Def
    69
    SpA
    80
    SpD
    69
    Spe
    30
  6. 6
    VolcaronaBugFire1/2×damage from Ice2×damage to Ice
    USESFireFlamethrowerSPECIAL90 PWR100 ACC
    Total
    550
    HP
    85
    Atk
    60
    Def
    65
    SpA
    135
    SpD
    105
    Spe
    100
  7. 7
    ArmarougeFirePsychic1/2×damage from Ice2×damage to Ice
    USESFireArmor CannonSPECIAL120 PWR100 ACC
    Total
    525
    HP
    85
    Atk
    60
    Def
    100
    SpA
    125
    SpD
    80
    Spe
    75
  8. 8
    CeruledgeFireGhost1/2×damage from Ice2×damage to Ice
    USESFireFlare BlitzPHYSICAL120 PWR100 ACC
    Total
    525
    HP
    75
    Atk
    125
    Def
    80
    SpA
    60
    SpD
    100
    Spe
    85

Legendary, Mythical, Paradox and Ultra Beast picks

  1. 1
    SolgaleoPsychicSteel1/2×damage from Ice2×damage to Ice
    USESSteelSunsteel StrikePHYSICAL100 PWR100 ACC
    Total
    680
    HP
    137
    Atk
    137
    Def
    107
    SpA
    113
    SpD
    89
    Spe
    97
  2. 2
    MelmetalSteel1/2×damage from Ice2×damage to Ice
    USESSteelSteel RollerPHYSICAL130 PWR100 ACC
    Total
    600
    HP
    135
    Atk
    143
    Def
    143
    SpA
    80
    SpD
    65
    Spe
    34
  3. 3
    HeatranFireSteel1/4×damage from Ice2×damage to Ice
    USESFireFlamethrowerSPECIAL90 PWR100 ACC
    Total
    600
    HP
    91
    Atk
    90
    Def
    106
    SpA
    130
    SpD
    106
    Spe
    77
  4. 4
    StakatakaRockSteel1/2×damage from Ice2×damage to Ice
    USESSteelSteel RollerPHYSICAL130 PWR100 ACC
    Total
    570
    HP
    61
    Atk
    131
    Def
    211
    SpA
    53
    SpD
    101
    Spe
    13
Abilities & items

Abilities and items that change Ice matchups

Some abilities and held items change how much damage Ice deals or takes, on top of the chart.

Abilities that resist or block Ice attacks

  • Thick FatLESS DAMAGE
    Halves the attacker's attacking stat for Ice moves, so Ice hits deal about half damage.

Abilities that cover Ice’s weaknesses

Carried by Ice Pokémon themselves.

  • Thick FatLESS DAMAGEVSFireFIRE
    Halves the attacker's attacking stat for Fire moves, so Fire hits deal about half damage.

Resist berries

  • Yache BerryVSIceICE
    Halves one super effective Ice hit on the holder, then is used up.
  • Occa BerryVSFireFIRE
    Halves one super effective Fire hit on a Ice Pokémon, then is used up.
  • Chople BerryVSFightingFIGHTING
    Halves one super effective Fighting hit on a Ice Pokémon, then is used up.
  • Charti BerryVSRockROCK
    Halves one super effective Rock hit on a Ice Pokémon, then is used up.
  • Babiri BerryVSSteelSTEEL
    Halves one super effective Steel hit on a Ice Pokémon, then is used up.
Moves

Super effective moves against Ice

Moves that deal 2× damage to Ice, from every type it is weak to.

Up to 10 moves of each type that hit Ice for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.

MOVECATEGORY
RockRock SlideGEN 1PHYSICAL75ACC 90%PP 10LEARNED BY 376
FightingBrick BreakGEN 3PHYSICAL75ACC 100%PP 15LEARNED BY 347
SteelIron TailGEN 2PHYSICAL100ACC 75%PP 15LEARNED BY 317
RockStone EdgeGEN 4PHYSICAL100ACC 80%PP 5LEARNED BY 234
SteelIron HeadGEN 4PHYSICAL80ACC 100%PP 15LEARNED BY 230
FightingFocus BlastGEN 4SPECIAL120ACC 70%PP 5LEARNED BY 228
FightingFocus PunchGEN 3PHYSICAL150ACC 100%PP 20LEARNED BY 226
FireFlamethrowerGEN 1SPECIAL90ACC 100%PP 15LEARNED BY 204
FightingSuperpowerGEN 3PHYSICAL120ACC 100%PP 5LEARNED BY 186
FireFire BlastGEN 1SPECIAL110ACC 85%PP 5LEARNED BY 183
FireFire PunchGEN 1PHYSICAL75ACC 100%PP 15LEARNED BY 168
FightingBody PressGEN 8PHYSICAL80ACC 100%PP 10LEARNED BY 155
FireHeat WaveGEN 3SPECIAL95ACC 90%PP 10LEARNED BY 153
FightingDynamic PunchGEN 2PHYSICAL100ACC 50%PP 5LEARNED BY 150
SteelFlash CannonGEN 4SPECIAL80ACC 100%PP 10LEARNED BY 150
FightingDrain PunchGEN 4PHYSICAL75ACC 100%PP 10LEARNED BY 150
FightingClose CombatGEN 4PHYSICAL120ACC 100%PP 5LEARNED BY 135
FireOverheatGEN 3SPECIAL130ACC 90%PP 5LEARNED BY 102
RockMeteor BeamGEN 8SPECIAL120ACC 90%PP 10LEARNED BY 89
FireFlare BlitzGEN 4PHYSICAL120ACC 100%PP 15LEARNED BY 85
RockPower GemGEN 4SPECIAL80ACC 100%PP 20LEARNED BY 78
FireTemper FlareGEN 9PHYSICAL75ACC 100%PP 10LEARNED BY 70
SteelSteel BeamGEN 8SPECIAL140ACC 95%PP 5LEARNED BY 68
FightingSubmissionGEN 1PHYSICAL80ACC 80%PP 20LEARNED BY 65
FightingHammer ArmGEN 4PHYSICAL100ACC 90%PP 10LEARNED BY 59
SteelSteel RollerGEN 8PHYSICAL130ACC 100%PP 5LEARNED BY 54
FireMystical FireGEN 6SPECIAL75ACC 100%PP 10LEARNED BY 53
RockHead SmashGEN 4PHYSICAL150ACC 80%PP 5LEARNED BY 41
FireFire PledgeGEN 5SPECIAL80ACC 100%PP 10LEARNED BY 31
FireBlaze KickGEN 3PHYSICAL85ACC 90%PP 10LEARNED BY 25
Rules & history

Ice type rules beyond the chart

Battle effects tied to the Ice type, and what was different in older games.

Beyond the chart

  • Can’t be frozen
    From Gen 3 on, Ice types can’t be frozen.
  • Hail and snow
    Ice types take no hail damage. In Gen 9, snow raises their Defense by 50%.
  • Blizzard in bad weather
    From Gen 4, Blizzard skips its accuracy check during hail or snow.
  • Immune to Sheer Cold
    From Gen 7, Sheer Cold fails on Ice types.
  • Stealth Rock: 25% on switch-in
    Ice is weak to Rock, so Stealth Rock takes twice the usual 12.5% of max HP. Heavy-Duty Boots (Gen 8+) block it.

How Ice changed across generations

  1. GEN2Gold & SilverIce moves now do ½ damage to Fire. In Gen 1 they did normal damage.
  2. GEN4Diamond & PearlSince Gen 4, each Ice move is physical or special based on the move itself. Before that, every Ice move was special.
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