AD CarryChampion build

Draven Classic Build 26.22

UnreleasedDraven is not in League Classic and has not been announced for it. The build below is a classic era build, using the items, masteries and runes of that era.

Draven Item Build

AD LOADOUT · DRAVEN

Draven begins a teamfight behind his front line, where an AD carry can keep attacking without becoming the first target. The archived builds preserve three approaches: Infinity Edge anchors every variant, Phantom Dancer defines the AD and critical-strike cores, and the bruiser route instead commits core slots to Banshee's Veil and Frozen Mallet.

The AD variant keeps Draven on a carry curve, opening Boots of Speed and Health Potion before Berserker's Greaves. Infinity Edge and Phantom Dancer lead the core, then Guardian Angel and The Bloodthirster complete it, with Last Whisper available as a situational purchase.

Create your own Draven build with the free build planner: swap the items, starting buy, summoner spells, runes, masteries and skill order, then save it to My builds or share it with a link.

Start · 0:00Boots of Speed×1Health Potion×1360gfull kit 13,450gFlashHeal
01BootsBBerserker's Greaves900g175gcombineBoots of Speed325g+Dagger400g02CoreIInfinity Edge3,800g645gcombineB. F. Sword1,550g+Pickaxe875g+Cloak of Agility730g03CorePPhantom Dancer2,800g495gcombineCloak of Agility730g+Zeal1,175g+Dagger400g04CoreGGuardian Angel2,750g1,310gcombineNegatron Cloak720g+Chain Vest720g05FlexTThe Bloodthirster3,200g850gcombineB. F. Sword1,550g+Vampiric Scepter800g
Situational items
Power picksFFrozen Mallet3,300gVVampiric Scepter800gTTrinity Force3,628gBB. F. Sword1,550g
FrontlineLLast Whisper2,300gZZeal1,175gTThe Black Cleaver3,000g
vs ADAAtma's Impaler2,300g

Draven Masteries Classic

21 / 9 / 0
Offense21 ptsFury 4/44/4Deadliness 4/44/4Havoc 3/33/3Weapon Expertise 1/11/1Lethality 2/22/2Brute Force 2/22/2Frenzy 1/11/1Sunder 3/33/3Executioner 1/11/1
Defense9 ptsDurability 4/44/4Hardiness 3/33/3Resistance 1/31/3Veteran's Scars 1/11/1
Utility0 pts
Node picks reconstructed from the build archetype. Tree totals are sourced.
Tree gives+4%Attack Speed+0.66Attack Damage per level+8%Armor Penetration+7%damage dealt+3Attack Damage+5%Critical Strike Damage (5%/10% for melee)
Draven skill orderQAbility QQ - 1stWAbility WW - 2ndEAbility EE - 3rdRUltimateR - PrioLevel123456789101112131415161718Q5/5QQQQQW5/5WWWWWE5/5EEEEER3/3RRR

Draven Runes Classic

~16,500 IP
Marks9×Attack Damage+1 Attack DamageSeals9×Armor+1 ArmorGlyphs9×Scaling Magic Resist+0.2 Magic Resist per level (+3.6 at level 18)Quints3×Attack Damage+2.25 Attack Damage
Page gives+15.75Attack Damage+9Armor+1.8Magic Resist per level+32.4Magic Resist at level 18
Rate this buildRan this build in a real game?
Matchups
ToughCaitlynBlitzcrankKog'Maw
FavoredEzrealVayneCorki
Good withTaricLeonaNunu
Full Draven counters

The full Draven build guide

Build guide · every build, explained3 builds

These are the Draven builds our editors keep coming back to. Each entry: the full loadout in game order, then the case for it.

01FlexNo lane
FlexNo lane sourcedFlex

Draven Builds

The AD variant keeps Draven on a carry curve, opening Boots of Speed and Health Potion before Berserker's Greaves.
On the board
Draven Flex build for League of Legends Classic: rune page, masteries and the core item build.
The flex loadout · in game orderhover any icon for detail
Summoner spellsFlash + HealFlashHealRune page30 runesMark of Attack Damage x9×9Seal of Armor x9×9Glyph of Scaling Magic Resist x9×9Quintessence of Attack Damage x3×3Masteries21 / 9 / 02190
Starting items360gBoots of SpeedHealth PotionSkill orderR at 6 / 11 / 16Q: max 1stQW: max 2ndWE: max 3rdER: ultimateRFull build13,450gBerserker's GreavesInfinity EdgePhantom DancerGuardian AngelThe Bloodthirster

AD Draven Build

AD

All three Draven builds are four items long rather than five, and all three open on Infinity Edge. The AD page is the plain one, following it with Phantom Dancer and The Bloodthirster and closing on Guardian Angel. The Bruiser page trades that damage for Frozen Mallet and Banshee's Veil, which is a real concession for a champion who normally wants neither. The Crit page splits the difference, leading with a Vampiric Scepter for early sustain and finishing on Last Whisper. Berserker's Greaves carry every one of them, and the first purchase never varies either, so nothing distinguishes these pages before the first back.

Bruiser Draven Build

Bruiser
Bruiser Draven changes the carry build's item spine without changing its 21/9/0 masteries, fitting a distinct core with familiar foundations.

Infinity Edge remains the pivot point, after which Banshee's Veil and Frozen Mallet take the next core slots before the final fixed purchase. That order moves the two usual carry completions into the situational pool instead of treating them as required. The result is a bruiser variant defined by reordered purchases rather than a different mastery allocation.

Crit Draven Build

Crit
Crit Draven commits to its critical-strike core with a more aggressive summoner spell, fitting a setup that shifts masteries away from Defense.

The variant replaces Heal with Ignite and puts its secondary mastery points into Utility, changing the loadout before its item order diverges. Vampiric Scepter enters the fixed core ahead of Infinity Edge and Phantom Dancer, establishing the defining purchase sequence. The two later extensions remain situational rather than part of the default line.

Our methodEvery Draven build here is reviewed by our editors before it ships. When a patch, balance change, or update touches Draven or the items in these builds, this page is re-reviewed and updated.
ExploreWhere to go next after Draven