Mixed
Balanced
60Speed · Below Avg

Wailmer Best Moveset

SABCDEFEEEEEERuby, Sapphire & EmeraldIIIRS/EPEAKDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen III — Ruby, Sapphire & EmeraldE

Wailmer saw minimal competitive use in Gen III (Ruby, Sapphire & Emerald). This was Wailmer's competitive peak. Its most popular set ran Waterveil with Leftovers, favoring a Careful nature.

Received Water Veil and Oblivious

Best Moves

SRCMOVETYPECATPWRPOPROLE
Egg
Curse
GhostCOMMONSetup
Lv 37
Rest
PsychicCOMMONRecovery
TM10
Hidden Power (Rock)
Rock60COMMONCoverage
TM26
Earthquake
Ground100COMMONCoverage
HM3
Surf
Water90RARESTAB
TM13
Ice Beam
Ice90RARECoverage

Best Build

Experimental
Wall
Ability
Water Veil
Item
LeftoversSUSTAIN
Best Nature for Wailmer

Wailmer best EVs are HP and Sp. Def

EVs

Wall Moveset

  • CurseSetup
  • RestRecovery
  • Hidden Power Rock
  • EarthquakeCoverage
Gen IV — Diamond, Pearl & PlatinumE

Wailmer saw minimal competitive use in Gen IV (Diamond, Pearl & Platinum). Wailmer maintained its position from the previous generation. Its most popular set ran Waterveil with Choice Scarf, favoring a Modest nature.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 34
Water Spout
Water150COMMONSTAB
TM13
Ice Beam
Ice90COMMONCoverage
HM3
Surf
Water90COMMONSTAB
TM10
Hidden Power (Grass)
Grass60COMMONCoverage
Lv 47
Hydro Pump
Water110RARESTAB
Experimental
Special Revenge Killer
Ability
Water Veil
Item
Choice ScarfSPEED
Best Nature for Wailmer
Modest+SPA
EVs

Special Revenge Killer Moveset

  • Water SpoutSTAB
  • Ice Beam
  • SurfSTAB
  • Hidden Power Grass
Gen V — Black & White / B2W2E

Wailmer saw minimal competitive use in Gen V (Black & White / B2W2). Wailmer maintained its position from the previous generation. Its most popular set ran Waterveil with Choice Scarf, favoring a Timid nature.

Gained Pressure as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 34
Water Spout
Water150COMMONSTAB
TM13
Ice Beam
Ice90COMMONCoverage
TM10
Hidden Power (Grass)
Grass60COMMONCoverage
Lv 47
Hydro Pump
Water110COMMONSTAB
TM55
Scald
Water80RARESTAB
Lv 27
Rest
PsychicRARERecovery
Experimental
Special Revenge Killer
Ability
Water Veil
Item
Choice ScarfSPEED
Best Nature for Wailmer
Timid+SPE
EVs

Special Revenge Killer Moveset

  • Water SpoutSTAB
  • Ice Beam
  • Hidden Power Grass
  • Hydro PumpSTAB
Gen VI — X & Y / ORASE

Wailmer saw minimal competitive use in Gen VI (X & Y / ORAS). Wailmer maintained its position from the previous generation. Its most popular set ran Oblivious with Eviolite, favoring a Careful nature.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Xfer
Avalanche
Ice60POPULARCoverage
Egg
Curse
GhostPOPULARSetup
Lv 37
Amnesia
PsychicPOPULARUtility
Egg
Aqua Ring
WaterPOPULARSTAB
Experimental
Bulky Support
Ability
Oblivious
Item
EvioliteBULK
Best Nature for Wailmer
EVs

Bulky Support Moveset

  • AvalancheSLOW -4Coverage
  • CurseSetup
  • AmnesiaUtility
  • Aqua RingSTAB
Gen VII — Sun & Moon / USUME

Wailmer saw minimal competitive use in Gen VII (Sun & Moon / USUM). Wailmer maintained its position from the previous generation. Its most popular set ran Waterveil with Eviolite, favoring a Modest nature.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
TM55
Scald
Water80POPULARSTAB
TM13
Ice Beam
Ice90POPULARCoverage
Egg
Clear Smog
Poison50COMMONCoverage
TM10
Hidden Power (Electric)
Electric60RARECoverage
Lv 33
Water Spout
Water150RARESTAB
Lv 25
Brine
Water65RARESTAB
TM10
Hidden Power (Fire)
Fire60RARECoverage
Experimental
Bulky Support
Ability
Water Veil
Item
EvioliteBULK
Best Nature for Wailmer
Modest+SPA
EVs

Bulky Support Moveset

  • ScaldSTAB
  • Ice Beam
  • Clear Smog
  • Hidden Power Electric
Gen VIII — Sword & Shield / BDSPE

Wailmer saw minimal competitive use in Gen VIII (Sword & Shield / BDSP). Wailmer maintained its position from the previous generation. Its most popular set ran Waterveil with Aguavberry, favoring a Hardy nature.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR84
Scald
Water80POPULARSTAB
TR4
Surf
Water90COMMONSTAB
TR16
Waterfall
Water80COMMONSTAB
Lv 45
Hydro Pump
Water110COMMONSTAB
Experimental
Bulky Support
Ability
Water Veil
Item
Aguav BerryRECOVERY
Best Nature for Wailmer
HardyNEUTRAL
EVs

Bulky Support Moveset

  • ScaldSTAB
  • SurfSTAB
  • WaterfallSTAB
  • Hydro PumpSTAB

Wailmer Weakness

Wailmer is weak to Electric and Grass. The Water typing picks up 4 resistances to work with. Wailmer's Water typing only leaves 2 gaps to cover.

Wailmer Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel

What is Wailmer Weak Against

Good
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None

What is Wailmer Strong Against

3Strong
3Resisted
0Immune
Score0
½xResisted
0xImmune
None

Best Pokemon Against Wailmer

Jolteon can KO Wailmer with Thunderbolt (217-256%). Venusaur threatens a KO with Giga Drain (148-174%).

Evolution

Wailmer is the base form in a two-stage line leading to Wailord. Check the evolution method below. A massive partner pool for breeding via two egg groups. Eggs are takes forever to hatch. Evolving adds up to 100 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Wailmer
Water
Wailord
Water
HP
130
170+40
ATK
70
90+20
DEF
35
45+10
SP.ATK
70
90+20
SP.DEF
35
45+10
SPE
60
60
BST
400D-Tier
500B-Tier+100
ROLE
Balanced
Balanced
TYPE
Mixed
Mixed

Breeding

Easy

Breed Wailmer easily with 278 breeding partners from the Ground and Water2 egg groups.

Egg Groups
Gender
50.0%50.0%
Hatch Time
40 cycles·10,280 steps
Slow~10 min with Flame Body
Breed With (best first)
gyaradosraichupikachunidokinggolduckampharosrhydonoctillerymalamardewgongarbokquagsire

How to Get Wailmer

All 15 games

No wild encounters for Wailmer in Winds & Waves. Bring Wailmer over from Ruby & Sapphire, then level through the stages. Each step in the chain is laid out below.

How to Obtain Wailmer in WW

  1. Wailmer
    Step 1Wailmer
    LATER APPEARANCE
    Not Tradeable
    Appears in Ruby & Sapphire via Super rod · Slateport City. Forward-only transfer — no path back to this game from a later one.
  2. Wailord
    Step 2Evolve into Wailord

Base Stats

The stat line revolves around HP. Percentage recovery gets extra mileage here. Attack backs it up, though Defense doesn't pull its weight. Worth 1 HP EV on a standard growth curve to max out.

Base Stats
Above
HP130
A
Attack70
C
Defense35
F
Sp. Atk70
C
Sp. Def35
F
Speed60
C
Total400
Details
Catch Rate
Moderate125 / 255
Growth Rate
Fluctuating1.64M XP
Height2.0 m
Weight130.0 kg
Base XP80
Abilities
Water Veil
Prevents burns.
Oblivious
Prevents infatuation and protects against captivate.
PressureHidden Ability
Increases the PP cost of moves targetting the Pokémon by one.
EV Yield
HP+1AtkDefSpASpDSpe
HP training source
Pokedex Entry

On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nostrils.

Pokemon Shining Pearl

Wailmer Guide

  • At 400 BST, Wailmer is firmly in pre-evolution territory. Evolve it into Wailord before bringing it to any serious fight.

  • Wailmer's biggest threats include Manectric (Electric) and Venusaur (Grass), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Water Veil is the go-to ability for Wailmer. It prevents burns. Its hidden ability Pressure can work in specific setups. Oblivious is the other option. Pick based on what your team needs.

  • Wailmer is a mixed attacker with base 70 Attack and 70 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. At base 60 Speed, it won't be moving first often.

  • For a casual playthrough, Wailmer works as a placeholder. Water coverage is useful early. The real payoff is Wailord. That's where the stats start mattering.

Game Availability

Debuting in Ruby & Sapphire, Wailmer appears in 15 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

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