
Pokemon Scarlet and Violet Iron Hands Hariyama
Pokemon Scarlet and Violet Iron Hands Hariyama is a new S Tier Type Paradox Pokemon, with a growth rate and a 3 Attack EV Yield. Iron Hands Hariyama has a chance of having as an Ability, and based on 570 Total Base Stats; we recommend a Brave Nature for Iron Hands Hariyama in Pokemon SV.
Iron Hands Hariyama Forms
Iron Hands Hariyama has 1 alternative forms in the Scarlet and Violet Series.
ID | TIER | Iron Hands Hariyama Forms | Type | Total | HP | Atk | Def | Sp.Atk | Sp.Def | Speed |
---|---|---|---|---|---|---|---|---|---|---|
#384 | S Tier | 570 | 154 | 140 | 108 | 50 | 68 | 50 | ||
#117 | C Tier | 474 | 144 | 120 | 60 | 40 | 60 | 50 |


Iron Hands Hariyama Stats
Iron Hands Hariyama highest IV stat is Attack (140) and the lowest being Speed (50).
Rank | Value | Stat | |
---|---|---|---|
B | 154 | HP | |
S | 140 | Atk | |
C | 108 | Def | |
E | 50 | Sp.Atk | |
E | 68 | Sp.Def | |
F | 50 | Speed | |
S | 570 | Total |
Iron Hands Hariyama Abilities
Abilities | Description |
---|---|
Quark Drive Ability 1 New | Boosts the Pokémon's most proficient stat by on Electric Terrain, or if the Pokémon is holding Booster Energy. |
Quark Drive Hidden Ability New | Boosts the Pokémon's most proficient stat by on Electric Terrain, or if the Pokémon is holding Booster Energy. |
Iron Hands Hariyama Guide
Iron Hands Hariyama has a 3 Attack EV Yield, which means the best nature to have with Iron Hands Hariyama is a Brave nature due to the highest IV stat being Attack.
Breeding Iron Hands Hariyama
Iron Hands Hariyama can breed with pokemon who share the Undiscovered Egg Group.
Iron Hands Hariyama | Value |
---|---|
Egg Groups |
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Gender | Genderless |
How To Evolve Iron Hands Hariyama in Pokemon Scarlet & Violet
The Pokemon Iron Hands Hariyama does NOT have an evolution in the Pokemon Scarlet & Violet Series.
- NewVioletIron Hands Hariyama#384
Where To Find Iron Hands Hariyama Locations in Pokemon SV
Iron Hands Hariyama can be found in the Area Zero Location through the use of a Time Machine. Keep in mind that Iron Hands Hariyama is a Violet Game Version Exclusive Pokemon.

Iron Hands Hariyama Locations
Location | How To Catch | Pokemon Spawns |
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Pokemon SV Iron Hands Hariyama Weakness
Iron Hands Hariyama is a Psychic, Fairy, Ground type moves, and Less Damage from Rock, Bug, Dark, Steel, Electric type moves.
Type pokemon. This will cause Iron Hands Hariyama to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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A |
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B |
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B |
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Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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S |
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S |
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S |
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Best Moves for Iron Hands Hariyama in Scarlet and Violet
Iron Hands Hariyama Best Moves to use when choosing a Moveset, includes leveling moves such as Thunder Punch and TM Moves like Giga Impact, and Hyper Beam.
Unlock | Move | Description |
---|---|---|
Lv. 91 |
Focus Punch
|
Tier: S Tier Power: 150Acc: 100PP: 20![]() Effect: The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5![]() Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |
Focus Blast
|
Tier: A Tier Power: 120Acc: 70PP: 5![]() Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. |
List of Iron Hands Hariyama Moves in
Iron Hands Hariyama can learn 17 Moves from Leveling Up and 37 TM Moves. Moves like Belly Drum which, Iron Hands Hariyama will learn by reaching level 84. You can also learn TM tutor moves such as Giga Impact, Hyper Beam and Thunder.
Iron Hands Hariyama Level Up Moves
List of the 17 Moves Iron Hands Hariyama can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Arm Thrust
|
Tier: F Tier Power: 15Acc: 100PP: 20![]() Effect: The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. |
Lv.1 |
Focus Energy
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
Lv.1 |
Sand Attack
|
Tier: F Tier Power: 0Acc: 100PP: 15![]() Effect: Sand is hurled in the target's face, lowering the target's accuracy. |
Lv.1 |
Tackle
|
Tier: E Tier Power: 40Acc: 100PP: 35![]() Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.7 |
Fake Out
|
Tier: E Tier Power: 40Acc: 100PP: 10![]() Effect: This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
Lv.14 |
Whirlwind
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The target is blown away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon. |
Lv.21 |
Thunder Punch
|
Tier: C Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. |
Lv.28 |
Slam
|
Tier: D Tier Power: 80Acc: 75PP: 20![]() Effect: The target is slammed with a long tail, vines, or the like to inflict damage. |
Lv.35 |
Force Palm
|
Tier: D Tier Power: 60Acc: 100PP: 10![]() Effect: The target is attacked with a shock wave. This may also leave the target with paralysis. |
Lv.42 |
Seismic Toss
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Lv.49 |
Charge
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
Lv.56 |
Wild Charge
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
Lv.63 |
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5![]() Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
Lv.70 |
Detect
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Lv.77 |
Heavy Slam
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
Lv.84 |
Belly Drum
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user maximizes its Attack stat but loses HP equal to half its max HP. |
Lv.91 |
Focus Punch
|
Tier: S Tier Power: 150Acc: 100PP: 20![]() Effect: The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
Iron Hands Hariyama TM Moves
List of the 37 Moves Iron Hands Hariyama can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15![]() Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Brick Break
|
Tier: C Tier Power: 75Acc: 100PP: 15![]() Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Bulldoze
|
Tier: E Tier Power: 60Acc: 100PP: 20![]() Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
Close Combat
|
Tier: A Tier Power: 120Acc: 100PP: 5![]() Effect: The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |
Drain Punch
|
Tier: C Tier Power: 75Acc: 100PP: 10![]() Effect: The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |
Earthquake
|
Tier: D Tier Power: 100Acc: 100PP: 10![]() Effect: The user sets off an earthquake that strikes every Pokemon around it. | |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Focus Blast
|
Tier: A Tier Power: 120Acc: 70PP: 5![]() Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Heavy Slam
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an icy punch. This may also leave the target frozen. | |
Iron Defense
|
Tier: F Tier Power: 0Acc: 101PP: 15![]() Effect: The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
Iron Head
|
Tier: D Tier Power: 80Acc: 100PP: 15![]() Effect: The user slams the target with its steel-hard head. This may also make the target flinch. | |
Low Kick
|
Tier: F Tier Power: 1Acc: 100PP: 20![]() Effect: A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Low Sweep
|
Tier: D Tier Power: 65Acc: 100PP: 20![]() Effect: The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Play Rough
|
Tier: D Tier Power: 90Acc: 90PP: 10![]() Effect: The user attacks by playing rough with the target. This may also lower the target's Attack stat. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Reversal
|
Tier: F Tier Power: 1Acc: 100PP: 15![]() Effect: An all-out attack that becomes more powerful the less HP the user has. | |
Rock Slide
|
Tier: D Tier Power: 75Acc: 90PP: 10![]() Effect: Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch. | |
Rock Tomb
|
Tier: E Tier Power: 60Acc: 95PP: 15![]() Effect: The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user frightens the target with a scary face to harshly lower its Speed stat. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Swords Dance
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Punch
|
Tier: C Tier Power: 75Acc: 100PP: 15![]() Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. | |
Thunderbolt
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Volt Switch
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. | |
Wild Charge
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
Iron Hands Hariyama Egg Moves
List of the 5 Moves Iron Hands Hariyama can learn from being hatched from an egg.
Move | Description |
---|---|
Shadow Sneak
|
Tier: E Tier Power: 40Acc: 100PP: 30![]() Effect: The user extends its shadow and attacks the target from behind. This move always goes first. |
Beat Up
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user gets all party Pokemon to attack the target. The more party Pokemon, the greater the number of attacks. |
Block
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
Leech Seed
|
Tier: F Tier Power: 0Acc: 90PP: 10![]() Effect: A seed is planted on the target. It steals some HP from the target every turn. |
Strength Sap
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat. |
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