Attack and Defense carry most of Stoutland's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 3 Attack EVs. Follows a 1.06M XP medium-slow curve.
These Pokémon seem to enjoy living with humans. Even a Stoutland caught in the wild will warm up to people in about three days.
Stoutland is immensely proud of its impressive moustache. It’s said that moustache length is what determines social standing among this species.
Stoutland is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. With 85 HP and balanced defenses, Stoutland can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Fighting |
| 0x (Immune) | Ghost |
Annihilape's Drain Punch hits Stoutland for 69-81%. Machamp's Stone Edge hits Stoutland for 42-50%.
Annihilape FightingGhost | A | |
Recommended Build AbilityDefiant ItemSitrus Berry NatureJolly Moves
Damage vs Stoutland View Annihilape builds →Drain Punch 2x69-81% | ||
Machamp Fighting | C | |
Recommended Build AbilityNoguard ItemAssault Vest NatureAdamant Moves
Damage vs Stoutland View Machamp builds →Stone Edge42-50% Bullet Punch17-20% Knock Off27-32% | ||
End of the line. Stoutland caps a three-stage chain that started at Lillipup. Breeding produces the base form, and eggs are quick to hatch. Attack grew the most through evolution (+50 over Lillipup), and Stoutland peaks at 500 total stats. View every chain in the Evolution Chart.
How to Evolve
For a physical attacker, Stoutland wants max Attack and Speed EVs and Silkscarf. The Adamant nature tilts toward physical duty, and Scrappy contributes without taking a move slot.
Best Build
Stoutland best EVs are Speed and Sp. Def
Utility Moveset
- Play Rough
- Stomping Tantrum
- Thunder Wave
- Toxic
Recommended Teammates
Bulky Support Moveset
- Crunch
- Hyper Voice
- Roar
- Substitute
Recommended Teammates
Bulky Support Moveset
- Superpower
- Wild Charge
- Facade
- Retaliate
Recommended Teammates
Doubles Physical Sweeper Moveset
- Protect
- Retaliate
- Crunch
- Ice Fang
Recommended Teammates
Bulky Support Moveset
- Superpower
- Wild Charge
- Facade
- Retaliate
Recommended Teammates
Doubles Physical Sweeper Moveset
- Protect
- Retaliate
- Crunch
- Ice Fang
Recommended Teammates
Physical Sweeper Moveset
- Superpower
- Crunch
- Return
- Ice Fang
Recommended Teammates
Moves
Play Rough and Take Down bring the raw damage. But Stoutland also picks up coverage across 12 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Take Down and Last Resort bring the raw damage. But Stoutland also picks up coverage across 13 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.
Take Down and Last Resort bring the raw damage. But Stoutland also picks up coverage across 12 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.
Take Down and Last Resort bring the raw damage. But Stoutland also picks up coverage across 12 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.
Can't catch Stoutland directly. Start with Lillipup at solid rates from the locations below, then evolve at level 32. The 3-stage chain from Lillipup to Stoutland is where the leveling time goes.
How to Obtain Stoutland in Sword & Shield
Lillipup is your first catch on the way to Stoutland. You'll find walking encounters from Lv. 10-21 across 36 total spots in the chain.
Step 1Catch LillipupTraining LowlandsShieldOverworld Lv.10-1556%EarlyNormal WeatherTraining LowlandsShieldOverworld Lv.10-1556%EarlySnowstormTraining LowlandsShieldOverworld Lv.10-1556%EarlySnowingTraining LowlandsShieldOverworld Lv.10-1556%EarlyHeavy FogTraining LowlandsSwordOverworld Lv.13-1856%EarlySnowingTraining LowlandsSwordOverworld Lv.13-1856%EarlyHeavy FogTraining LowlandsSwordOverworld Lv.13-1856%EarlyNormal WeatherTraining LowlandsSwordOverworld Lv.13-1856%EarlySnowstormTraining LowlandsShieldOverworld Lv.10-1536%EarlyOvercastTraining LowlandsShieldOverworld Lv.10-1536%EarlyThunderstormTraining LowlandsShieldOverworld Lv.10-1536%EarlyIntense SunTraining LowlandsShieldOverworld Lv.10-1536%EarlySandstormTraining LowlandsShieldOverworld Lv.10-1536%EarlyRainingTraining LowlandsSwordOverworld Lv.13-1836%EarlySandstormTraining LowlandsSwordOverworld Lv.13-1836%EarlyRainingTraining LowlandsSwordOverworld Lv.13-1836%EarlyOvercastTraining LowlandsSwordOverworld Lv.13-1836%EarlyThunderstormTraining LowlandsSwordOverworld Lv.13-1836%EarlyIntense SunTraining LowlandsShieldGrass Lv.16-2160%MidNormal WeatherTraining LowlandsShieldGrass Lv.16-2160%MidSnowstormTraining LowlandsSwordGrass Lv.16-2160%MidHeavy FogTraining LowlandsSwordGrass Lv.16-2160%MidNormal WeatherTraining LowlandsSwordGrass Lv.16-2160%MidSnowstormTraining LowlandsShieldGrass Lv.16-2160%MidSnowingTraining LowlandsShieldGrass Lv.16-2160%MidHeavy FogTraining LowlandsSwordGrass Lv.16-2160%MidSnowingTraining LowlandsSwordGrass Lv.16-2145%MidRainingTraining LowlandsSwordGrass Lv.16-2145%MidOvercastTraining LowlandsShieldGrass Lv.16-2145%MidThunderstormTraining LowlandsShieldGrass Lv.16-2145%MidIntense SunTraining LowlandsShieldGrass Lv.16-2145%MidSandstormTraining LowlandsSwordGrass Lv.16-2145%MidThunderstormTraining LowlandsShieldGrass Lv.16-2145%MidRainingTraining LowlandsSwordGrass Lv.16-2145%MidIntense SunTraining LowlandsShieldGrass Lv.16-2145%MidOvercastTraining LowlandsSwordGrass Lv.16-2145%MidSandstorm
Step 2Evolve into Herdier
Step 3Stoutland ✓
No wild encounters for Stoutland. The 3-stage chain runs through Lillipup, which you can catch at solid rates from the locations below. Evolve at level 32 once you've got the levels.
How to Obtain Stoutland in Ultra Sun & Ultra Moon
Lillipup is your first catch on the way to Stoutland. You'll find walking encounters from Lv. 11-17 across 16 total spots in the chain.
Step 1Catch LillipupRoute 4Ultra MoonGrass Lv.11-14 Route30%EarlyRoute 4Ultra SunGrass Lv.11-14 Route30%EarlyRoute 6 - NorthUltra MoonGrass Lv.14-17 Route30%EarlyRoute 6 - NorthUltra SunGrass Lv.14-17 Route30%EarlyRoute 6 - SouthUltra MoonGrass Lv.14-17 Route30%EarlyRoute 6 - SouthUltra SunGrass Lv.14-17 Route30%EarlyRoute 4Ultra SunGrass Lv.11-14 Route20%EarlyDayRoute 4Ultra MoonGrass Lv.11-14 Route20%EarlyDayPaniola RanchUltra MoonGrass Lv.12-15 Facility20%EarlyPaniola RanchUltra SunGrass Lv.12-15 Facility20%EarlyRoute 5Ultra SunGrass Lv.13-16 Route20%EarlyRoute 5Ultra MoonGrass Lv.13-16 Route20%EarlyRoute 6 - NorthUltra MoonGrass Lv.14-17 Route20%EarlyDayRoute 6 - NorthUltra SunGrass Lv.14-17 Route20%EarlyDayRoute 6 - SouthUltra MoonGrass Lv.14-17 Route20%EarlyDayRoute 6 - SouthUltra SunGrass Lv.14-17 Route20%EarlyDay
Step 2Evolve into Herdier
Step 3Stoutland ✓
You're catching Lillipup first, not Stoutland. Lillipup appears at solid rates in the encounters below. The step cards map the full 3-stage chain with evolution methods between each stage.
How to Obtain Stoutland in Sun & Moon
The path to Stoutland starts with Lillipup at Lv. 11-17 via walking encounters. 1 catchable stage total, with locations listed for each one below.
Step 1Catch LillipupPaniola RanchMoonGrass Lv.12-15 Facility40%EarlyPaniola RanchSunGrass Lv.12-15 Facility40%EarlyRoute 4SunGrass Lv.11-14 Route30%EarlyRoute 4MoonGrass Lv.11-14 Route30%EarlyRoute 5SunGrass Lv.13-16 Route30%EarlyRoute 5MoonGrass Lv.13-16 Route30%EarlyRoute 6 - NorthSunGrass Lv.14-17 Route30%EarlyRoute 6 - NorthMoonGrass Lv.14-17 Route30%EarlyRoute 6 - SouthSunGrass Lv.14-17 Route30%EarlyRoute 6 - SouthMoonGrass Lv.14-17 Route30%EarlyBrooklet Hill - NorthMoonGrass Lv.14-1720%EarlyBrooklet Hill - NorthSunGrass Lv.14-1720%Early
Step 2Evolve into Herdier
Step 3Stoutland ✓
You're catching Lillipup first, not Stoutland. Lillipup appears at solid rates in the encounters below. The step cards map the full 3-stage chain with evolution methods between each stage.
How to Obtain Stoutland in Omega Ruby & Alpha Sapphire
To get Stoutland, start by catching Lillipup through walking encounters at Lv. 2-3. The chain covers 1 catchable stage before reaching the final form.
Step 1Catch LillipupRoute 101Alpha SapphireGrass Lv.2 Route60%EarlyDexNav chainRoute 101Omega RubyGrass Lv.2 Route60%EarlyDexNav chainRoute 102Alpha SapphireGrass Lv.3 Route60%EarlyDexNav chainRoute 102Omega RubyGrass Lv.3 Route60%EarlyDexNav chainRoute 103Omega RubyGrass Lv.3 Route60%EarlyDexNav chainRoute 103Alpha SapphireGrass Lv.3 Route60%EarlyDexNav chain
Step 2Evolve into Herdier
Step 3Stoutland ✓
Intimidate changes the entire equation for Stoutland. The 500 BST doesn't tell the full story. Ranked C-Tier as an attacker.
Stoutland's biggest threats include Lucario (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.
Intimidate is what you want on Stoutland. Every competitive set worth running is built with that ability in mind. The alternatives (Sand Rush, Scrappy) work on paper but Intimidate is what makes Stoutland worth using.
Base 80 Speed is workable. Faster than some, slower than many. On offense, Stoutland is a physical attacker with base 110 Attack. Defensively? Enough bulk to take a hit or two. Best used as an attacker.
Best way to handle Stoutland: Faster attackers outpace it. Anything with a super-effective STAB move and decent speed can revenge kill.
Stoutland joined the series in Black & White and has been available in 7 titles so far. With 6 generations of appearances, it's established itself despite the later start.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BWDebut

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
