Physical
Attacker
80Speed · Above Avg

Attack and Defense carry most of Stoutland's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 3 Attack EVs. Follows a 1.06M XP medium-slow curve.

Base Stats
High
HP85
C
Attack110
B
Defense90
B
Sp. Atk45
D
Sp. Def90
B
Speed80
C
Total500
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height1.2 m
Weight61.0 kg
Base XP225
Abilities
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Sand RushPopular
Doubles Speed during a sandstorm. Protects against sandstorm damage.
ScrappyHAPopular
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
EV Yield
HPAtk+3DefSpASpDSpe
Strong Attack training target
Pokedex Entries

These Pokémon seem to enjoy living with humans. Even a Stoutland caught in the wild will warm up to people in about three days.

Stoutland is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. With 85 HP and balanced defenses, Stoutland can afford to eat a neutral hit or two.

Stoutland Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost
Type ChartGood
1Weak
0Resist
1Immune
Score+1
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune
STAB
No super-effective STAB
How to Beat Stoutland (Best Counters)

Annihilape's Drain Punch hits Stoutland for 69-81%. Machamp's Stone Edge hits Stoutland for 42-50%.

Annihilape
Annihilape
FightingGhost
A
Recommended Build
AbilityDefiant
ItemSitrus Berry
NatureJolly
Moves
  • Rage Fist
  • ProtectPriority
  • Drain Punch
  • Bulk Up
Damage vs Stoutland
Drain Punch 2x
69-81%
View Annihilape builds →

End of the line. Stoutland caps a three-stage chain that started at Lillipup. Breeding produces the base form, and eggs are quick to hatch. Attack grew the most through evolution (+50 over Lillipup), and Stoutland peaks at 500 total stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Lillipup
Normal
Herdier
Normal
Stoutland
Normal
HP
45
65+20
85+20
ATK
60
80+20
110+30
DEF
45
65+20
90+25
SP.ATK
25
35+10
45+10
SP.DEF
45
65+20
90+25
SPE
55
60+5
80+20
BST
275D-Tier
370D-Tier+95
500C-Tier+130
ROLE
Balanced
Balanced
Attacker
TYPE
Physical
Physical
Physical

Breeding

Very Easy

Breed with Stoutland to get Lillipup eggs easily using 278 partners from the Ground egg group.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

For a physical attacker, Stoutland wants max Attack and Speed EVs and Silkscarf. The Adamant nature tilts toward physical duty, and Scrappy contributes without taking a move slot.

Best Build

All 7 games
Experimental
Ability
Intimidate
Item
Heavy Duty Boots
Best Nature for Stoutland

Stoutland best EVs are Speed and Sp. Def

EVs

Utility Moveset

  • Play Rough
  • Stomping Tantrum
  • Thunder Wave
  • ToxicUtility

Moves

All 7 games

Play Rough and Take Down bring the raw damage. But Stoutland also picks up coverage across 12 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.

Level-Up Moves

Lv 1
Bite
C6010025Dark
Lv 1
Fire Fang
C659515Fire
Lv 1
Ice Fang
C659515Ice
Lv 1
Leer
D10030Normal
Lv 1
Tackle
C4010035Normal
Lv 1
Thunder Fang
C659515Electric
Lv 1
Work Up
D30Normal
Lv 12
Retaliate
C701005Normal
Lv 19
Baby-Doll Eyes+1
D10030Fairy
Lv 24
Play Rough
S909010Fairy
Lv 30
Crunch
S8010015Dark
Lv 38
Take Down
B908520Normal
Lv 46
Helping Hand+5
C20Normal
Lv 54
Reversal
D10015Fighting
Lv 62
Roar-6
S20Normal
Lv 70
Last Resort
B1401005Normal
Lv 78
Giga Impact
B150905Normal

TM Moves

TM
TM31
Attract
C10015Normal
TM29
Charm
C10020Fairy
TR32
Crunch
S8010015Dark
TM15
Dig
C8010010Ground
TR26
Endure+4
C10Normal
TM39
Facade
A7010020Normal
TM68
Fire Fang
C659515Fire
TM09
Giga Impact
B150905Normal
TM41
Helping Hand+5
C20Normal
TM08
Hyper Beam
C150905Normal
TR42
Hyper Voice
S9010010Normal
TM67
Ice Fang
C659515Ice
TR74
Iron Head
B8010015Steel
TM57
Payback
D5010010Dark
TR90
Play Rough
S909010Fairy
TM25
Protect+4
C10Normal
TR97
Psychic Fangs
C8510010Psychic
TM33
Rain Dance
C5Water
TM21
Rest
C10Psychic
TM79
Retaliate
C701005Normal
TR21
Reversal
D10015Fighting
TM48
Rock Tomb
C609515Rock
TM76
Round
D6010015Normal
TR33
Shadow Ball
D8010015Ghost
TR27
Sleep Talk
C10Normal
TM85
Snarl
D559515Dark
TM24
Snore
5010015Normal
TM98
Stomping Tantrum
S7510010Ground
TR20
Substitute
S10Normal
TM34
Sunny Day
C5Fire
TR39
Superpower
B1201005Fighting
TR04
Surf
D9010015Water
TR09
Thunder
D1107010Electric
TM66
Thunder Fang
C659515Electric
TM14
Thunder Wave
S9020Electric
TR08
Thunderbolt
D9010015Electric
TR35
Uproar
C9010010Normal
TR86
Wild Charge
C9010015Electric
TR85
Work Up
D30Normal

Egg Moves

Stoutland doesn't have any Egg moves

Tutor Moves

Stoutland can't learn any Tutor moves
All 7 games

Can't catch Stoutland directly. Start with Lillipup at solid rates from the locations below, then evolve at level 32. The 3-stage chain from Lillipup to Stoutland is where the leveling time goes.

How to Obtain Stoutland in Sword & Shield

Lillipup is your first catch on the way to Stoutland. You'll find walking encounters from Lv. 10-21 across 36 total spots in the chain.

  1. Lillipup
    Step 1Catch Lillipup
    Training Lowlands
    ShieldOverworld Lv.10-15
    56%Early
    Normal Weather
    Training Lowlands
    ShieldOverworld Lv.10-15
    56%Early
    Snowstorm
    Training Lowlands
    ShieldOverworld Lv.10-15
    56%Early
    Snowing
    Training Lowlands
    ShieldOverworld Lv.10-15
    56%Early
    Heavy Fog
    Training Lowlands
    SwordOverworld Lv.13-18
    56%Early
    Snowing
    Training Lowlands
    SwordOverworld Lv.13-18
    56%Early
    Heavy Fog
    Training Lowlands
    SwordOverworld Lv.13-18
    56%Early
    Normal Weather
    Training Lowlands
    SwordOverworld Lv.13-18
    56%Early
    Snowstorm
    Training Lowlands
    ShieldOverworld Lv.10-15
    36%Early
    Overcast
    Training Lowlands
    ShieldOverworld Lv.10-15
    36%Early
    Thunderstorm
    Training Lowlands
    ShieldOverworld Lv.10-15
    36%Early
    Intense Sun
    Training Lowlands
    ShieldOverworld Lv.10-15
    36%Early
    Sandstorm
    Training Lowlands
    ShieldOverworld Lv.10-15
    36%Early
    Raining
    Training Lowlands
    SwordOverworld Lv.13-18
    36%Early
    Sandstorm
    Training Lowlands
    SwordOverworld Lv.13-18
    36%Early
    Raining
    Training Lowlands
    SwordOverworld Lv.13-18
    36%Early
    Overcast
    Training Lowlands
    SwordOverworld Lv.13-18
    36%Early
    Thunderstorm
    Training Lowlands
    SwordOverworld Lv.13-18
    36%Early
    Intense Sun
    Training Lowlands
    ShieldGrass Lv.16-21
    60%Mid
    Normal Weather
    Training Lowlands
    ShieldGrass Lv.16-21
    60%Mid
    Snowstorm
    Training Lowlands
    SwordGrass Lv.16-21
    60%Mid
    Heavy Fog
    Training Lowlands
    SwordGrass Lv.16-21
    60%Mid
    Normal Weather
    Training Lowlands
    SwordGrass Lv.16-21
    60%Mid
    Snowstorm
    Training Lowlands
    ShieldGrass Lv.16-21
    60%Mid
    Snowing
    Training Lowlands
    ShieldGrass Lv.16-21
    60%Mid
    Heavy Fog
    Training Lowlands
    SwordGrass Lv.16-21
    60%Mid
    Snowing
    Training Lowlands
    SwordGrass Lv.16-21
    45%Mid
    Raining
    Training Lowlands
    SwordGrass Lv.16-21
    45%Mid
    Overcast
    Training Lowlands
    ShieldGrass Lv.16-21
    45%Mid
    Thunderstorm
    Training Lowlands
    ShieldGrass Lv.16-21
    45%Mid
    Intense Sun
    Training Lowlands
    ShieldGrass Lv.16-21
    45%Mid
    Sandstorm
    Training Lowlands
    SwordGrass Lv.16-21
    45%Mid
    Thunderstorm
    Training Lowlands
    ShieldGrass Lv.16-21
    45%Mid
    Raining
    Training Lowlands
    SwordGrass Lv.16-21
    45%Mid
    Intense Sun
    Training Lowlands
    ShieldGrass Lv.16-21
    45%Mid
    Overcast
    Training Lowlands
    SwordGrass Lv.16-21
    45%Mid
    Sandstorm
  2. Herdier
    Step 2Evolve into Herdier
  3. Stoutland
    Step 3Stoutland
  • Intimidate changes the entire equation for Stoutland. The 500 BST doesn't tell the full story. Ranked C-Tier as an attacker.

  • Stoutland's biggest threats include Lucario (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.

  • Intimidate is what you want on Stoutland. Every competitive set worth running is built with that ability in mind. The alternatives (Sand Rush, Scrappy) work on paper but Intimidate is what makes Stoutland worth using.

  • Base 80 Speed is workable. Faster than some, slower than many. On offense, Stoutland is a physical attacker with base 110 Attack. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

  • Best way to handle Stoutland: Faster attackers outpace it. Anything with a super-effective STAB move and decent speed can revenge kill.

Stoutland joined the series in Black & White and has been available in 7 titles so far. With 6 generations of appearances, it's established itself despite the later start.

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