Ghost moves don't affect Stoutland at all — that's the advantage of Normal typing. Intimidate lowers the opponent's Attack on switch-in. Known as the Big-Hearted Pokemon. Introduced in Gen 5.
Attack and Defense carry most of Stoutland's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 3 Attack EVs. Follows a 1.06M XP medium-slow curve.
It rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold.
This extremely wise Pokémon excels at rescuing people stranded at sea or in the mountains.
Stoutland Weakness
GoodStoutland is weak to Fighting-type moves. On the flip side, it's immune to Ghost-type moves entirely. With 85 HP and balanced defenses, Stoutland can afford to eat a neutral hit or two.
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
End of the line. Stoutland caps a three-stage chain that started at Lillipup. Breeding produces the base form, and eggs are quick to hatch. Attack grew the most through evolution (+50 over Lillipup), and Stoutland peaks at 500 total stats.
How to Evolve
Breed with Stoutland to get Lillipup eggs easily using 180 partners from the Ground egg group. Notable egg moves include Charm, Endure, Fire Fang and 8 more.
Return is the safe click most turns. Choice Band locks Stoutland into it but rewards with raw power at the cost of move flexibility. Jolly nature and max Attack and Speed EVs maximize that first hit. Intimidate helps on the margins.
Best Build
Best Stoutland Moveset
- Return
- Crunch
- Superpower
- Facade
Recommended Teammates
Take Down and Last Resort bring the raw damage. But Stoutland also picks up coverage across 10 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
moderate rates is the best you'll get on Stoutland in mid-game routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.
Where To Catch Stoutland in Black & White
Lillipup is your first catch on the way to Stoutland. You'll find walking encounters from Lv. 2-39 across 24 total spots in the chain.
Step 1Catch LillipupEFFORTLESSRoute 1BlackGrassLv.2-4CommonEarlyRouteAnyEFFORTLESSRoute 1WhiteGrassLv.2-4CommonEarlyRouteAnyEFFORTLESSRoute 2BlackGrassLv.4-7CommonEarlyRouteAnyEFFORTLESSRoute 2WhiteGrassLv.4-7CommonEarlyRouteAnyEASYRoute 3WhiteGrassLv.9UncommonEarlyRouteAnyEASYRoute 3BlackGrassLv.9UncommonEarlyRouteAnyEASYRoute 3WhiteGrassLv.11UncommonEarlyRouteAnyDouble grassEASYRoute 3BlackGrassLv.11UncommonEarlyRouteAnyDouble grass
Step 2Catch or Evolve HerdierEFFORTLESSCold StorageBlackGrassLv.21-23CommonMidAnyEFFORTLESSCold StorageWhiteGrassLv.21-23CommonMidAnyEFFORTLESSCold StorageBlackGrassLv.25-27CommonMidAnyDouble grassEFFORTLESSCold StorageWhiteGrassLv.25-27CommonMidAnyDouble grassEFFORTLESSP2 LaboratoryWhiteGrassLv.28-31CommonMidBuildingAnyEFFORTLESSP2 LaboratoryBlackGrassLv.28-31CommonMidBuildingAnyEFFORTLESSRoute 1WhiteGrassLv.32-34CommonLateRouteAnyDouble grassEFFORTLESSRoute 1BlackGrassLv.32-34CommonLateRouteAnyDouble grassEFFORTLESSRoute 10WhiteGrassLv.33-34CommonLateRouteAnyEFFORTLESSRoute 10BlackGrassLv.33-34CommonLateRouteAnyEFFORTLESSRoute 10WhiteGrassLv.38-39CommonLateRouteAnyDouble grassEFFORTLESSRoute 10BlackGrassLv.38-39CommonLateRouteAnyDouble grassor evolve from Lillipup (Step 1)
Step 3Stoutland ✓CHALLENGINGCold StorageBlackGrassLv.23RareMidAnyShaking spotCHALLENGINGCold StorageWhiteGrassLv.23RareMidAnyShaking spotCHALLENGINGRoute 10BlackGrassLv.36RareLateRouteAnyShaking spotCHALLENGINGRoute 10WhiteGrassLv.36RareLateRouteAnyShaking spotor evolve from Herdier (Step 2)
Intimidate changes the entire equation for Stoutland. The 500 BST doesn't tell the full story. Ranked C-Tier as an attacker.
Stoutland's biggest threats include Lucario (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.
Intimidate is what you want on Stoutland. Every competitive set worth running is built with that ability in mind. The alternatives (Sand Rush, Scrappy) work on paper but Intimidate is what makes Stoutland worth using.
Base 80 Speed is workable — faster than some, slower than many. On offense, Stoutland is a physical attacker with base 110 Attack. Defensively? Enough bulk to take a hit or two. Best used as an attacker.
Stoutland appears in 7 games, including Black & White, Black 2 & White 2, and X & Y.
Stoutland joined the series in Black & White and has been available in 7 titles so far. With 5 generations of appearances, it's established itself despite the later start.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBWDebut

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A